背景:我想实现一个GUI,以使用PySide2控制一堆客户端(通过RPC调用与“服务器”控制硬件,例如电机,摄像机等),
以前的方法:通常,我要做的是创建GUI并将UI信号连接到Client插槽,反之亦然。对于更简单的应用程序来说,这非常合适。
问题:我希望我的GUI能够正确表示对客户端的允许调用。最简单的示例:执行client1.doXY()
之后,我想禁用执行该命令的按钮,并仅在doZY()
完成后将其重新激活。尽管上述方法完全有可能做到这一点,但是当事情变得更加复杂时,这是错误的:当GUI元素取决于多个客户端的状态时。
方法:因此,我认为将有限状态机用作客户端和GUI之间的中间层是一个好主意,并且遇到pytransitions,这看起来非常有希望。 但是,我正在努力找到将这两个世界结合在一起的正确方法。
问题:
通常来说,具有这样一个图层是一种有效的设计方法吗?
尤其是如工作代码示例所示,我必须将客户端移至单独的线程,以避免在客户端执行阻塞调用时GUI冻结。尽管我的代码工作正常,但在创建其他qt信号以连接ClientState
和Client
对象时需要一定的开销。
是否可以更优雅地完成此操作(即没有其他xy_requested信号,但是以某种方式从ClientState
到Client
函数的直接调用仍然在{{1}中调用Client
函数}线程而不是主线程?
工作示例:
代码:
Client
答案 0 :(得分:1)
是的,这是有效的,并且在复杂的应用程序中,FSM可以简化逻辑,因此可以实现。
关于恕我直言的简化,我更喜欢验证在这种情况下Qt中是否存在类似的工具,因为它们通过事件或信号与Qt的元素友好地交互。在这种情况下,至少有两个选项:
import time
from functools import partial
from PySide2 import QtCore, QtGui, QtWidgets
import numpy as np
class Client(QtCore.QObject):
# Client signals
sig_move_done = QtCore.Signal()
sig_disconnected = QtCore.Signal()
sig_connected = QtCore.Signal()
@QtCore.Slot(int)
def client_move(self, dest):
print(f"Client moving to {dest}...")
time.sleep(3) # some blocking function
if np.random.rand() < 0.5:
print("Error occurred during movement...")
self.sig_disconnected.emit()
else:
print("Movement done...")
self.sig_move_done.emit()
@QtCore.Slot()
def client_disconnect(self):
# do something then... on success do:
self.sig_disconnected.emit()
@QtCore.Slot()
def client_connect(self):
# do something ... on success do:
self.sig_connected.emit()
class GUI(QtWidgets.QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("State")
self.btn_move = QtWidgets.QPushButton("move")
self.btn_connect = QtWidgets.QPushButton("(re-)connect")
self.client = Client()
self._thread = QtCore.QThread(self)
self._thread.start()
self.client.moveToThread(self._thread)
lay = QtWidgets.QVBoxLayout(self)
lay.addWidget(self.btn_move)
lay.addWidget(self.btn_connect)
self.resize(320, 120)
# states
self.unknown_state = QtCore.QState()
self.ready_state = QtCore.QState()
self.moving_state = QtCore.QState()
# transitions
self.ready_state.addTransition(self.btn_move.clicked, self.moving_state)
self.moving_state.addTransition(self.client.sig_move_done, self.ready_state)
self.ready_state.addTransition(self.client.sig_disconnected, self.unknown_state)
self.moving_state.addTransition(self.client.sig_disconnected, self.unknown_state)
self.unknown_state.addTransition(self.btn_connect.clicked, self.ready_state)
self.unknown_state.addTransition(self.client.sig_connected, self.ready_state)
self.unknown_state.entered.connect(self.on_unknown_state_enter)
self.ready_state.entered.connect(self.on_ready_state_enter)
self.moving_state.entered.connect(self.on_moving_state_enter)
state_machine = QtCore.QStateMachine(self)
state_machine.addState(self.ready_state)
state_machine.addState(self.moving_state)
state_machine.addState(self.unknown_state)
state_machine.setInitialState(self.unknown_state)
state_machine.start()
def on_unknown_state_enter(self):
print("unknown_state")
self.btn_move.setDisabled(True)
self.btn_connect.setEnabled(True)
def on_ready_state_enter(self):
print("ready_state")
self.btn_move.setEnabled(True)
self.btn_connect.setDisabled(True)
def on_moving_state_enter(self):
print("moving_state")
self.btn_move.setDisabled(True)
self.btn_connect.setDisabled(True)
dest = np.random.randint(1, 100)
wrapper = partial(self.client.client_move, dest)
QtCore.QTimer.singleShot(0, wrapper)
def closeEvent(self, event):
self._thread.quit()
self._thread.wait()
super().closeEvent(event)
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
w = GUI()
w.show()
sys.exit(app.exec_())
Simple_State_Machine.scxml
<?xml version="1.0" encoding="UTF-8"?>
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" binding="early" xmlns:qt="http://www.qt.io/2015/02/scxml-ext" name="Simple_State_Machine" qt:editorversion="4.10.0" initial="unknown">
<qt:editorinfo initialGeometry="150.82;359.88;-20;-20;40;40"/>
<state id="ready">
<qt:editorinfo stateColor="#ff974f" geometry="425.83;190.46;-60;-50;120;100" scenegeometry="425.83;190.46;365.83;140.46;120;100"/>
<transition type="internal" event="move" target="moving">
<qt:editorinfo endTargetFactors="35.02;9.52" movePoint="-34.84;14.59" startTargetFactors="32.33;90.16"/>
</transition>
<transition type="internal" event="disconnect" target="unknown">
<qt:editorinfo endTargetFactors="91.87;60.92" movePoint="9.38;9.36" startTargetFactors="6.25;63.37"/>
</transition>
</state>
<state id="unknown">
<qt:editorinfo stateColor="#89725b" geometry="150.82;190.46;-60;-50;120;100" scenegeometry="150.82;190.46;90.82;140.46;120;100"/>
<transition type="internal" target="ready" event="connect">
<qt:editorinfo endTargetFactors="6.34;41.14" movePoint="0;7.30" startTargetFactors="91.13;39.41"/>
</transition>
</state>
<state id="moving">
<qt:editorinfo stateColor="#a508d0" geometry="425.83;344.53;-60;-50;120;100" scenegeometry="425.83;344.53;365.83;294.53;120;100"/>
<transition type="internal" event="disconnect" target="unknown">
<qt:editorinfo movePoint="2.08;17.72"/>
</transition>
<transition type="internal" event="stopped" target="ready">
<qt:editorinfo endTargetFactors="68.30;90.08" movePoint="62.50;10.32" startTargetFactors="68.69;5.74"/>
</transition>
</state>
</scxml>
import os
import time
from functools import partial
from PySide2 import QtCore, QtGui, QtWidgets, QtScxml
import numpy as np
class Client(QtCore.QObject):
# Client signals
sig_move_done = QtCore.Signal()
sig_disconnected = QtCore.Signal()
sig_connected = QtCore.Signal()
@QtCore.Slot(int)
def client_move(self, dest):
print(f"Client moving to {dest}...")
time.sleep(3) # some blocking function
if np.random.rand() < 0.5:
print("Error occurred during movement...")
self.sig_disconnected.emit()
else:
print("Movement done...")
self.sig_move_done.emit()
@QtCore.Slot()
def client_disconnect(self):
# do something then... on success do:
self.sig_disconnected.emit()
@QtCore.Slot()
def client_connect(self):
# do something ... on success do:
self.sig_connected.emit()
class GUI(QtWidgets.QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("State")
self.btn_move = QtWidgets.QPushButton("move")
self.btn_connect = QtWidgets.QPushButton("(re-)connect")
self.client = Client()
self._thread = QtCore.QThread(self)
self._thread.start()
self.client.moveToThread(self._thread)
lay = QtWidgets.QVBoxLayout(self)
lay.addWidget(self.btn_move)
lay.addWidget(self.btn_connect)
self.resize(320, 120)
current_dir = os.path.dirname(os.path.realpath(__file__))
filename = os.path.join(current_dir, "Simple_State_Machine.scxml")
machine = QtScxml.QScxmlStateMachine.fromFile(filename)
machine.setParent(self)
for error in machine.parseErrors():
print(error.toString())
machine.connectToState("unknown", self, QtCore.SLOT("on_unknown_state_enter(bool)"))
machine.connectToState("ready", self, QtCore.SLOT("on_ready_state_enter(bool)"))
machine.connectToState("moving", self, QtCore.SLOT("on_moving_state_enter(bool)"))
self.btn_connect.clicked.connect(partial(machine.submitEvent, "connect"))
self.btn_move.clicked.connect(partial(machine.submitEvent, "move"))
self.client.sig_disconnected.connect(partial(machine.submitEvent, "disconnect"))
self.client.sig_connected.connect(partial(machine.submitEvent, "connect"))
self.client.sig_move_done.connect(partial(machine.submitEvent, "stopped"))
machine.start()
@QtCore.Slot(bool)
def on_unknown_state_enter(self, active):
if active:
print("unknown_state")
self.btn_move.setDisabled(True)
self.btn_connect.setEnabled(True)
@QtCore.Slot(bool)
def on_ready_state_enter(self, active):
if active:
print("ready_state")
self.btn_move.setEnabled(True)
self.btn_connect.setDisabled(True)
@QtCore.Slot(bool)
def on_moving_state_enter(self, active):
if active:
print("moving_state")
self.btn_move.setDisabled(True)
self.btn_connect.setDisabled(True)
dest = np.random.randint(1, 100)
wrapper = partial(self.client.client_move, dest)
QtCore.QTimer.singleShot(0, wrapper)
def closeEvent(self, event):
self._thread.quit()
self._thread.wait()
super().closeEvent(event)
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
w = GUI()
w.show()
sys.exit(app.exec_())