无法打开所选对象的指向的网址

时间:2019-10-04 23:39:50

标签: javascript three.js raycasting tween

当我使用raycaster单击相关行星时,我试图导航至相关链接。相反,单击画布的任何部分时,它将带我到最后一个行星的URL(此处称为类别)。我正在使用一个函数来独立于init()创建行星和补间。如何构造raycaster以仅单击行星以导航到其相关的URL。感谢您的宝贵时间。

以下代码:

class App extends Component{

  componentDidMount() {
    var scene, camera, renderer;
    var controls;
    var category, orbit, orbitContainer

    init();
    animate();

    function createSubCategory(){}

    function createCategory(name, radius, distance, tilt, color, speed, link) {
      orbitContainer = new THREE.Object3D();
      orbitContainer.rotation.x = tilt;
      //  orbitContainer.rotation.x = 700;

         var id = name

        orbit = new THREE.Object3D();

        var geometry = new THREE.CircleGeometry(distance, 100);
        geometry.vertices.shift();
        var line = new THREE.Line(
          geometry,
           new THREE.LineBasicMaterial({color: 'aqua'})
        );

        //ring movement
        line.rotation.x = Math.PI * 0.5;

        category = new THREE.Mesh(
          new THREE.SphereGeometry(radius, 0, 0),
            //new THREE.MeshPhongMaterial({color:color,wireframe: true})
            new THREE.MeshBasicMaterial({color:color,wireframe: true})
        );
        orbitContainer.userData.URL= link
        // initial position
        // distance away from the center

        //change initial position

        category.position.set(distance, 0.0, 0.0);

        //orbit.add(line);
        orbit.add(category);

        new TWEEN.Tween(orbit.rotation,{
          loop: true,

          //useTicks: true,
          //css: true,
          //ignoreGlobalPause: true
      }).to({y:  //'+' or '-' for rotation direction
        '+' + (Math.PI * 2)}, 4000 / speed);





        orbitContainer.add(orbit);
        scene.add(orbitContainer);


    }

    function init() {

        scene = new THREE.Scene();
        scene.background = new THREE.Color(0x202020);

        camera = new THREE.PerspectiveCamera(60, 4 / 3, 0.1, 10000.0);
        camera.position.set(20.0, 20.0, 20.0);
        camera.lookAt(new THREE.Vector3(0, 0, 0));

        renderer = new THREE.WebGLRenderer({antialias: false});
       document.addEventListener('mousedown', onDocumentMouseDown, false);
        controls = new OrbitControls(camera, renderer.domElement);

        var ambientLight = new THREE.AmbientLight(0xffffff, 0.1);
        scene.add(ambientLight);

//light emission will be the icon with a line connecting to the logo (sun) and will light up the line and icon when selected 

        var solar = new THREE.Mesh(
            new THREE.SphereGeometry(2.5, 32, 32),
            new THREE.MeshBasicMaterial({emissive: 0xff5800, emissiveIntensity: 0.5, wireframe: true, color:'silver'})
        );

        var pointLight = new THREE.PointLight(0xffffff, 1.0, 300.0);
        solar.add(pointLight);
        scene.add(solar);

        createCategory('B',1.35, 7.2, 0.0, 'yellow', 0.4, "http://google.com" );
        createCategory('A',1.35, 11.0, 0.0, 'red', 0.3, "http://yahoo.com");
        createCategory('D Print', 1.35, 14.0, 0.0, 'blue', 0.2, "http://msn.com");
        createCategory('C Design', 1.35, 17.3, 0.0, 'green', 0.1, "http://facebook.com");
        createCategory('N', 1.35, 12.2, 5.0, 'pink', 0.4, "http://stackoverflow.com");

        window.addEventListener('resize', onWindowResize, false);
        onWindowResize();

        document.body.appendChild(renderer.domElement);
    }
    function onDocumentMouseDown(event) {
      event.preventDefault();


          var raycaster = new THREE.Raycaster(); // create once
          var mouse = new THREE.Vector2(); // create once
          mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
          mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
          raycaster.setFromCamera( mouse, camera );

          var intersects = raycaster.intersectObjects(orbitContainer);
      if (intersects.length === 0) {
          window.open(orbitContainer.userData.URL);
      }
  }
    function onWindowResize() {
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);
    }

    function animate() {

        controls.update();

        renderer.render(scene, camera);
        requestAnimationFrame(animate);
    }

  }

1 个答案:

答案 0 :(得分:1)

您的代码有2个问题:

问题1:

  

它将我带到最后一个星球的网址

这是因为您正在使用相同的全局变量orbitContainer创建5个类别。每次调用createCategory时,URL都会被覆盖,因此,当您调用window.open(orbitContainer.userData.URL);时,它将打开您分配的最后一个URL。发生的事情是这样的:

orbitContainer.userData.URL = "http://google.com";
orbitContainer.userData.URL = "http://yahoo.com";
orbitContainer.userData.URL = "http://msn.com";
orbitContainer.userData.URL = "http://facebook.com";
orbitContainer.userData.URL = "http://stackoverflow.com";

window.open(orbitContainer.userData.URL); // <- this opens stackoverflow

解决方案:您应该从raycaster的结果中获取URL:

intersects = raycaster.intersectObjects( scene.children );

if (intersects.length > 0) {
    window.open(intersects[0].object.userData.URL);
}

问题2:

  

当单击画布的任何部分时

这是因为您在执行此操作时将明确检查零交点:

if (intersects.length === 0) {
    window.open(orbitContainer.userData.URL);
}

您应该使用上述解决方案中的if (intersects.length > 0)检查拦截情况。

此外,请确保您正在对场景的子级执行光线投射:raycaster.intersectObjects( scene.children );而不是orbitContainer,因为正如我所说,每次创建新类别时都会覆盖它,因此它会赢得里面没有所有对象。