在扑朔迷离中,我想将此布局设计为小部件
当前执行的代码具有以下结果:
您能帮我解决此问题吗?
因为高度/重量和角落应该可自定义,我应该在其中放入一些小部件,例如:
class MessageClipper extends CustomClipper<Path> {
MessageClipper({this.borderRadius = 15});
final double borderRadius;
@override
Path getClip(Size size) {
double width = size.width;
double height = size.height;
double rheight = height - height / 3;
double oneThird = width / 3;
final path = Path()
..lineTo(0, rheight - borderRadius)
..cubicTo(0, rheight - borderRadius, 0, rheight, borderRadius, rheight)
..lineTo(oneThird, rheight)
..lineTo(width/2-borderRadius, height-borderRadius)
..cubicTo(width / 2 - borderRadius, height - borderRadius, width / 2,
height, width / 2 + borderRadius, height - borderRadius )
..lineTo(2 * oneThird, rheight)
..lineTo(width-borderRadius, rheight)
..cubicTo(width - borderRadius, rheight, width, rheight, width,
rheight - borderRadius)
..lineTo(width, 0)
..lineTo(0, 0);
return path;
}
@override
bool shouldReclip(CustomClipper<Path> oldClipper) => true;
}
答案 0 :(得分:2)
编辑:如问题Flutter - ClipPath所述,这将是实现所需目标的正确方法:
public class PositionAnimator extends Animator<Point>{}
这是使用方法:
class TooltipShapeBorder extends ShapeBorder {
final double arrowWidth;
final double arrowHeight;
final double arrowArc;
final double radius;
TooltipShapeBorder({
this.radius = 16.0,
this.arrowWidth = 20.0,
this.arrowHeight = 10.0,
this.arrowArc = 0.0,
}) : assert(arrowArc <= 1.0 && arrowArc >= 0.0);
@override
EdgeInsetsGeometry get dimensions => EdgeInsets.only(bottom: arrowHeight);
@override
Path getInnerPath(Rect rect, {TextDirection textDirection}) => null;
@override
Path getOuterPath(Rect rect, {TextDirection textDirection}) {
rect = Rect.fromPoints(rect.topLeft, rect.bottomRight - Offset(0, arrowHeight));
double x = arrowWidth, y = arrowHeight, r = 1 - arrowArc;
return Path()
..addRRect(RRect.fromRectAndRadius(rect, Radius.circular(radius)))
..moveTo(rect.bottomCenter.dx + x / 2, rect.bottomCenter.dy)
..relativeLineTo(-x / 2 * r, y * r)
..relativeQuadraticBezierTo(-x / 2 * (1 - r), y * (1 - r), -x * (1 - r), 0)
..relativeLineTo(-x / 2 * r, -y * r);
}
@override
void paint(Canvas canvas, Rect rect, {TextDirection textDirection}) {}
@override
ShapeBorder scale(double t) => this;
}
这将是结果:
如果要更改箭头的曲率,可以使用@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Instagram Like Balloon Tooltip'),
),
body: Center(
child: Container(
decoration: ShapeDecoration(
color: Colors.red,
shape: TooltipShapeBorder(arrowArc: 0.5),
shadows: [
BoxShadow(
color: Colors.black26, blurRadius: 4.0, offset: Offset(2, 2))
],
),
child: Padding(
padding: EdgeInsets.all(16.0),
child: Text('Text 22', style: TextStyle(color: Colors.white)),
),
),
),
);
}
的{{1}}属性,如果将其设置为arrowArc
,则不会有任何曲率,并且如果将其设置为TooltipShapeBorder
,它将具有最大的曲率。
要查看0.0
的工作方式以及如何制作其他形状,请检查以下链接:Paths in Flutter: A Visual Guide