我有一个问题,我有一个大约40万行的json文件,我只需要删除文件中所有信息的一小部分即可
这里是前几行
{
"BlockTypesData": [
{
"id": 0,
"analyticsType": 0,
"gradientId": null,
"stringID": "ITEM_TYPE_AIR",
"textureAtlas": null,
"opaqueMeshingData": true,
"baseTexturing": {
"specialMaterial": false,
"faceTextureIndices": [
[
0
],
[
0
],
[
0
],
[
0
],
[
0
],
[
0
]
],
"randomTransform": false,
"textureSelectionStyle": [
0,
0,
0,
0,
0,
0
]
},
"decalTexturing": [
{
"specialMaterial": false,
"faceTextureIndices": [
[],
[],
[],
[],
[],
[]
],
"randomTransform": false,
"textureSelectionStyle": [
0,
0,
0,
0,
0,
0
]
}
],
"decalTextures": [],
"faceColorIndex": [
[
0,
1
],
[
0,
1
],
[
0,
1
],
[
0,
1
],
[
0,
1
],
[
0,
1
]
],
"alpha": null,
"name": "AIR",
"flags": 524296,
"category": null,
"liquidReactions": [],
"shape": 0,
"transparency": 255,
"mesh": null,
"animations": null,
"cropLight": false,
"light": null,
"particles": null,
"effects": {
"BLOCK_HIT": "block_default_hit",
"BLOCK_PLACE": "block_default_place",
"BLOCK_BROKE": "block_default_break",
"BLOCK_TILLED": "block_default_tilled",
"BLOCK_FERTILIZED": "block_default_fertilized",
"BLOCK_HIT_NO_DAMAGE": "block_default_hit_no_damage",
"BLOCK_REPAIR": "block_default_repair"
},
"soundMaterial": "default",
"guiSoundMaterial": null,
"lodBias": 0,
"generateable": false,
"allowPrefab": false,
"generateSlopes": 0,
"generationTop": 0,
"basicColor": null,
},
{
"id": 1,
"analyticsType": 1,
"gradientId": null,
"stringID": "ITEM_TYPE_SOIL_SILTY_BASE",
"textureAtlas": "blocks",
"opaqueMeshingData": true,
"baseTexturing": {
"specialMaterial": false,
"faceTextureIndices": [
[
70,
71,
72,
73,
74,
75,
76,
77,
78
],
[
70,
71,
72,
73,
74,
75,
76,
77,
78
],
[
79,
80,
81
],
[
79,
80,
81
],
[
79,
80,
81
],
[
79,
80,
81
]
],
"randomTransform": false,
"textureSelectionStyle": [
4,
4,
5,
5,
5,
5
]
},
"decalTexturing": [
{
"specialMaterial": false,
"faceTextureIndices": [
[],
[],
[],
[],
[],
[]
],
"randomTransform": false,
"textureSelectionStyle": [
0,
0,
0,
0,
0,
0
]
}
],
"decalTextures": [],
"faceColorIndex": [
[
0,
1
],
[
0,
1
],
[
0,
1
],
[
0,
1
],
[
0,
1
],
[
0,
1
]
],
"alpha": null,
"name": "SOIL_SILTY_BASE",
"flags": 1409418413,
"category": null,
"liquidReactions": [],
"shape": 256,
"transparency": 0,
"mesh": null,
"animations": null,
"cropLight": false,
"light": null,
"particles": null,
"effects": {
"BLOCK_BROKE": "block_dirt_break",
"BLOCK_HIT": "block_dirt_hit",
"BLOCK_TILLED": "block_dirt_tilled",
"BLOCK_PLACE": "block_dirt_place",
"BLOCK_FERTILIZED": "block_default_fertilized",
"BLOCK_HIT_NO_DAMAGE": "block_default_hit_no_damage",
"BLOCK_REPAIR": "block_default_repair"
},
"soundMaterial": "soil_soft",
"guiSoundMaterial": null,
"lodBias": 1,
"generateable": true,
"allowPrefab": true,
"generateSlopes": 1,
"generationTop": 128,
"basicColor": null,
"rotateToFace": false,
"maxBlendPriority": 5888,
"hasShadeBlends": false,
"changeTypeResult": 5,
"inventoryRemap": 11584,
"foliageSeed": null,
"foliageDrops": null,
"foliage": null,
"treeFoliage": null,
"crop": null,
"supportsCrop": 3,
"blockLOD": false,
"hardness": 0,
"fixedNumHitsToDestroy": 0,
"fixedActionTime": 0,
"maxWear": 0,
"wearScale": 1,
"attributeModifierBundles": [
"Block Soil Initial"
],
"applyStatusEffects": null,
"categories": [
"SOIL"
],
"listOrder": 0,
"listTypeName": "GUI_LIST_TYPE_SOILS",
"friction": 1,
"elasticity": 0,
"fallDamageMultiplier": 0.72000002861022949,
"onlyDuringTimeLimitedEvents": null
},
null,
null,
.....
]
}
我只需要所有信息:
也许还有1或2个
如何将所需变量提取到新文件或删除现有文件中不需要的变量?
我从未使用过活动的json文件,但是我仅以此json文件的形式获得信息。 有人可以为此写一个脚本吗?
thx