我正在尝试让玩家走到GameObject上,如果他们在该对象上,然后按空格键,则显示调试日志。
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.tag == "Level_1" && Input.GetKeyDown(KeyCode.Space))
{
Debug.Log("Both Conditions Reached");
}
}
答案 0 :(得分:1)
仅当他们在进入对象时按住空格键时才会触发。最好在按下空格键时检查它们当前是否正在与对象碰撞。 (或在“更新”中同时检查两者)
在播放器对象中调用它:
private void OnTriggerEnter2D(Collider2D other) {
if (other.gameObject.tag == "Level_1") {
player.isInside = true;
}
}
private void OnTriggerExit2D(Collider2D other) {
if (other.gameObject.tag == "Level_1") {
player.isInside = false;
}
}
并使用它来检查空格键:
public void Update() {
if (Input.GetKeyDown(KeyCode.Space) && player.isInside == true) {
Debug.Log("Both Conditions Reached");
}
}