我正在尝试使用基于本教程的一种方法来可视化Mapbox中的three.js场景:https://docs.mapbox.com/mapbox-gl-js/example/add-3d-model/
我有一个名为“ threescene”的准备好的场景,已将其添加到自定义图层的场景中。它包含建筑物的几何形状。坐标在WGS84中,似乎可以在教程代码中正确地对其进行转换。
但是,该图层根本不显示。我不知道是否应该对坐标进行其他操作,或者是否还有其他问题。我已经尝试过规范场景中的坐标。
我的代码如下:
mapboxgl.accessToken = 'pk.eyJ1IjoiamxpZW1wdCIsImEiOiJjanpzZHNhOGwxZ3RjM2JuenBpcjN4eTh3In0.dnO_1v0NDfRMZBhv-hVvjQ';
var map = window.map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/light-v10',
zoom: 18,
center: [6.8309373573, 53.0475174735], // min of bbox
pitch: 60,
antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
});
// parameters to ensure the model is georeferenced correctly on the map
var modelOrigin = [6.8309373573, 53.0475174735]; // min of bbox
var modelAltitude = 0;
var modelRotate = [Math.PI / 2, 0, 0];
var modelAsMercatorCoordinate = mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude);
// transformation parameters to position, rotate and scale the 3D model onto the map
var modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
rotateX: modelRotate[0],
rotateY: modelRotate[1],
rotateZ: modelRotate[2],
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits()
};
var THREE = window.THREE;
// configuration of the custom layer for a 3D model per the CustomLayerInterface
var customLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
onAdd: function(map, gl) {
this.camera = new THREE.Camera();
this.scene = new THREE.Scene();
this.scene.add(threescene); // here I include my scene
// create two three.js lights to illuminate the model
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(0, -70, 100).normalize();
this.scene.add(directionalLight);
var directionalLight2 = new THREE.DirectionalLight(0xffffff);
directionalLight2.position.set(0, 70, 100).normalize();
this.scene.add(directionalLight2);
this.map = map;
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true
});
this.renderer.autoClear = false;
},
render: function(gl, matrix) {
var rotationX = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(1, 0, 0), modelTransform.rotateX);
var rotationY = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 1, 0), modelTransform.rotateY);
var rotationZ = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 0, 1), modelTransform.rotateZ);
var m = new THREE.Matrix4().fromArray(matrix);
var l = new THREE.Matrix4().makeTranslation(modelTransform.translateX, modelTransform.translateY, modelTransform.translateZ)
.scale(new THREE.Vector3(modelTransform.scale, -modelTransform.scale, modelTransform.scale))
.multiply(rotationX)
.multiply(rotationY)
.multiply(rotationZ);
this.camera.projectionMatrix.elements = matrix;
this.camera.projectionMatrix = m.multiply(l);
this.renderer.state.reset();
this.renderer.render(this.scene, this.camera);
this.map.triggerRepaint();
}
};
map.on('style.load', function() {
map.addLayer(customLayer, 'waterway-label');
});
答案 0 :(得分:0)
您说您的坐标在WGS84中,因此您在说模型在WGS84中,它具有度单位,但随后在代码中您继承了以米为单位的modelScale。
那么您的模型以米或度为单位,是哪个坐标参考系?因为您需要根据此应用正确的比例变换。