加载和绘制bmp win32api c ++

时间:2011-05-04 11:42:26

标签: c++ winapi

我正在尝试使用此代码在屏幕上显示bmp :(此代码来自一本书,但我无法在编译时显示窗口,只显示白色窗口)

#include "resource2.h"
#include <vector>
#include <windows.h>

using namespace std;

HWND window1;
HWND window2;
HINSTANCE happ;
HDC handledevice;
PAINTSTRUCT ps;
HBITMAP hbitmap;
BITMAP bitmap;
HDC bmhdc;
HBITMAP oldbm;

LRESULT CALLBACK WindTyp1(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
    switch (msg)
    {
        case WM_KEYDOWN:
            if (wparam==VK_ESCAPE)
            {
                DestroyWindow(window1);
            }
            return 0;
        case WM_PAINT:
            handledevice=BeginPaint(hwnd,&ps);
            BitBlt(handledevice,0,0,bitmap.bmWidth,bitmap.bmHeight,bmhdc,0,0,SRCCOPY);
            EndPaint(hwnd,&ps);
            return 0;
    }
    return DefWindowProc(hwnd,msg,wparam,lparam);
}

LRESULT CALLBACK WindTyp2(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
    switch (msg)
    {
        case WM_KEYDOWN:
            if (wparam==VK_F1)
            {
                DestroyWindow(window1);
            }
            if (wparam==VK_F2)
            {
                DestroyWindow(window2);
            }
            if (wparam==VK_ESCAPE)
            {
                DestroyWindow(window1);
                DestroyWindow(window2);
            }

    }
    return DefWindowProc(hwnd,msg,wparam,lparam);
}

int WINAPI WinMain(HINSTANCE histance,HINSTANCE hprevinstance,PSTR cmdline,int showcmd)
{
    happ=histance;
    MSG msg;
    hbitmap=LoadBitmap(happ,MAKEINTRESOURCE(happ,IDB_BITMAP1));
    GetObject(hbitmap,sizeof(BITMAP),&bitmap);
    bmhdc=CreateCompatibleDC(handledevice);
    SelectObject(bmhdc,&bitmap);

    //clase 1
    WNDCLASS windowstyle1,windowstyle2;
    windowstyle1.cbClsExtra=0;
    windowstyle1.cbWndExtra=0;
    windowstyle1.hbrBackground=(HBRUSH) ::GetStockObject(WHITE_BRUSH);
    windowstyle1.hCursor=::LoadCursor(0,IDC_ARROW);
    windowstyle1.hIcon=::LoadIcon(0,IDI_APPLICATION);
    windowstyle1.hInstance=histance;
    windowstyle1.lpfnWndProc=WindTyp1;
    windowstyle1.lpszClassName="Class 1";
    windowstyle1.lpszMenuName=0;
    windowstyle1.style= CS_HREDRAW | CS_VREDRAW;

    //clase 2
    windowstyle2.cbClsExtra=0;
    windowstyle2.cbWndExtra=0;
    windowstyle2.hbrBackground=(HBRUSH) ::GetStockObject(BLACK_BRUSH);
    windowstyle2.hCursor=::LoadCursor(0,IDC_ARROW);
    windowstyle2.hIcon=::LoadIcon(0,IDI_APPLICATION);
    windowstyle2.hInstance=histance;
    windowstyle2.lpfnWndProc=WindTyp2;
    windowstyle2.lpszClassName="Class 2";
    windowstyle2.lpszMenuName=0;
    windowstyle2.style= CS_HREDRAW | CS_VREDRAW;

    //registrar ambas clases
    RegisterClass(&windowstyle1);
    RegisterClass(&windowstyle2);

    //crear ventanas
    window1=::CreateWindow("Class 1","Ventana Blanca",WS_OVERLAPPEDWINDOW,0,0,1400,1000,0,0,happ,0);
    if (window1==0)
        ::MessageBox(0,"error failed to create window","error",0);

    //Show & Update
    ShowWindow(window1,true);
    UpdateWindow(window1);

    //Message Loop
    ZeroMemory(&msg,sizeof(MSG));
    while (GetMessage(&msg,0,0,0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
}

2 个答案:

答案 0 :(得分:2)

在这里看一下这个例子 http://www.functionx.com/win32/Lesson13.htm

bmhdc=CreateCompatibleDC(handledevice);

在WinMain中你使用的是handledevice - 尚未初始化,所以选择位图会导致问题,但它可能是0,所以它会使用桌面DC。通常我不会在WinMain中执行此操作,而是使用url中的示例中的paint。

HTH

答案 1 :(得分:0)

你使自己的生活变得更加艰难。您希望这样做的方式是使用STATIC样式的SS_BITMAP窗口。

我意识到这不是你问题的间接答案,但我提供它,因为它会让你的任务变得更简单 - 让系统为你做繁重的工作!