我正在尝试从w3网站复制此游戏。我的画布已显示,但是自从我添加了运动功能以来,我的对象(var myGamePiece
)又称为红色正方形,就停止显示。随时检查。我检查了10次是否有错别字或其他内容,但找不到任何内容,代码未显示任何错误。严重不知道到底是怎么回事。我花了几个小时试图使其工作。
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
function startGame() {
myGameArea.start();
}
var myGameArea = {
canvas: document.createElement("canvas"),
start : function() {
this.canvas.width = 600;
this.canvas.height = 600;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
}
}
var myGamePiece;
function startGame () {
myGameArea.start();
myGamePiece = new component(30, 30, "red", 10, 120);
}
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.newPos();
myGamePiece.update();
}
function moveup() {
myGamePiece.speedY -= 1;
}
function movedown() {
myGamePiece.speedY += 1;
}
function moveleft() {
myGamePiece.speedX -= 1;
}
function moveright() {
myGamePiece.speedX += 1;
}
</script>
<button onclick="moveup()">UP</button>
<button onclick="movedown()">DOWN</button>
<button onclick="moveleft()">LEFT</button>
<button onclick="moveright()">RIGHT</button>
</body>
</html>
答案 0 :(得分:2)
您已经编写了多个startGame函数。请删除最上面的一个。 同样,主要的问题是您在myGameArea对象中的间隔和清除功能后忘记更新游戏区域。因此代码应如下所示-
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var myGameArea = {
canvas: document.createElement("canvas"),
start : function() {
this.canvas.width = 600;
this.canvas.height = 600;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
var myGamePiece;
function startGame () {
myGameArea.start();
myGamePiece = new component(30, 30, "red", 10, 120);
}
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.newPos();
myGamePiece.update();
}
function moveup() {
myGamePiece.speedY -= 1;
}
function movedown() {
myGamePiece.speedY += 1;
}
function moveleft() {
myGamePiece.speedX -= 1;
}
function moveright() {
myGamePiece.speedX += 1;
}
</script>
<button onclick="moveup()">UP</button>
<button onclick="movedown()">DOWN</button>
<button onclick="moveleft()">LEFT</button>
<button onclick="moveright()">RIGHT</button>
</body>
</html>
Codepen:https://codepen.io/ashfaq_haq/pen/MWWvKWq?editors=1000
答案 1 :(得分:1)
您需要在updateGameArea
,moveup
,moveDown
和moveLeft
和moveRight
开始和之后致电<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body>
<script>
var myGameArea = {
canvas: document.createElement("canvas"),
start : function() {
this.canvas.width = 600;
this.canvas.height = 600;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
}
}
startGame();
var myGamePiece;
function startGame () {
myGameArea.start();
myGamePiece = new component(30, 30, "red", 10, 120);
updateGameArea();
}
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.clear = function() {
ctx = myGameArea.context;
ctx.clearRect(0, 0, 600, 600);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGamePiece.clear();
myGamePiece.newPos();
myGamePiece.update();
}
function moveup() {
myGamePiece.speedY -= 1;
updateGameArea();
}
function movedown() {
myGamePiece.speedY += 1;
updateGameArea();
}
function moveleft() {
myGamePiece.speedX -= 1;
updateGameArea();
}
function moveright() {
myGamePiece.speedX += 1;
updateGameArea();
}
</script>
<button onclick="moveup()">UP</button>
<button onclick="movedown()">DOWN</button>
<button onclick="moveleft()">LEFT</button>
<button onclick="moveright()">RIGHT</button>
</body>
</html>
public class ApplicationUser : IdentityUser
{
public string CustomName { get; set; }
}