问题:
最初,我已禁用ListView
滚动,并希望在3秒钟后启用它。应用启动后,您不断滚动它大约5秒钟(而无需离开屏幕),ListView
不会滚动。
无论如何它应该已经滚动,因为我在第三秒启用了滚动,控制台确认ListView enabled
,但仍然无法滚动。
代码:
bool _enabled = false; // scrolling disabled initially
@override
void initState() {
super.initState();
Timer(Duration(seconds: 3), () {
print("Scrolling enabled");
setState(() => _enabled = true); // scrolling enabled after 3 seconds
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: ListView.builder(
physics: _enabled ? ClampingScrollPhysics() : NeverScrollableScrollPhysics(),
itemBuilder: (_, i) => ListTile(title: Text("Item $i")),
),
);
}
答案 0 :(得分:0)
尝试一下...
class _blabla extends State<blabla> {
Timer _timer;
}
@override
void initState() {
super.initState();
bool _enabled = false;
);
}
_blablaState() {
_timer = new Timer(const Duration(seconds: 3), () {
setState(() => _enabled = true);
});
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: ListView.builder(
physics: _enabled ? ClampingScrollPhysics() : NeverScrollableScrollPhysics(),
itemBuilder: (_, i) => ListTile(title: Text("Item $i")),
),
);
}
@override
void dispose() {
super.dispose();
_timer.cancel();
}
我也将尝试禁用物理,看看是否有作用。可能有冲突。
答案 1 :(得分:-1)
这是一种解决方法:
final _scrollController = ScrollController();
var _firstScroll = true;
bool _enabled = false;
@override
void initState() {
super.initState();
Timer(Duration(seconds: 3), () {
setState(() => _enabled = true);
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: GestureDetector(
onVerticalDragUpdate: (details) {
if (_enabled && _firstScroll) {
_scrollController
.jumpTo(_scrollController.position.pixels - details.delta.dy);
}
},
onVerticalDragEnd: (_) {
if (_enabled) _firstScroll = false;
},
child: AbsorbPointer(
absorbing: !_enabled,
child: ListView.builder(
controller: _scrollController,
physics: ClampingScrollPhysics(),
itemBuilder: (_, i) => ListTile(title: Text("Item $i")),
),
),
),
);
}