“In App Purchase”和Cocos2D引擎有一个非常奇怪的问题。 一切似乎都运作良好,交易没有问题。 但是当我打开和关闭几次使用“在app app”事务中的场景时,应用程序崩溃了。有时它会在几分钟后发生。
.m文件:
在我的初始化功能中:
if ([SKPaymentQueue canMakePayments]) {
productsRequest=[[SKProductsRequest alloc] initWithProductIdentifiers:[NSSet setWithObjects: @"xxx.blockads", @"xxx.unlocklevels",nil]];
productsRequest.delegate = self;
[productsRequest start];
} else {
//
}
与“In App”相关的其他功能
-(void) unlock1: (id) sender {
payment = [SKPayment paymentWithProductIdentifier:@"xxx.blockads"];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
-(void) unlock2: (id) sender {
payment = [SKPayment paymentWithProductIdentifier:@"xxx.unlocklevels"];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response {
SKProduct *validProduct = nil;
int count = [response.products count];
if (count > 0) {
validProduct = [response.products objectAtIndex:0];
} else if (!validProduct) {
}
NSLog(@"Valid products: %@", response.products);
NSLog(@"invalid products: %@", response.invalidProductIdentifiers);
}
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchasing:
break;
case SKPaymentTransactionStatePurchased:
//Something
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
if (transaction.error.code != SKErrorPaymentCancelled) {
NSLog(@"An error encounterd");
}
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
}
}
}
崩溃日志:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0xd0000008
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x35db9c98 objc_msgSend + 16
1 StoreKit 0x31c77d96 -[SKProductsRequest handleFinishResponse:returningError:] + 38
2 StoreKit 0x31c79086 -[SKRequest _requestFinishedNotification:] + 150
3 Foundation 0x3010f17c _nsnote_callback + 136
4 CoreFoundation 0x31091208 __CFXNotificationPost_old + 396
5 CoreFoundation 0x3102bee4 _CFXNotificationPostNotification + 112
6 Foundation 0x3010c5cc -[NSNotificationCenter postNotificationName:object:userInfo:] + 64
7 AppSupport 0x325ae44e -[CPDistributedNotificationCenter deliverNotification:userInfo:] + 38
8 AppSupport 0x325af77a _CPDNDeliverNotification + 198
9 AppSupport 0x325ae1d0 _XDeliverNotification + 116
10 AppSupport 0x325a4dd0 migHelperRecievePortCallout + 132
11 CoreFoundation 0x31099a90 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20
12 CoreFoundation 0x3109b838 __CFRunLoopDoSource1 + 160
13 CoreFoundation 0x3109c606 __CFRunLoopRun + 514
14 CoreFoundation 0x3102cebc CFRunLoopRunSpecific + 224
15 CoreFoundation 0x3102cdc4 CFRunLoopRunInMode + 52
16 GraphicsServices 0x32215418 GSEventRunModal + 108
17 GraphicsServices 0x322154c4 GSEventRun + 56
18 UIKit 0x32795d62 -[UIApplication _run] + 398
19 UIKit 0x32793800 UIApplicationMain + 664
20 ninjaballhd 0x00003b96 main (main.m:13)
21 ninjaballhd 0x00003b68 start + 32
Thread 1 name: Dispatch queue: com.apple.libdispatch-manager
Thread 1:
0 libsystem_kernel.dylib 0x3002afbc kevent + 24
1 libdispatch.dylib 0x366ee094 _dispatch_mgr_invoke + 672
2 libdispatch.dylib 0x366ef04a _dispatch_queue_invoke + 86
3 libdispatch.dylib 0x366ee60a _dispatch_worker_thread2 + 190
4 libsystem_c.dylib 0x3624358a _pthread_wqthread + 258
5 libsystem_c.dylib 0x36243bbc start_wqthread + 0
Thread 2:
0 libsystem_kernel.dylib 0x3002a3ec __workq_kernreturn + 8
1 libsystem_c.dylib 0x362436d8 _pthread_wqthread + 592
2 libsystem_c.dylib 0x36243bbc start_wqthread + 0
Thread 3 name: WebThread
Thread 3:
0 libsystem_kernel.dylib 0x30027c00 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x30027758 mach_msg + 44
2 CoreFoundation 0x3109a2b8 __CFRunLoopServiceMachPort + 88
3 CoreFoundation 0x3109c562 __CFRunLoopRun + 350
4 CoreFoundation 0x3102cebc CFRunLoopRunSpecific + 224
5 CoreFoundation 0x3102cdc4 CFRunLoopRunInMode + 52
6 WebCore 0x32ccb37a RunWebThread(void*) + 378
7 libsystem_c.dylib 0x3624230a _pthread_start + 242
8 libsystem_c.dylib 0x36243bb4 thread_start + 0
Thread 4 name: AURemoteIO::IOThread
Thread 4:
0 libsystem_kernel.dylib 0x30027c00 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x30027758 mach_msg + 44
2 AudioToolbox 0x32308824 AURemoteIO::IOThread::Run() + 80
3 AudioToolbox 0x3230e342 AURemoteIO::IOThread::Entry(void*) + 2
4 AudioToolbox 0x3224348a CAPThread::Entry(CAPThread*) + 138
5 libsystem_c.dylib 0x3624230a _pthread_start + 242
6 libsystem_c.dylib 0x36243bb4 thread_start + 0
答案 0 :(得分:6)
这很可能是内存管理问题。 handleFinishResponse:returningError:
可能是一个对象的内部方法,因为你的内存管理错误而被解除分配
在从IAP收到响应之前,您解除了处理应用内购买的控制器的负担。由于来自互联网连接的延迟响应,选择器被发送到解除分配的对象。
Stackoverflow上还有另一个question具有完全相同的异常,原因是内存管理问题。
使用NSZombieEnabled检查这是否是异常的原因
来自cocoadev.com:
答案 1 :(得分:0)
handleFinishResponse:returningError:
的代码在哪里 - 如果不存在,那么这会导致崩溃......
还要将以下代码添加到场景中,以便停止创建多个事务观察器:
- (void)onExit {
[super onExit];
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];
}