我的教练要求我创建一个代表车辆的类和两个代表“救护车”和“公共汽车”的子类。我的HTML文件用于实例化每个子类,并允许我将其驱动 通过发行方法。当我写这篇文章时,我的控制台中不断出现“未捕获范围”错误。
class Vehicle {
constructor(color, direction, currentSpeed, topSpeed) {
this.color = color; //string
this.direction = direction; //integer 0-359 (representing a compass)
this.currentSpeed = currentSpeed; //integer
this.topSpeed = topSpeed; // integer
this.engineStarted = true; //boolean
}
//Methods:
turnOn() {
this.engineStarted = true;
}
info(){
if(this.engineStarted){
const info = `${this.color}, ${this.direction}, ${this.currentSpeed}, ${this.topSpeed}`;
return info;
} else {
const status = "Engine has not been started! Vehicle is idle and inactive. Please activate.";
return status;
}
}
statusOn(){
if(this.engineStarted){
const statusOn = "Engine Started, Vehicle Operational.";
return statusOn;
} else {
const status = "Engine has not been started! Vehicle is idle and inactive. Please activate.";
return status;
}
}
turnOff() {
this.engineStarted = false;
}
info() {
const status = "The Engine is now disengaged and vehicle is inactive."
return status;
}
accelerate(){
if(this.engineStarted = false){
const status = "Engine has not been started! Vehicle is idle and inactive. Please activate";
return status;
}
if (this.currentSpeed < 100) {
this.currentSpeed += 10;
console.log("Accelerate speed is now: " + this.currentSpeed);
} else {
console.log("Top Speed Reached");
}
}
brake(){
if(this.engineStarted = true){
const status = "Engine has not been started! Vehicle is idle and inactive. Please activate";
return status;
}
if (this.currentSpeed > 10) {
this.currentSpeed -= 10;
console.log("Brake speed is now: " + this.currentSpeed);
} else {
this.currentSpeed = 0;
console.log("Speed is now: " + this.currentSpeed);
}
}
turnLeft(){
if (this.engineStarted = true) {
const status = "Engine has not been started! Vehicle is idle and inactive. Please activate";
return status;
}
this.direction - 90;
if (this.direction < 0) {
this.direction + 90;
}
}
turnRight(){
if (this.engineStarted = true) {
const status = "Engine has not been started! Vehicle is idle and inactive. Please activate";
return status;
}
this.direction + 90;
if (this.direction > 359) {
this.direction - 90;
}
}
}
class Bus extends Vehicle {
constructor(color, direction, currentSpeed, topSpeed, numberOfSeats) {
super(color, direction, currentSpeed, topSpeed);
this.numberOfSeats = numberOfSeats;
}
info() {
if (this.engineStarted) {
const info = `${this.color}, ${this.direction}, ${this.currentSpeed}, ${this.topSpeed}, ${this.numberOfSeats} seats`;
return info;
} else {
const status = "Engine has not been started! Vehicle is idle and inactive. Please activate";
return status;
}
}
set numberOfSeats(newSeats) {
if (newSeats < 50) {
this.numberOfSeats = newSeats;
} else {
alert("Exceeded Seat Number");
}
}
}
class Ambulance extends Vehicle {
constructor(color, direction, currentSpeed, topSpeed, sirens) {
super(color, direction, currentSpeed, topSpeed, sirens);
this.sirens = sirens;
}
info() {
if (this.engineStarted) {
const info = `${this.color}. ${this.direction}, ${this.currentSpeed}, ${this.topSpeed}, Toggle ${this.sirens}`;
return info;
} else {
const status = "Engine has not been started! Vehicle is idle and inactive. Please activate";
return status;
}
}
toggleSirens(){
this.sirens = true;
}
set sirens(toggleSiren) {
if (this.sirens){
const info = "Sirens Activated";
return info;
} else {
const status = "Sirens Inactive";
return status;
}
}
}
<DOCTYPE html/>
<html>
<head>
<title>Vehicles</title>
</head>
<body>
<script src="Johnson_ES6_Classes.js"></script>
<script>
let bus = new Bus("Yellow", 90, 45, 50, 45);
let ambulance = new Ambulance("White", 180, 60, 65);
alert(bus.info());
alert(ambulance.info());
</script>
</body>
</html>
Bus.set numberOfSeats [as numberOfSeats](Johnson_ES6_Classes.js:116)未捕获的RangeError:超出了最大调用堆栈大小
答案 0 :(得分:0)
您在这里的二传手:
set numberOfSeats(newSeats) {
if (newSeats < 50) {
this.numberOfSeats = newSeats;
} else {
alert("Exceeded Seat Number");
}
}
导致无限递归,使堆栈溢出。当您尝试设置this.numberOfSeats = newSeats
时,它会再次调用setter并再次调用setter,直到堆栈溢出为止。
如果要进行setter设置,则需要创建一个不同的命名属性来存储没有setter的值。一种可能性是使用_numberOfSeats
作为属性名称。
set numberOfSeats(newSeats) {
if (newSeats < 50) {
this._numberOfSeats = newSeats;
} else {
alert("Exceeded Seat Number");
}
}
get numberOfSeats() {
return this._numberOfSeats;
}
但是,您实际上并没有真正解释为什么要为此属性使用设置器,因此可能还有其他合适的解决方案。
答案 1 :(得分:0)
就像@ jfriend00一样,您的设置程序存在无限循环。 我认为可以采用其他解决方案。
class Bus extends Vehicle {
constructor(color, direction, currentSpeed, topSpeed, numberOfSeats) {
super(color, direction, currentSpeed, topSpeed);
this.setseats(numberOfSeats);
}
info() {
if (this.engineStarted) {
const info = `${this.color}, ${this.direction}, ${this.currentSpeed}, ${this.topSpeed}, ${this.numberOfSeats} seats`;
return info;
} else {
const status = "Engine has not been started! Vehicle is idle and inactive. Please activate";
return status;
}
}
setseats(newSeats){
if (newSeats < 50) {
this.numberOfSeats = newSeats;
} else {
alert("Exceeded Seat Number");
}
}
}