我已经经历了所有其他问题,但我不知道出了什么问题。
我从Apple Developer网站Add Home Screen Quick Actions下载了示例项目,该项目没有问题,但是当我启动一个新的Xcode项目并复制该项目时,该项目对我完全不起作用。我肯定错过了什么。在这一点上,我只希望它在控制台中显示“快捷方式已按下”。将print("Shortcut pressed")
添加到Apple项目后,我下载了它,效果很好。
这时我只是尝试随机的东西。
我用数组,字典和字符串更新了info.plist,我只是复制并粘贴了这些值以免造成任何错字错误。
UIApplicationShortcutItems,项目0,UIApplicationShortcutItemType,UIApplicationShortcutItemIconType,UIApplicationShortcutItemTitle
按下应用程序图标时会出现快捷方式,但它只是打开应用程序。
这是我非常基本的AppDelegate.Swift文件,只是试图使其执行任何操作 可能是我的项目设置,我的Xcode版本是最新的-版本11.1(11A1027)
我以前从未使用过快速操作,它接缝很简单,但是接缝很简单,只需在plist中添加几行,然后将一些代码添加到AppDelegate.Swift文件中,但要花很多时间才能开始工作。
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var shortcutItemToProcess: UIApplicationShortcutItem?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if let shortcutItem = launchOptions?[UIApplication.LaunchOptionsKey.shortcutItem] as? UIApplicationShortcutItem {
shortcutItemToProcess = shortcutItem
print("Shortcut pressed")
}
return true
}
func application(_ application: UIApplication, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void) {
print("Shortcut pressed")
}
func applicationDidBecomeActive(_ application: UIApplication) {
print("Shortcut pressed")
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
谢谢。
答案 0 :(得分:3)
好像您的应用是基于场景的。对于基于场景的应用程序,您几乎可以忘记AppDelegate
并专注于SceneDelegate
。您现在需要在SceneDelegate
中覆盖两种方法,而在AppDelegate
中需要覆盖一种方法。为了清楚起见,我将模仿Apple的指南:
如果用户正在打开该应用程序并且它是一个全新的启动,则可以在AppDelegate
中进行处理:
// AppDelegate.swift
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
// Grab a reference to the shortcutItem to use in the scene
if let shortcutItem = options.shortcutItem {
shortcutItemToProcess = shortcutItem
}
// Previously this method only contained the line below, where the scene is configured
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
如果用户单击快捷方式项时您的应用仍在后台运行,则可以在SceneDelegate
中进行处理:
// SceneDelegate.swift
func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
// When the user opens the app through a quick action, this is now the method that will be called
(UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess = shortcutItem
}
场景准备好后,您可以使用快捷方式执行所需的操作:
// SceneDelegate.swift
func sceneDidBecomeActive(_ scene: UIScene) {
// Is there a shortcut item that has not yet been processed?
if let shortcutItem = (UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess {
// In this sample an alert is being shown to indicate that the action has been triggered,
// but in real code the functionality for the quick action would be triggered.
var message = "\(shortcutItem.type) triggered"
if let name = shortcutItem.userInfo?["Name"] {
message += " for \(name)"
}
let alertController = UIAlertController(title: "Quick Action", message: message, preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: "Close", style: .default, handler: nil))
window?.rootViewController?.present(alertController, animated: true, completion: nil)
// Reset the shorcut item so it's never processed twice.
(UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess = nil
}
}