我正在使用SpriteKit,SceneKit和CoreMotion构建一个简单的360视频播放器。在视频中,我看到了变形/扭曲。参见:image of video warping in scenekit
视频为3840 x1920。我知道视频很好,因为当我将其上传到youtube时没有失真。请参阅:image of video on youtube player no warping
有人曾经历过吗?也许我缺少什么?视频播放,音频很好,摄像机跟踪也很好,只是视频弯曲是问题所在。
这是我的玩家的基础:
self.player = AVPlayer(url: url)
let videoNode = SKVideoNode(avPlayer: player)
// set size to 3840 x 1920 resolution
let size = CGSize(width: videoWidth, height: videoHeight)
videoNode.size = size
videoNode.position = CGPoint(x: size.width/2.0, y: size.height/2.0)
let spriteScene = SKScene(size: size)
spriteScene.addChild(videoNode)
let sphere = SCNSphere(radius: 30)
sphere.firstMaterial?.isDoubleSided = true
sphere.firstMaterial?.diffuse.contents = material
let sphereNode = SCNNode(geometry: sphere)
sphereNode.position = SCNVector3Make(0,0,0)
sphereNode.rotation = SCNVector4Make(1, 0, 0, Float.pi)
// Set the sceneView
let scene = SCNScene()
sceneView.scene = scene
sceneView.showsStatistics = false
sceneView.addGestureRecognizer(tap)
// Camera
cameraNode.camera = SCNCamera()
cameraNode.camera?.automaticallyAdjustsZRange = true
cameraNode.position = SCNVector3Make(0, 0, 0)
// Add nodes to scene
scene.rootNode.addChildNode(sphereNode)
scene.rootNode.addChildNode(cameraNode)
sceneView.play(self)