我有一个屏幕,其中绘制了多个称为EventCard的子窗口小部件。每张卡都有一个可单击的切换按钮,它将分派一个redux操作来触发HTTP调用,以便使用选项之一(切换按钮)更新数据库中的模型。
http调用完成后,我们检查API的响应,如果一切正常,我们希望在屏幕上显示小吃栏。
当我们使用Scaffold.of(buildContext).showSnackBar()
函数时会发生问题,因为buildContext已经被卸除,所以我得到了错误:
查找已停用的窗口小部件的祖先是不安全的。 此时,小部件的元素树的状态不再稳定。 为了在其dispose()方法中安全地引用窗口小部件的祖先,请通过在窗口小部件的didChangeDependencies()方法中调用InheritFromWidgetOfExactType()来保存对祖先的引用。)
这是我的屏幕组件的构建功能:
@override
Widget build(BuildContext context) {
return StoreConnector<AppState, EventScreenModel>(
model: EventScreenModel(),
builder: (BuildContext context, EventScreenModel model) {
final int childCount = model.events[model.currentRoleId] != null
? model.events[model.currentRoleId].length
: 0;
return Scaffold(
appBar: CustomAppBar(),
body: model.isLoading
? Center(
child: PulsingLogo(),
)
: Scrollbar(
child: CustomScrollView(
slivers: <Widget>[
SliverToBoxAdapter(
child: Padding(
padding: const EdgeInsets.only(
top: 24.0, left: 24.0, bottom: 10.0),
child: Text(
'Moje udalosti',
style: Theme.of(context).textTheme.headline,
),
),
),
SliverList(
delegate: SliverChildBuilderDelegate(
(BuildContext context, int index) {
Event.Event event =
model.events[model.currentRoleId][index];
String role;
model.roles.forEach((i, acc) {
acc.forEach((listOfRoles) {
if (listOfRoles.academy_id == event.academy_id) {
role = listOfRoles.role;
}
});
});
return Padding(
padding:
const EdgeInsets.symmetric(horizontal: 16.0),
child: EventCard(
event: event,
currentRoleId: model.currentRoleId,
role: role,
),
);
}, childCount: childCount),
),
if (childCount == 0)
SliverToBoxAdapter(
child: Center(
child: Padding(
padding: const EdgeInsets.all(36.0),
child: Text('Nenašli sa žiadne udalosti.'),
),
),
),
SliverToBoxAdapter(
child: FractionallySizedBox(
widthFactor: 0.8,
child: RaisedButton(
onPressed: () {},
child: Text('Načítať dalšie'),
),
),
)
],
),
),
drawer: Menu(),
);
}
);
}
这是子EventCard组件:
import 'package:academy_app/components/switch_button.dart';
import 'package:academy_app/main.dart';
import 'package:academy_app/screens/events_screen.dart';
import 'package:academy_app/state/event_state.dart';
import 'package:flutter/material.dart';
import 'package:intl/intl.dart';
import 'package:academy_app/models/event.dart';
class EventCard extends StatelessWidget {
const EventCard(
{Key key,
@required this.event,
this.showAttendanceButton = true,
this.role,
this.currentRoleId})
: super(key: key);
final Event event;
final bool showAttendanceButton;
final String role;
final int currentRoleId;
bool get isGoing {
if (role != null && role != 'player')
return event.coaches != null
? event.coaches
.firstWhere((coach) => coach.id == currentRoleId)
.pivot
.participate
: false;
return event.players != null
? event.players
.firstWhere((player) => player.id == currentRoleId)
.pivot
.participate
: false;
}
_changeAttendance(context) {
store.dispatch(
SetEventAttendanceAction(
eventId: event.id,
isGoing: !isGoing,
buildContext: context,
roleId: currentRoleId),
);
}
String getDay(String date) => DateTime.parse(date).day.toString();
String getMonth(String date) =>
DateFormat('MMM').format(DateTime.parse(date)).toUpperCase();
String getTime(String date) =>
DateFormat('HH:mm').format(DateTime.parse(date));
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
if (event != null)
Card(
child: ListTile(
title: Text(
event.name,
style: Theme.of(context).textTheme.title,
),
subtitle: Text(
getTime(event.start_time) + '-' + getTime(event.end_time),
),
leading: Container(
margin: EdgeInsets.all(4.0),
padding: EdgeInsets.all(5.0),
decoration: BoxDecoration(
color: Colors.orange[400],
borderRadius: BorderRadius.circular(4.0),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
getDay(event.start_time),
style: TextStyle(color: Colors.white),
),
Text(
getMonth(event.end_time),
style: TextStyle(color: Colors.white),
),
],
),
),
trailing: AttendanceSwitchButton(
onPressed: () => _changeAttendance(context),
isGoing: isGoing,
small: true,
),
),
),
],
);
}
}
最后,在点击时调用的redux动作,也就是引发错误的动作:
import 'dart:convert';
import 'package:academy_app/constants.dart';
import 'package:academy_app/models/event.dart';
import 'package:academy_app/models/role.dart';
import 'package:academy_app/models/serializers.dart';
import 'package:academy_app/state/roles_state.dart';
import 'package:academy_app/state/ui_state.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
import 'app_state.dart';
class GetEventsAction extends BarrierAction {
final int roleId;
GetEventsAction({
@required this.roleId,
});
@override
Future<AppState> reduce() async {
try {
final Role role = RolesState.rolesMap(state)[roleId];
if (role == null) {
return state;
}
final response = await http.get(
UrlBuilder.uri('v1/events/${role.role}/${role.id}'),
headers: UrlBuilder.headers);
if (response.statusCode != 200) {
print(response.body);
return state;
}
List<Event> events =
List.from(json.decode(response.body)).map((dynamic value) {
return serializers.deserializeWith(Event.serializer, value);
}).toList();
events.sort((a, b) {
return DateTime.parse(b.updated_at)
.compareTo(DateTime.parse(a.updated_at));
});
return state.copy(events: {
...state.events,
role.id: events,
});
} catch (error) {
throw Exception('Failed to get trainings data from server: $error');
}
}
}
class SetEventAttendanceAction extends BarrierAction {
final int eventId;
final bool isGoing;
final BuildContext buildContext;
final int roleId;
SetEventAttendanceAction(
{@required this.eventId,
@required this.isGoing,
@required this.buildContext,
@required this.roleId});
@override
Future<AppState> reduce() async {
try {
final Role role = RolesState.rolesMap(state)[roleId];
final response = await http.post(
UrlBuilder.uri(isGoing
? 'v1/event/$eventId/${role.role}/$roleId/going'
: 'v1/event/$eventId/${role.role}/$roleId/not-going'),
headers: UrlBuilder.headers);
if (response.statusCode != 200) {
return state;
}
if (response.body == 'false') {
Scaffold.of(buildContext).showSnackBar(
SnackBar(
content: Text(
isGoing
? 'Nepodarilo sa prihlásiť na udalosť.'
: 'Nepodarilo sa odhlásiť z udalosti.',
//style: Theme.of(buildContext).textTheme.subtitle,
),
),
);
} else if (response.body == 'true') {
// store.dispatch(GetEventsAction(roleId: state.currentRoleId));
Scaffold.of(buildContext).showSnackBar(
SnackBar(
content: Text(
isGoing
? 'Boli ste prihlásený na udalosť.'
: 'Boli ste odhlásený z udalosti.',
//style: Theme.of(buildContext).textTheme.subtitle,
),
),
);
} else {
return state;
}
} catch (error) {
throw Exception('Failed to get training data from server: $error');
}
}
}
有什么想法吗?
答案 0 :(得分:0)
您现在可能已经找到了解决方案,但这里是:
我的用例与您的非常相似。我设法通过这样做来解决它:
(1) 创建一个可以被其他小部件访问的全局类(globals.dart)-
import 'package:flutter/material.dart';
class Globals {
static BuildContext currentContext;
}
(2) 将 globals.dart 导入您希望在其上显示小吃栏的每个小部件
(3) 在widget的build函数中,让全局对象知道哪个是当前活动的上下文:
Widget build(BuildContext context) {
Globals.currentContext = context;
... truncated
}
(4) 在您希望显示小吃栏的小部件中,使用 Globals.currentContext 作为构建上下文。在您的情况下,它应该是:
Scaffold.of(Globals.currentContext).showSnackBar
这是我对 SO 的第一个贡献。希望这对某人有帮助:)