我正在尝试在react-konva
中实现this Stack Overflow questions' top answer,但停留在以下代码行上:
ctx.drawImage(canvas,
blurredRect.x, blurredRect.y, blurredRect.width, blurredRect.height,
blurredRect.x, blurredRect.y, blurredRect.width, blurredRect.height
);
canvas
元素添加到第二个Image
组件中?如何添加?// draft code
import useImage from 'use-image';
const [image] = useImage(url, "anonymous");
<Stage width={width} height={height}>
<Layer>
<Image image={image} width={width} height={height}></Image>
// second Image here with the blur?
<Rect fill="rgba(255,255,255,0.2)" x={80} y={80} width={200} height={200} />
</Layer>
</Stage>
答案 0 :(得分:1)
您不需要从最初的问题中使用<Rect>
组件,因为您只需要创建canvas元素并将其用于<Image>
组件即可。
有很多方法可以做到这一点。这是如何使用挂钩制作此类画布的示例:
import React, { Component } from "react";
import { render } from "react-dom";
import { Stage, Layer, Image } from "react-konva";
import useImage from "use-image";
const useCanvas = () => {
const [image] = useImage(
"https://upload.wikimedia.org/wikipedia/commons/5/55/John_William_Waterhouse_A_Mermaid.jpg"
);
const [canvas, setCanvas] = React.useState(null);
React.useEffect(() => {
// do this only when image is loaded
if (!image) {
return;
}
var blurredRect = {
x: 80,
y: 80,
height: 200,
width: 200,
spread: 10
};
const canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = image.width / 2;
canvas.height = image.height / 2;
// first pass draw everything
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
// next drawings will be blurred
ctx.filter = "blur(" + blurredRect.spread + "px)";
// draw the canvas over itself, cropping to our required rect
ctx.drawImage(
canvas,
blurredRect.x,
blurredRect.y,
blurredRect.width,
blurredRect.height,
blurredRect.x,
blurredRect.y,
blurredRect.width,
blurredRect.height
);
// draw the coloring (white-ish) layer, without blur
ctx.filter = "none"; // remove filter
ctx.fillStyle = "rgba(255,255,255,0.2)";
ctx.fillRect(
blurredRect.x,
blurredRect.y,
blurredRect.width,
blurredRect.height
);
setCanvas(canvas);
}, [image]);
return canvas;
};
const App = () => {
const canvas = useCanvas();
return (
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Image image={canvas} />
</Layer>
</Stage>
);
};
render(<App />, document.getElementById("root"));