我正在制作纸牌游戏,希望playCard在阵列中包含以前的纸牌和其他纸牌。当前,当我尝试使用玩家手牌的弹出或熔接时,将从玩家手牌中取出这些纸牌并将其放入playCard数组中,但是当player2尝试将其添加到playCard数组中时,它将覆盖它,并且里面只有player2卡。这就是我创建和处理卡片的方式:
this.state = {
deck: [],
player1: [],
player2: [],
player3: [],
player4: [],
playCard: [],
}
this.makeCards();
this.shuffle();
}
makeCards = () => {
const suits = ['Hearts', 'Spades', 'Clubs', 'Diamonds']
const values = ['Ace', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'Jack', 'Queen', 'King']
for (let suit in suits){
for (let value in values) {
this.state.deck.push(<span className='cards' key={value+suit}>{values[value]}</span>);
}
}
return this.deck
}
deal = () => {
this.setState({ player1: this.state.deck.filter((cards, index) => {
return index < 13 ? cards : null
})
})
this.setState({ player2: this.state.deck.filter((cards, index) => {
return index >= 13 && index < 26 ? cards : null
})
})
this.setState({ player3: this.state.deck.filter((cards, index) => {
return index >= 26 && index < 39 ? cards : null
})
})
this.setState({ player4: this.state.deck.filter((cards, index) => {
return index >= 39 && index <= 52 ? cards : null
})
})
}
choseCard函数将player1阵列中的第一张卡放置到playCard中,但是当player2turn发生时,它将变为player2阵列中的一张卡。
choseCard(){
this.setState(() => ({playCard: this.state.player1.splice(0,1)}))
}
player2turn() {
this.setState(() => ({playCard: this.state.player2.splice(0,1)}))
//I need to filter player2 array to find card value in playCard
//if it has that then push to this.state.playCard
//Player 3 sorts through array to find card etc....
}
我知道现在没有过滤发生,我只想将player2添加到playCard数组中。在仍从播放器阵列中取出卡的同时,我该怎么做?
答案 0 :(得分:1)
您应该使用状态值的副本进行操作。否则,您将直接处理阵列。尝试这样的事情。它将创建一个副本。处理阵列,然后将它们放回原状。
choseCard(){
let player1 = [ ...this.state.player1 ]
let playCard = player1.splice[0,2]
this.setState(() => ({player1, playCard}))
}
player2turn() {
let player1 = [ ...this.state.player1 ]
let playCard = [ player1.pop() ]
this.setState(() => ({player1, playCard}))
//I need to filter player2 array to find card value in playCard
//if it has that then push to this.state.playCard
//Player 3 sorts through array to find card etc....
}
答案 1 :(得分:1)
this.setState(({ playCard, player2 }) => {
return {
playCard: [...playCard, ...player2.slice(0, 1)],
player2: [...player2.slice(1, player2.length - 1)],
};
});
将先前的状态与新的状态组合起来,不要对其进行突变。如果还需要更改player2,则只需根据先前状态创建一个新阵列,而无需第一张卡。