SCNAction playAudio似乎会导致崩溃

时间:2019-10-18 19:59:41

标签: ios swift audio scenekit

我看到的SceneKit崩溃是我在iOS 13.1.2之前没有看到的。

我已将问题追查到以下功能,无法完全怀疑是什么原因造成的。

如果我注释掉在该节点上执行操作的行,那么一切都很好。

我可以在场景中其他先前存在的节点上运行playAudio动作,但是当我只想使用以下功能进行一次播放时,应用崩溃。

所以我的想法是,这可能与我实例化节点的方式有关,但是我无法想到仅在给定位置播放声音而实例化节点的另一种方式。

我也尝试过使用回收的音频源,但这没什么区别。

任何人都可能不知道此代码可能会导致崩溃吗?这对我来说并不明显,尤其是因为它在iOS更新之前已经完美运行了。

我在下面包括了回溯轨迹。

非常感谢您的帮助/想法!

周末愉快!

干杯!

func play(sound: String, atPosition: SCNVector3, volume: Float, pitch: Float, loops: Bool, positional: Bool) {

// Sources will be pre-loaded and recycled for the finished app

if let source = SCNAudioSource(fileNamed: "art.scnassets/"+sound)
{
source.volume = volume
source.rate = pitch
source.isPositional = positional
source.shouldStream = false
source.loops = loops
source.load()

let node = SCNNode()

node.name = "oneShot"

node.position = atPosition

scnScene.rootNode.addChildNode(node)

// node.runAction(SCNAction.sequence([SCNAction.playAudio(source, waitForCompletion: true), SCNAction.removeFromParentNode()]))

// This line causes the crash

node.runAction(SCNAction.playAudio(source, waitForCompletion: false))

}

}
  • 线程#14,名称='com.apple.scenekit.scnview-renderer',队列='com.apple.scenekit.renderingQueue.SCNView0x105a11e90',停止原因= EXC_BAD_ACCESS(代码= 1,地址= 0x830b67ea0)
    • 帧#0:0x00000001b08d7030 libobjc.A.dylib objc_retain + 16 frame #1: 0x00000001bd5a90c4 AVFAudio-[AVAudioPlayerNode didAttachToEngine:] + 140 框架2:0x00000001bd5b66e8 AVFAudio AVAudioEngineImpl::AttachNode(AVAudioNode*, bool) + 272 frame #3: 0x00000001bd5b2324 AVFAudio-[AVAudioEngine attachNode:] + 80 框架#4:0x00000001c4aea48c SceneKit CPP3DAudioContext::AddVoice(void const*) + 120 frame #5: 0x00000001c4aeacf0 SceneKit CPP3DAudioEngine :: AddVoice(void const *)+ 192 帧6:0x00000001c49bd618 SceneKit C3DNodeAddAudioPlayer + 40 frame #7: 0x00000001c4a07924 SceneKit-[SCNNode addAudioPlayer:] + 132 帧#8:0x00000001c49325e0 SceneKit SCNCPlaySound::cpp_updateWithTargetForTime(SCNNode*, double) + 96 frame #9: 0x00000001c499c690 SceneKit SCNActionApply + 112 帧#10:0x00000001c4a2d7a4 SceneKit _applyActions + 236 frame #11: 0x00000001b0a8e1b8 CoreFoundation-[ NSFrozenDictionaryM __apply:context:] + 128 框架#12:0x00000001c4a2d5c8 SceneKit C3DAnimationManagerApplyActions + 104 frame #13: 0x00000001c4a173e4 SceneKit-[SCNRenderer _update:] + 576 框架#14:0x00000001c4a19a04 SceneKit -[SCNRenderer _drawSceneWithNewRenderer:] + 200 frame #15: 0x00000001c4a19fbc SceneKit-[SCNRenderer _drawScene:] + 48 框架#16:0x00000001c4a1a350 SceneKit -[SCNRenderer _drawAtTime:] + 616 frame #17: 0x00000001c4ab46b8 SceneKit-[SCNView _drawAtTime:] + 428 帧#18:0x00000001c497ae38 SceneKit __69-[NSObject(SCN_DisplayLinkExtensions) SCN_setupDisplayLinkWithQueue:]_block_invoke + 56 frame #19: 0x00000001c4a7fe48 SceneKit __ 36- [SCNDisplayLink _callbackWithTime:] _ block_invoke + 64 帧#20:0x0000000105726c04 libdispatch.dylib _dispatch_client_callout + 16 frame #21: 0x0000000105735888 libdispatch.dylib _ dispatch_lane_barrier_sync_invoke_and_complete + 124 帧#22:0x00000001c4a7fdd8 SceneKit -[SCNDisplayLink _callbackWithTime:] + 232 frame #23: 0x00000001058f95f8 GPUToolsCore-[DYDisplayLinkInterposer forwardDisplayLinkCallback:] + 168 框架#24:0x00000001b73da514 QuartzCore CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 632 frame #25: 0x00000001b1acdeb0 IOKit IODispatchCalloutFromCFMessage + 488 框架#26:0x00000001b0ae96d4 CoreFoundation __CFMachPortPerform + 172 frame #27: 0x00000001b0b12e5c CoreFoundation __ CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56 框架#28:0x00000001b0b12588 CoreFoundation __CFRunLoopDoSource1 + 444 frame #29: 0x00000001b0b0d45c CoreFoundation CFRunLoopRun + 2168 帧#30:0x00000001b0b0c8bc CoreFoundation CFRunLoopRunSpecific + 464 frame #31: 0x00000001b0e4c994 Foundation-[NSRunLoop(NSRunLoop)runMode:beforeDate:] + 228 帧#32:0x00000001c497b214 SceneKit __71-[SCNView(SCNDisplayLink) _initializeDisplayLinkWithCompletionHandler:]_block_invoke + 456 frame #33: 0x00000001c497b45c SceneKit __ SCNRenderThread_start + 96 帧#34:0x00000001b08b11ec libsystem_pthread.dylib`_pthread_start + 124

1 个答案:

答案 0 :(得分:0)

只是想更新我的问题,说这个问题在更新到iOS 13.2后已经解决了。 -谢谢苹果。 :)