我一直有这个问题。当我编译我的代码的这部分时,它在位图上方显示黑线。可能是什么问题,是否有任何解决方案?
void start()
{
FONT *verdana;
PALETTE palette;
verdana = load_font("verdana.pcx", palette, NULL);
clear_to_color(screen,makecol(0,0,0));
SAMPLE *tac = load_sample("clunk.wav");
topce_bmp=load_bitmap("topce.bmp",NULL);
palki_bmp=load_bitmap("palka.bmp",NULL);
int cred_anim=255;
int cred_anim_fade=0;
SPEED=4;
int timer=0;
while(cred_anim_fade!=255)
{
line( screen, 3, 0, 3, 600, makecol( cred_anim_fade, cred_anim_fade, cred_anim_fade));
line( screen, 797, 0, 797, 600, makecol( cred_anim_fade, cred_anim_fade, cred_anim_fade));
if(key[KEY_ENTER])
{
menu(0,NULL);
}
// BATS
if(y>0&&y<400)
{
y=posy-100;
}
else if(y<=0) y=1;
else if(y>=400) y=399;
draw_sprite( screen,palki_bmp, 20, y);
if(y1>0&&y1<400)
{
y1=posy-100;
}
else if(y1<=0) y1=1;
else if(y1>=400) y1=399;
draw_sprite( screen,palki_bmp, 765, y1);
rest(10);
cred_anim_fade++;
}
while (timer!=1000)
{
if(key[KEY_ENTER])
{
menu(0,NULL);
}
timer++;
acquire_screen();
clear_to_color(screen,makecol(0,0,0));
// BORDERS
line( screen, 3, 0, 3, 600, makecol( 255, 255, 255));
line( screen, 797, 0, 797, 600, makecol( 255, 255, 255));
// BATS
if(y>0&&y<400)
{
y=posy-100;
}
else if(y<=0) y=1;
else if(y>=400) y=399;
draw_sprite( screen,palki_bmp, 20, y);
if(y1>0&&y1<400)
{
y1=posy-100;
}
else if(y1<=0) y1=1;
else if(y1>=400) y1=399;
draw_sprite( screen,palki_bmp, 765, y1);
// COLLISION X-AXIS
if(check_posy==1)
{
if(posy<15)
{
posy=posy+SPEED;
check_posy=1;
}
else if(posy>585)
{
posy=posy-SPEED;
check_posy=2;
}
else posy=posy+SPEED;
}
else if(check_posy==2)
{
if(posy<15)
{
posy=posy+SPEED;
check_posy=1;
}
else if(posx>585)
{
posy=posy-SPEED;
check_posy=2;
}
else posy=posy-SPEED;
}
// COLLISION WITH BATS
if(check_posx==1)
{
if(posx<50&&posy>y&&posy<y+200)
{
SPEED=SPEED+3;
posx=posx+SPEED;
check_posx=1;
play_sample(tac,500, 100, 1000, 0);
}
else if(posx>750&&posy>y1&&posy<y1+200)
{
SPEED=SPEED+3;
posx=posx-SPEED;
check_posx=2;
play_sample(tac,500, 0, 1000, 0);
}
else posx=posx+SPEED;
}
else if(check_posx==2)
{
if(posx<50&&posy>y&&posy<y+200)
{
SPEED=SPEED+3;
posx=posx+SPEED;
check_posx=1;
play_sample(tac,500, 100, 1000, 0);
}
else if(posx>750&&posy>y1&&posy<y1+200)
{
SPEED=SPEED+3;
posx=posx-SPEED;
check_posx=2;
play_sample(tac,500, 0, 1000, 0);
}
else posx=posx-SPEED;
}
draw_sprite( screen,topce_bmp, posx-13, posy-10);
rest(10);
}
clear_to_color(screen,makecol(0,0,0));
textout_centre_ex(screen, verdana, "PONG!",400,320, makecol(cred_anim,0,0),makecol(0,0,0));
textout_centre_ex(screen, verdana, "Vistinska igra.",400, 420, makecol(cred_anim,cred_anim,cred_anim),makecol(0,0,0));
rest(3000);
while(cred_anim!=0)
{
clear_to_color(screen,makecol(0,0,0));
textout_centre_ex(screen, verdana, "PONG!",400,320, makecol(cred_anim,0,0),makecol(0,0,0));
textout_centre_ex(screen, verdana, "Vistinska igra.",400, 420, makecol(cred_anim,cred_anim,cred_anim),makecol(0,0,0));
cred_anim--;
rest(1);
}
}
答案 0 :(得分:1)
关于代码的一些想法:
- 你调用acquire_screen()但从不调用release_screen()。这很糟糕,not to mention all the warnings allegro gives you in the documentation for acquire_screen()。
- “黑线”有点模糊(它们出现的时间,地点和程度?)但根据你对clear_to_color()似乎如何看待的评论,它也可能是直接绘制到屏幕上的问题导致问题。试试double buffering,可以解决几个问题。
希望这会有所帮助。即使这些问题无法解决您的问题,也应记住这些问题。