我既有全局redux状态状态对象,又有一个本地对象,用于处理组件中的ui。
问题在于更改为redux状态会重置我的本地/组件状态。
有什么办法可以防止这种情况?
我的代码
// component
constructor(props) {
super(props);
this.state = {
location:5,
}
onOtherLocationChange(text) {
this.props.otherLocationChanged(text);
}
// in render
// the location is set to the correct value, and button is selected on click
<Button active={this.state.location === 6 ? true : false}
onPress={() => this.setState({ location: 6 })}> // updating the local state
<Text>LOCATION 6</Text>
</Button>
<Button active={this.state.location === 5 ? true : false}
onPress={() => this.setState({ location: 5 })}> // updating the local state
<Text>LOCATION 5</Text>
</Button>
<Button
last active={this.state.location === 7 ? true : false} // updating the local state
onPress={() => this.setState({ location: 7 })} >
<Text>LOCATION 7</Text>
</Button>
// text input that changes value in global state
// this text input is displayed, but writing anything resets state back to 5
if(this.state.location == 7) {
return (
<Item stackedLabel>
<Label>Adresa mjesta rada</Label>
<Input value={this.props.other_location} onChangeText={this.onOtherLocationChange.bind(this)} />
</Item>
)
}
在文本输入中书写会触发redux状态的更新
// reducer, there is no location prop in the initial state object
...
case JOB_OTHER_LOCATION_CHANGED:
// after this location resets back to 5
return { ...state, other_location: action.payload, error: '' };
default:
return state;
动作创建者:
export const otherLocationChanged = (text) => {
return {
type: JOB_OTHER_LOCATION_CHANGED,
payload: text
};
};
答案 0 :(得分:0)
问题在于setState()函数在componentDidUpdate()的末尾被调用
我添加了一个检查,以查看所需的道具在调用setState之前是否已更新。