尝试将其翻版,以便在我滚动图片时显示文字:
gticar.addEventListener( MouseEvent.ROLL_OVER, roll );
function roll ( evt:MouseEvent ) {
gtiText.alpha = 1;
}
我做错了什么?
符号的alpha当前为0.
完整代码视图:
import flash.events.MouseEvent;
// Stop the showcase on the homepage (frame 2)
stop();
// Preload sound clip for buttons
var snd:Sound = new Sound();
snd.load(new URLRequest("city-traffic-edit.mp3"));
// Buttons
homeButton.addEventListener( MouseEvent.CLICK, home );
function home( evt:MouseEvent ) {
gotoAndStop(2);
snd.play();
}
galleryButton.addEventListener( MouseEvent.CLICK, gallery );
function gallery( evt:MouseEvent ) {
gotoAndStop(3);
snd.play();
}
mk1Button.addEventListener( MouseEvent.CLICK, mk1 );
function mk1( evt:MouseEvent ) {
gotoAndStop(4);
snd.play();
}
mk2Button.addEventListener( MouseEvent.CLICK, mk2 );
function mk2( evt:MouseEvent ) {
gotoAndStop(5);
snd.play();
}
mk3Button.addEventListener( MouseEvent.CLICK, mk3 );
function mk3( evt:MouseEvent ) {
gotoAndStop(6);
snd.play();
}
mk4Button.addEventListener( MouseEvent.CLICK, mk4 );
function mk4( evt:MouseEvent ) {
gotoAndStop(7);
snd.play();
}
mk5Button.addEventListener( MouseEvent.CLICK, mk5 );
function mk5( evt:MouseEvent ) {
gotoAndStop(8);
snd.play();
}
mk6Button.addEventListener( MouseEvent.CLICK, mk6 );
function mk6( evt:MouseEvent ) {
gotoAndStop(9);
snd.play();
}
gticar.addEventListener( MouseEvent.ROLL_OVER, roll );
function roll ( evt:MouseEvent ) {
gtiText:alpha = 1.0;
}
答案 0 :(得分:0)
我认为,alpha
应介于0和1之间
另请尝试使用visible
属性。
答案 1 :(得分:0)
继承自TextField的DisplayObject上的字母范围为[0..1]。
我也很确定你需要处理嵌入式字体才能使用它。