如何使ServerItem增长以适应内容?现在ServerItems只是相互重叠。
main.qml
import Qt 4.7
import "Teeworlds" as Teeworlds
Item {
Column {
Teeworlds.ServerItem {
serverName: "InstaGib, lost [xyz]"
}
Teeworlds.ServerItem {
serverName: "Arena.sbor (rus)"
}
}
}
ServerItem.qml
import QtQuick 1.0
BorderImage {
id: serverItem
property string serverName: "unnamed server"
property string gameType: "DM"
property int numPlayers: 0
property int maxPlayers: 8
property int ping: 60
Text {
id: title
text: parent.serverName
}
Grid {
id: grid
anchors.top: title.bottom
columns: 2
rows: 3
Text { text: "Gametype: " } Text { text: gameType }
Text { text: "Players: " } Text { text: numPlayers + "/" + maxPlayers }
Text { text: "Ping: " } Text { text: ping }
}
}
答案 0 :(得分:12)
您必须为容器指定大小,并在子级中添加锚点/绑定:
main.qml:
import QtQuick 1.1
import "Teeworlds" as Teeworlds
Item {
width: 800; // root item so give a size
height: 600;
Flickable {
clip: true;
anchors.fill: parent; // use a flickable to allow scrolling
contentWidth: width; // flickable content width is its own width, scroll only vertically
contentHeight: layout.height; // content height is the height of the layout of items
Column {
id: layout;
anchors { // the column should have a real size so make it fill the parent horizontally
left: parent.left;
right: parent.right;
}
Teeworlds.ServerItem {
serverName: "InstaGib, lost [xyz]";
}
Teeworlds.ServerItem {
serverName: "Arena.sbor (rus)";
}
}
}
}
Teeworlds / ServerItem.qml:
import QtQuick 1.1
BorderImage {
id: serverItem;
height: grid.y + grid.height; // compute the item height using content position and size
anchors { // to have a real size, items should grow horizontally in their parent
left: parent.left;
right: parent.right;
}
property string serverName : "unnamed server";
property string gameType : "DM";
property int numPlayers : 0;
property int maxPlayers : 8;
property int ping : 60;
Text {
id: title;
text: parent.serverName;
}
Grid {
id: grid;
columns: 2;
anchors { // the grid must anchor under the title but horizontally in the parent too
top: title.bottom;
left: parent.left;
right: parent.right;
}
Text { text: "Gametype: " }
Text { text: gameType }
Text { text: "Players: " }
Text { text: numPlayers + "/" + maxPlayers }
Text { text: "Ping: " }
Text { text: ping }
}
}
请记住,默认情况下,所有Item,Rectangle,BorderImage都没有大小,没有位置,并且Column,Row,Flow,Grid,Text和Image自己调整到它们的内容,所以如果你想使用Column来调整它的大小对于子项,您必须确保其子项之一不再自动定义列大小。因为在其他地方,孩子们将保持0x0,列也将是0x0。列应该锚定到其父级中以具有实际大小,并且其子级应该水平(左和右)锚定到列中以具有实际宽度,并且对于高度项,必须根据其内部布局来自定大小... < / p>
答案 1 :(得分:9)
实际上这很容易。 ServerItem对象没有大小,您只能看到内容,因为没有剪辑。解决方案是在ServerItem类(或main.qml中的实例)中设置高度和宽度,或者使用增长元素,例如:一列,作为ServerItem根元素。
import QtQuick 1.0
Column {
id: serverItem
BorderImage {
anchors.fill: parent
}
//... the rest
}
答案 2 :(得分:2)
您必须明确设置大小,以使行/列中的两个QML元素不重叠。