无法在Android Studio的模拟器上运行应用程序

时间:2019-10-06 18:49:51

标签: android-studio android-emulator

应用先前在模拟器上运行良好。突然开始出现错误,当我单击运行时,[应用名称]已停止在模拟器上显示。

我已删除所有模拟器并创建了一个新模拟器。 规格如下

Name: Nexus_5X_API_25
CPU/ABI: Google Play Intel Atom (x86)
Path: C:\Users\welco\.android\avd\Nexus_5X_API_25.avd
Target: google_apis_playstore [Google Play] (API level 25)
Skin: nexus_5x
SD Card: 512 MB
fastboot.chosenSnapshotFile: 
runtime.network.speed: full
hw.accelerometer: yes
hw.device.name: Nexus 5X
hw.lcd.width: 1080
hw.initialOrientation: Portrait
image.androidVersion.api: 25
tag.id: google_apis_playstore
hw.mainKeys: no
hw.camera.front: emulated
avd.ini.displayname: Nexus 5X API 25
hw.gpu.mode: auto
hw.ramSize: 1536
PlayStore.enabled: true
fastboot.forceColdBoot: no
hw.cpu.ncore: 2
hw.keyboard: yes
hw.sensors.proximity: yes
hw.dPad: no
hw.lcd.height: 1920
vm.heapSize: 228
skin.dynamic: yes
hw.device.manufacturer: Google
hw.gps: yes
hw.audioInput: yes
image.sysdir.1: system-images\android-25\google_apis_playstore\x86\
showDeviceFrame: yes
hw.camera.back: virtualscene
AvdId: Nexus_5X_API_25
hw.lcd.density: 420
hw.arc: false
hw.device.hash2: MD5:ae200ad6786ec467cb9067f7b46b0fd1
fastboot.forceChosenSnapshotBoot: no
fastboot.forceFastBoot: yes
hw.trackBall: no
hw.battery: yes
hw.sdCard: yes
tag.display: Google Play
runtime.network.latency: none
disk.dataPartition.size: 6144T
hw.sensors.orientation: yes
avd.ini.encoding: UTF-8
hw.gpu.enabled: yes

错误

12:04 AM    Emulator: /mnt/tmpfs/src/android/emu-master-dev/external/qemu/android/android-emugl/host/libs/Trans

12:04 AM    Emulator: lator/GLES_V2/GLESv2Imp.cpp:glDeleteProgram:1213 error 0x501

12:04 AM    Emulator: /mnt/tmpfs/src/android/emu-master-dev/external/qemu/android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDeleteProgram:1213 error 0x501

12:08 AM    Emulator: glTexImage2D: got err pre :( 0x502 internal 0x1908 format 0x1908 type 0x1401

12:08 AM    Emulator: /mnt/tmpfs/src/android/emu-master-dev/external/qemu/android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetAttachedShaders:1756 error 0x501

0 个答案:

没有答案