如果我在lineTo()和moveTo()上输入位置,我有一行,但是如果我给touchstart和touchmove位置没有任何反应,并且我有bot console erreur来帮助我
touchStart(e){
this.touchDessiner(e.changedTouches[0].pageX, e.changedTouches[0].pageY)
console.log(e.changedTouches[0].pageX, e.changedTouches[0].pageY);
}
touchMove(e){
e.preventDefault();
this.touchDessiner(e.changedTouches[0].pageX, e.changedTouches[0].pageY)
console.log(e.changedTouches[0].pageX, e.changedTouches[0].pageY)
}
touchDessiner(x, y){
this.cont.lineWidth = 2;
this.cont.strokeStyle = "#000";
this.cont.beginPath();
this.cont.moveTo(x, y);
this.cont.lineTo(x, y);
this.cont.stroke();
}
感谢您的帮助
答案 0 :(得分:0)
以下是绘制线条的正确顺序:
在TouchStart上:
1.开始新的路径(从画布上抬起笔)
2.将笔移到此处
在TouchMove上:
3.在笔仍触摸画布的情况下,将笔移到此处
canvas = document.getElementById("can");
cont = canvas.getContext("2d");
function touchStart(e){
this.cont.beginPath();
this.cont.moveTo(e.changedTouches[0].pageX, e.changedTouches[0].pageY);
}
function touchMove(e){
e.preventDefault();
this.touchDessiner(e.changedTouches[0].pageX, e.changedTouches[0].pageY)
}
function touchDessiner(x, y){
this.cont.lineWidth = 2;
this.cont.strokeStyle = "#000";
this.cont.lineTo(x, y);
this.cont.stroke();
}
window.addEventListener("touchstart", touchStart);
window.addEventListener("touchmove", touchMove);
<!DOCTYPE html>
<html>
<body>
canvas
<canvas id = "can" style = "border: 1px solid black; position:absolute; left:0px; top:0px;"> </canvas>
</body>
</html>