如果this.state.showList为true,并且将this.state.list作为道具传递给功能组件(请参见代码),我有一个父类,可以说是数据,并且我是带有复选框列表的渲染模型。
数据类组件
import React from "react";
import Model from "./components/Model";
class Data extends React.Component {
state = {
list: [
{name:'ABC', selected: false},
{name:'DEF', selected: false},
{name:'GHI', selected: false},
{name:'JKL', selected: false},
{name:'MNO', selected: false},
],
showList: false
};
toggleModel = () => {
this.setState({
showList: !this.state.showList
});
};
updateState= (list) => {
this.setState({ list, showList: !this.state.showList });
}
render() {
const model= this.state.showList ? (
<Model
Click={this.toggleModel}
okayClick={this.updateState}
list={this.state.list}
/>
) : null;
return (
<div className="container">
{model}
// Extra
</div>
);
}
}
export default Data;
模型功能组件
import React, { useState, useEffect } from "react";
import Button from "./UI/Button/Button";
const FilterModel = (props) => {
const [state, setState] = useState(props.list);
const checkboxClick = (index, selected) => {
const newState = [...state];
const newElement = newState[index];
newElement.selected = !selected;
newState[index] = newElement;
setState(newState);
};
return (
<div className="model_container" onClick={() => props.Click("")}>
<div className="model" onClick={e => e.stopPropagation()}>
<div className="model_head">
<span className="title">List</span>
</div>
<div className="model_body">
<ul>
{state.map((currentElement, index) => (
<li key={index}>
<label>
<input
type="checkbox"
onChange={() =>
checkboxClick(index, currentElement.selected)
}
checked={currentElement.selected}
/>
{currentElement.name}
</label>
</li>
))}
</ul>
</div>
<div className="model_foot">
<div className="button_container">
<Button
buttonType="default"
text="Cancel"
Click={() => props.Click("")}
/>
<Button
buttonType="default"
text="Okay"
Click={() => props.okayClick(state)}
/>
</div>
</div>
</div>
</div>
);
};
export default Model;
预期的行为:仅当按下“确定”按钮时,类组件的this.state.List才应更新。
当前行为:功能组件状态更新后,类组件的this.state.list也将更新
答案 0 :(得分:1)
您正在checkboxClick
处改变状态:
const newState = [...state]; // shallow clone of the state array, objects inside the array are not cloned
const newElement = newState[index]; // getting reference to the original object
newElement.selected = !selected; // mutating the original object
newState[index] = newElement; // replacing the original object reference with the original object reference does nothing
示例:
const state = [{}];
const newState = [...state];
const newElement = newState[0];
newElement.selected = true;
console.log(state[0] === newElement);
您还需要克隆要更改的对象:
const state = [{}];
const newState = [...state];
const newElement = { ...newState[0] };
newElement.selected = true;
console.log(state[0] === newElement);