让我首先快速总结一下该程序的功能。这是答题器游戏的一种非常基本的形式(此处:空格/键盘上的任何按钮/)。我有2座建筑物(庄园和助推器)。庄园根据其级别制造黄金,而助推器可以提高每次点击(按)的黄金量。
但是,当我尝试运行程序本身时,就会遇到问题。基本上(在我将在此处复制粘贴的代码上将可见),当我运行程序的第一个功能(制作黄金)时,它将正确生成并保存黄金(您的黄金余额现在为x),但是当我尝试升级建筑物/查看余额时,它说:黄金/ 0不足。
我尝试单独打印出步骤(没有while函数),并且可以工作,我什至可以升级我的建筑物,但是之后,它开始产生奇怪的黄金(因此,而不是在2级生产该黄金/ press,即使结果为负数,它也会产生其他结果。
现在在下面的代码中,我没有完整的while函数(我已尝试对其进行修复,因为出于测试目的,我只需要Production和一个Upgrade函数,所以我没有使用4个选项来完成该函数( A)制作B)升级c)升级D)显示余额),但只有前两个。)
感谢您的帮助,并祝您愉快!
using System;
using System.Collections.Generic;
using System.Linq;
namespace Clicker_Game
{
class Program
{
class Buildings
{
// two buildings: manor, helper(multiplier) + gold balance //
int manorlevel = 0;
int boosterlevel = 0;
int goldbalance = 0;
// level cost of the buildings and their properties
// on each level index - 1 = level's bonus //
int[] mproduce = new int[10] { 1, 5, 7, 10, 15, 20, 25, 30, 40, 50 };
int[] mlevelcost = new int[9] { 5, 30, 45, 60, 90, 115, 130, 200, 400 };
int[] bvalue = new int[10] { 1, 1, 1, 2, 2, 2, 2, 3, 4, 6 };
int[] blevelcost = new int[9] { 5, 30, 45, 60, 90, 115, 130, 200, 400 };
public int ManorUpgrader()
{
Console.WriteLine("Do you really wanna upgrade your manor from " + manorlevel +
" to " + ( manorlevel + 1 ) + "?");
string answer = Console.ReadLine();
if ( answer == "yes" )
{
if ( goldbalance >= mlevelcost[manorlevel - 1] )
{
Console.WriteLine("Congrats. You have successfully upgraded your manor to level" +
( manorlevel + 1 ) + "!");
manorlevel += 1;
goldbalance -= mlevelcost[manorlevel - 1];
}
else
{
Console.WriteLine("Insufficient funds!");
}
}
return manorlevel;
}
public int BoosterUpgrader()
{
Console.WriteLine("Do you really wanna upgrade your booster from " + boosterlevel +
" to " + ( boosterlevel + 1 ) + "?");
string answer = Console.ReadLine();
if ( answer == "yes" )
{
if ( goldbalance >= blevelcost[manorlevel - 1] )
{
Console.WriteLine("Congrats. You have successfully upgraded your booster to level" +
( boosterlevel + 1 ) + "!");
boosterlevel += 1;
goldbalance -= blevelcost[manorlevel - 1];
}
else
{
Console.WriteLine("Insufficient funds!");
}
}
return boosterlevel;
}
public int Clicker()
{
Console.WriteLine("Here you can click to produce gold! Can we start?");
string answer = Console.ReadLine();
Console.WriteLine("If you want to stop just say no!");
if ( answer == "yes" )
{
while ( true == true )
{
string a = Console.ReadLine();
if ( a == "no" )
{
Console.WriteLine(goldbalance);
break;
}
goldbalance += mproduce[manorlevel - 1] * bvalue[boosterlevel - 1];
}
}
return goldbalance;
}
public int Balance()
{
Console.WriteLine("You wanna see your balance?");
string a = Console.ReadLine();
if ( a == "yes" )
{
Console.WriteLine(goldbalance);
}
return goldbalance;
}
}
static void Main(string[] args)
{
{
string answer = "yes";
while ( answer != "exit" )
{
Console.WriteLine("baba");
answer = Console.ReadLine();
Buildings app = new Buildings();
if ( answer == "a" )
{
app.Clicker();
}
else if ( answer == "b" )
{
app.ManorUpgrader();
}
Console.ReadKey();
}
}
}
}
}
答案 0 :(得分:0)
基本上,您只是错误地输入了while循环。您需要做的是移动生产线:
Buildings app = new Buildings();
在while
循环之外。因此,您的Main
方法应类似于:
static void Main(string[] args)
{
// You need to create instance this class once
// earlier you were creating it every time the loop started
// so your values were reset to default
var app = new Buildings();
var answer = "yes";
while (answer != "exit")
{
Console.WriteLine("Start loop");
answer = Console.ReadLine();
if (answer == "a")
{
app.Clicker();
}
else if (answer == "b")
{
app.ManorUpgrader();
}
Console.ReadKey();
}
}