我创建了一个从本地播放多个音频文件的应用程序。音频文件很长。音频播放器具有以下用户选项
我打算使用AvAudioPlayer,以便我可以长时间播放音频。当我更改音频文件,即按下一个音轨时。 audioplayer实例未被释放。此问题仅出现一些问题。请帮我..!!我帮少了..
下一曲目按钮IBAction方法
- (IBAction) nextTrackPressed
{
[audioPlay stopAudio];
if (audioPlay) {
audioPlay = nil;
[audioPlay release];
}
appDelegate.trackSelected += 1;
[self intiNewAudioFile];
[self play];
}
Initializing audio file through below method
-(void) intiNewAudioFile
{
NSAutoreleasePool *subPool = [[NSAutoreleasePool alloc] init];
NSString *filePath = [[NSString alloc] init];
trackObject = [appDelegate.trackDetailArray objectAtIndex:appDelegate.trackSelected];
NSLog(@"%@",trackObject.trackName);
// Get the file path to the song to play.
filePath = [[NSBundle mainBundle] pathForResource:trackObject.trackName ofType:@"mp3"];
// Convert the file path to a URL.
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath:filePath];
if (audioPlay) {
audioPlay = nil;
[audioPlay release];
}
audioPlay = [[AudioPlayerClass alloc] init];
[audioPlay initAudioWithUrl:fileURL];
[filePath release];
[fileURL release];
[subPool release];
}
AudioPlayerClass实施
#import "AudioPlayerClass.h"
@implementation AudioPlayerClass
- (void) initAudioWithUrl: (NSURL *) url
{
curAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil];
[curAudioPlayer setDelegate:self];
[curAudioPlayer prepareToPlay];
}
- (void) playAudio
{
[curAudioPlayer play];
}
- (void) pauseAudio
{
[curAudioPlayer pause];
}
- (void) stopAudio
{
[curAudioPlayer stop];
}
- (BOOL) isAudioPlaying
{
return curAudioPlayer.playing;
}
- (void) setAudiowithCurrentTime:(NSInteger) time
{
curAudioPlayer.currentTime = time;
}
- (NSInteger) getAudioFileDuration
{
return curAudioPlayer.duration;
}
- (NSInteger) getAudioCurrentTime
{
return curAudioPlayer.currentTime;
}
- (void) releasePlayer
{
[curAudioPlayer release];
}
- (void)dealloc {
[curAudioPlayer release];
[super dealloc];
}
@end
答案 0 :(得分:0)
你的问题在这里:
if (audioPlay) {
audioPlay = nil;
[audioPlay release];
}
您在调用release之前将audioPlay设置为nil,这意味着释放消息将被发送到nil。你需要颠倒这两行的顺序。
if (audioPlay) {
[audioPlay release];
audioPlay = nil;
}