我已经使用unity为Android发布了一个简单的手机游戏。但是,如果您从Play商店中卸载并重新安装该应用程序,则每次您尝试打开它时游戏都会崩溃,直到您清除缓存/数据为止。这在开发版本中无法重现,只有在从Play商店下载的版本中才会发生。
详细信息: Unity 2019.1.13f1, Android 。
我从Google开发人员控制台收到的错误消息:
java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000000000010 Build fingerprint: 'HUAWEI/ELE-L29EEA/HWELE:9/HUAWEIELE-L29/9.1.0.193C431:user/release-keys' Revision: '0' pid: 25899, tid: 25924, name: UnityMain >>> com.UCSsoftware.ColorDrop <<< x0 0000007299f7d610 x1 0000007286559fa0 x2 000000000000010f x3 0000000000000001 x4 0000000000000000 x5 0000000000000000 x6 000000732a7f8000 x7 0000000003dc3ba8 x8 0000000000000000 x9 0000000000000000 x10 0000007283f6b000 x11 0000000000002e1f x12 ffffffffffff8000 x13 ffffffffa260f39e x14 000000000507d7d6 x15 0000007286408cc8 x16 00000073269301a0 x17 00000073268c5524 x18 0000007286408068 x19 000000000000000b x20 0000000000000060 x21 00000072840ee470 x22 000000000000005c x23 00000072855a1000 x24 00000072855a1000 x25 0000007299f20d70 x26 0000000000000002 x27 000000728411ca30 x28 0000000000000000 x29 0000007287784e90 x30 0000007284dfbab0 sp 0000007287784e10 pc 0000007284dfba68 pstate 0000000080000000 at [vdso].(
at split_config. (0)
at split_config. (0)
at split_config. (0)
at split_config. (0)
at split_config. (0)
at split_config. (0)
at split_config. (0)
at base. (0)