Java纸牌游戏“战争”超出范围例外

时间:2019-11-08 01:32:47

标签: java arraylist indexoutofboundsexception

我正在使用数组列表创建纸牌游戏“战争”的Java版本。

这些都是所有文件,主要基于Paul Deiel的“ Java How to Program,Early Objects” https://github.com/eldar101/EldarRep/tree/master/Game_Of_War/src

游戏会询问两个玩家的名字,并将一个牌组分成两个26个牌组。 我添加了JPanel消息,以通知牌组的大小以及谁在每个回合中获胜。 它通常会转弯甚至达到几百转,但由于某种原因,它永远不会结束并发出:

Exception in thread "main" java.lang.IndexOutOfBoundsException: Index 14 out of bounds for length 14
    at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64)
    at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70)
    at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:248)
    at java.base/java.util.Objects.checkIndex(Objects.java:373)
    at java.base/java.util.ArrayList.get(ArrayList.java:425)
    at DeckOfCards.getCard(DeckOfCards.java:69)
    at Game.gamePlay(Game.java:51)
    at Game.<init>(Game.java:31)
    at main.main(main.java:5)

有人可以告诉我为什么我在很多转弯后随机越界吗?我不知道自己缺少什么,因为游戏正常进行,只是没有尽头而出现异常。

如果您想在此处快速浏览一下,这是游戏本身的代码:

import java.util.Scanner;
import javax.swing.JOptionPane;


public class Game {
    String p1, p2;
    int p1DeckSize = 0, p2DeckSize = 0;
    DeckOfCards deck, deckP1, deckP2;

    public Game() {

        Scanner input = new Scanner(System.in);
        deck = new DeckOfCards(); // crate a new deck
        deck.shuffle(); // Shuffle the deck
        deckP1 = new DeckOfCards();
        deckP1.clearDeck();
        deckP2 = new DeckOfCards();
        deckP2.clearDeck();
        for (int i = 0; i < 26; i++) {
            deckP1.addICard(i,deck.getCard(i));
        }
        for (int i = 0; i < 26; i++) {
            deckP2.addICard(i,deck.getCard(i+26));
        }
        deck.clearDeck();
        JOptionPane.showMessageDialog(null, "Welcome to a game of \"War\"!");
        this.p1 = JOptionPane.showInputDialog(null, "Please enter player 1's name:");
        this.p2 = JOptionPane.showInputDialog(null, "Please enter player 2's name:");
        JOptionPane.showMessageDialog(null, this.p1 + " is player 1 \n" + this.p2 + " is player 2");

        gamePlay();
    }

    public void gamePlay() {
        int turn = 1, i = 0;
        //int indexP1 = 0, indexP2 = 0;
        while (deckP1.deckSize() != 0 && deckP2.deckSize() != 0) {
            JOptionPane.showMessageDialog(null, "Turn number " + turn++);
            JOptionPane.showMessageDialog(null, p1 + " has " + deckP1.getCard(i).toString() + "\n" + p2 + " has " + deckP2.getCard(i).toString());
            if (deckP1.getCard(i).cardValue() > deckP2.getCard(i).cardValue()) {
                JOptionPane.showMessageDialog(null, p1 + " wins this turn!");
                turnWin(deckP1, deckP2, i);
                JOptionPane.showMessageDialog(null, p1 + " : " +deckP1.deckSize() +" " + p2+ " : " +deckP2.deckSize()  );
            } else if (deckP1.getCard(i).cardValue() < deckP2.getCard(i).cardValue()) {
                JOptionPane.showMessageDialog(null, p2 + " wins this turn!");
                turnWin(deckP2, deckP1, i);
                JOptionPane.showMessageDialog(null, p1 + " : " +deckP1.deckSize() +" " + p2+ " : " +deckP2.deckSize()  );
            } else {
                JOptionPane.showMessageDialog(null, "The cards are equal! time for war!");
                JOptionPane.showMessageDialog(null, p1 + " : " +deckP1.deckSize() +" " + p2+ " : " +deckP2.deckSize()  );
                JOptionPane.showMessageDialog(null, p1 + "'s third card is " + deckP1.getCard(i+3) + "\n" + p2  + "'s third card is " + deckP2.getCard(i+3));
                warStage(deckP1, deckP2, i);
                i++;
                JOptionPane.showMessageDialog(null, p1 + " : " +deckP1.deckSize() +" " + p2+ " : " +deckP2.deckSize()  );

            }
            if (deckP1.deckSize() == 0)
                JOptionPane.showMessageDialog(null, p1 + " Lost the game!" + p2 + " is the winner!");
            else if (deckP2.deckSize() == 0)
                JOptionPane.showMessageDialog(null, p2 + " Lost the game!" + p1 + " is the winner!");
        }
    }


    public void turnWin(DeckOfCards d1, DeckOfCards d2, int i) {
        Card temp1 = new Card(d1.getCard(i).face, d1.getCard(i).suit);
        Card temp2 = new Card(d2.getCard(i).face, d2.getCard(i).suit);
        d1.removeICard(i);
        d2.removeICard(i);
        d1.addCard(temp1);
        d1.addCard(temp2);
    }  //end method turnWin

    public void warStage(DeckOfCards d1, DeckOfCards d2, int i) {
        Card temp1 = new Card(d1.getCard(i + 3).face, d1.getCard(i + 3).suit);
        Card temp2 = new Card(d2.getCard(i + 3).face, d2.getCard(i + 3).suit);
        if (temp1.cardValue() > temp2.cardValue())
        {
            for (int j = 0; j < 3; j++){
                turnWin(d1, d2,i+1);}

        } else if (temp1.cardValue() < temp2.cardValue()) {
            for (int j = 0; j < 3; j++){
                turnWin(d2, d1, i+1);}
        }
        else
        {
            warStage(d1,d2,i+3);
        }
    }  //end method warStage
}

感谢您的帮助。

2 个答案:

答案 0 :(得分:1)

很可能在您的gameplay()方法中,您的控制权转到了warStage()方法中,如果我没记错的话,您可以从“卡片组”中删除“卡片”,并且此DeckOfCards是以某种列表为后盾,您只需从列表中删除一个条目即可。然后增加计数器变量i

另一方面,Deck的大小正在减小,这是游戏逻辑。但是,当控件返回顶部时,也许DeckOfCards拥有Card,但不在您指定的索引i中。

首先简单地执行各个卡座尺寸检查,然后继续执行逻辑。意思是,在gameplay()方法中,将后两个方法分别设为前两个条件,然后将第一个条件设为第三个条件,并将其设为else if
所以:
if deckP1.deckSize() check
else if deckP2.deckSize() check
else if deckP1.getCard(i).cardValue() > deckP2.getCard(i).cardValue()
等等

答案 1 :(得分:1)

查看相关行:

JOptionPane.showMessageDialog(null, p1 + "'s third card is " + deckP1.getCard(i+3) + "\n" + p2  + "'s third card is " + deckP2.getCard(i+3));

您将在游戏中达到以下目的:

玩家X:除3张卡片外,其余全部 玩家Y:有3张牌

两个玩家都玩5:

  • 玩家X可以放置3张牌
  • 玩家Y可以放置2张卡

当您尝试获取(x + 3)该卡不存在时,您会看到异常。没有谷歌搜索,我不知道应该如何结束,因为我从未真正体验过它:

  • 战争阶段是否只有两张牌?
  • 玩家Y是否会因为无法支付底注而自动输掉?

您可能应该考虑做一些事情:

1)使用“枚举”作为“面容”和“西装”选项,通过执行以下操作可能会更安全一些:

for all Suits
    for all Faces
        deck.add(new Card(suit,face));

2)开始使用数组列表,例如堆栈或队列。本质上,您应该只做

Deck.deal()

,它将始终占据最高的牌(无论您从顶部还是底部看)。在我所能想到的99%的纸牌游戏中,您只会从最高处发出纸牌,因此能够向下访问第三张纸牌而不丢弃前三张纸牌毫无意义。现在,有些RPG类型的游戏允许您搜索套牌等,但这是另一套规则。

3)创建

public class Player {
    private Deck active;
    private Deck discard;
}

这意味着您可以从活动卡座中进行deal()并添加到丢弃卡座中。例如,您将拥有(类似):

p1Card = p1.deal();
p2Card = p2.deal();

if (p1Card > p2Card) 
   p2.getDiscard().addAll(p1Card, p2Card);

这也意味着您可以检查p1Card是否为null或DeckEmptyException并执行类似的操作:

p1.shuffleDiscard();

这将洗牌并将所有卡从弃牌中添加到有效位。我认为这是打仗的正确方法,而不仅仅是将赢得的卡牌添加到当前卡组的底部。

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