While循环并在一个foreach中与另一个匹配记录

时间:2019-10-15 06:38:57

标签: php wordpress

这是我将要使用的代码:

$wp_query = new WP_Query([
    'post_type' => 'office',
    'post_status' => 'any',
    'posts_per_page' => -1,
]);

$offices = [];
if (count($wp_query->posts) > 0) {
    $offices = $wp_query->posts;
}

$settings['started'] = time();

foreach ($offices as $office) {
    $key['_office_id'] = get_post_meta($office->ID, '_office_id', true);
}

foreach ($records as $record) {
    $record_key = strtoupper(str_replace(' ', '',
        trim($record->location_id) . trim($record->business_unit)));
}

$ key输出以下内容:

Array
(
    [_office_id] => ATLANTAFHUSA
)
Array
(
    [_office_id] => AUSTINFHUSA
)

$ record_key输出以下内容:

ATLANTAFHUSA
AUSTINFHUSA

这是我要实现的目标。.我想在foreach记录内创建一个while循环,该循环将查看$ record_key以及是否与$ key ['_ office_id']相匹配以继续操作,回声。

我在$ records foreach中尝试执行的操作:

while ($record_key == $key['_office_id']) {
    if ($record_key == $key['_office_id']) {
        echo $record_key . " has a matching record.";
    } else {
        echo $record_key . " does not have a matching record.";
    }
}

enter image description here

1 个答案:

答案 0 :(得分:1)

#include <QApplication>
#include <QWidget>
#include <QVBoxLayout>
#include <QFrame>
#include <Qt3DCore/QTransform>
#include <Qt3DRender/QSortPolicy>
#include <Qt3DRender/QRenderSettings>
#include <Qt3DRender/QRenderSurfaceSelector>
#include <Qt3DRender/QViewport>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QCameraSelector>
#include <Qt3DRender/QClearBuffers>
#include <Qt3DRender/QTechniqueFilter>
#include <Qt3DRender/QDirectionalLight>
#include <Qt3DRender/QTexture>
#include <Qt3DExtras/QPlaneMesh>
#include <Qt3DExtras/QDiffuseSpecularMaterial>
#include <Qt3DExtras/Qt3DWindow>
#include <Qt3DRender/QFilterKey>
#include <Qt3DRender/QParameter>
#include <Qt3DRender/QRenderPass>
#include <Qt3DRender/QRenderPassFilter>
#include <Qt3DRender/QTechnique>
#include <QDebug>

int main(int argc, char* argv[])
{
    QApplication a(argc, argv);

    auto view = new Qt3DExtras::Qt3DWindow();
    auto mClearBuffers = new Qt3DRender::QClearBuffers;
    auto mMainCameraSelector = new Qt3DRender::QCameraSelector;
    mMainCameraSelector->setCamera(view->camera());
    auto mRenderSurfaceSelector = new Qt3DRender::QRenderSurfaceSelector;
    auto mMainViewport = new Qt3DRender::QViewport;
    auto renderPassFilter = new Qt3DRender::QTechniqueFilter;
    {
        auto filterKey = new Qt3DRender::QFilterKey(renderPassFilter);
        filterKey->setName(QStringLiteral("renderingStyle"));
        filterKey->setValue(QStringLiteral("forward"));
        // Adding the filterKey to the renderPassFilter hides the plane
        // Name and Value of filterKey matches the FilterKey inside the QDiffuseSpecularMaterial
        renderPassFilter->addMatch(filterKey); // Removing this lines shows the plane mesh

        mClearBuffers->setClearColor(Qt::lightGray);
        mClearBuffers->setBuffers(Qt3DRender::QClearBuffers::BufferType::ColorDepthBuffer);
        mMainCameraSelector->setParent(mClearBuffers);
        mClearBuffers->setParent(renderPassFilter);
    }
    renderPassFilter->setParent(mRenderSurfaceSelector);

    mRenderSurfaceSelector->setParent(mMainViewport);

    view->setActiveFrameGraph(mMainViewport);
    view->activeFrameGraph()->dumpObjectTree();

    auto rootEntity = new Qt3DCore::QEntity();
    view->setRootEntity(rootEntity);

    view->camera()->lens()->setPerspectiveProjection(45.0f, 1., 0.1f, 10000.0f);
    view->camera()->setPosition(QVector3D(0, 2, 0));
    view->camera()->setUpVector(QVector3D(0, 1, 0));
    view->camera()->setViewCenter(QVector3D(0, 0, 0));

    auto planeEntity = new Qt3DCore::QEntity(rootEntity);

    auto meshMaterial = new Qt3DExtras::QDiffuseSpecularMaterial;
    meshMaterial->setDiffuse(QColor("#ff00ff"));
    planeEntity->addComponent(meshMaterial);

    auto mesh = new Qt3DExtras::QPlaneMesh;
    mesh->setWidth(0.3);
    mesh->setHeight(0.3);
    planeEntity->addComponent(mesh);

    auto container = QWidget::createWindowContainer(view);
    QFrame frame;
    frame.setLayout(new QVBoxLayout);
    frame.layout()->addWidget(container);
    frame.resize(QSize(400, 300));

    frame.show();
    return a.exec();
}
相关问题