这是一个UI,它使球以对角线的方式下降,但是球保持静止;似乎某些线程无法正常工作。你能告诉我如何使球移动吗?
请下载一个球并更改目录,以便程序可以找到您的球的分配位置。无需下载足球场,但如果需要,可以。最后,我要感谢您花费时间寻找这种故障。
import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
import java.awt.event.ActionListener;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.geom.Rectangle2D;
import java.io.IOException;
import java.net.URL;
import java.util.ArrayList;
import javax.imageio.ImageIO;
import java.io.File;
class Animation extends JFrame implements ActionListener { //Frame and listener
Rectangle2D dimensions = new Rectangle2D.Double(0,0,850,595); //Not implemented limits
JButton animate, stop;
Runnable runnable;
Thread move;
public Animation() {
setLayout(new BorderLayout()); //BorderLayout disposition
setTitle("Pelota en acción");
animate = new JButton("Animate it!"); //Button to create balls
animate.setBounds(0,0,120,30);
animate.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
Image ball = null;
new Layout().createEllipse(ball);
runnable = new Layout();
move = new Thread(runnable);
move.start();
}
});
stop = new JButton("Freeze"); //Button to interrupt thread (not implemented)
stop.setBounds(0,0,120,30);
stop.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
move.interrupt();
Layout.running = false;
}
});
JPanel subPanel = new JPanel(); //Layout with its buttons situated to the south
subPanel.add(animate);
subPanel.add(stop);
add(subPanel,BorderLayout.SOUTH);
add(new Layout());
}
public static void main(String[] args) {
Animation ventana = new Animation();
ventana.setSize(850,625);
ventana.setLocationRelativeTo(null);
ventana.setVisible(true);
ventana.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
@Override
public void actionPerformed(ActionEvent e) {} //Tag
} //Class close
class Layout extends JPanel implements Runnable { //Layout and thread
int X,Y; //Coordenadas
static boolean running = true; //"To interrupt the thread" momentaneously.
static ArrayList<Image> balls = new ArrayList<>(); //Balls collection
@Override
public void run () { //Just moves ball towards Narnia xd
while(running) {
X++; Y++;
System.out.println(X+" "+Y);
repaint();
updateUI();
try {
Thread.sleep(4);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
repaint();
updateUI();
try {
URL url = new URL("https://www.freejpg.com.ar/image-900/9c/9ca2/F100004898-textura_pasto_verde_linea_de_cal.jpg");
Image picture = ImageIO.read(url);
g.drawImage(picture,0,0,null);
} catch(IOException e){
System.out.println("URL image was not found");
}
finally {
try {
//----------------------------------------------------------------------------
Image picture = ImageIO.read(new File("C:\\Users\\Home\\Desktop\\Cancha.jpg")); //Pitch
//----------------------------------------------------------------------------
g.drawImage(picture, 0, 0, null);
} catch (IOException ex) {
System.out.println("Pitch image was not found");
}
}
for (Image ball : balls) { //I add balls to the Layout
g2.drawImage(ball,X,Y,100,100,null);
}
}
public void createEllipse (Image ball) { //Method that adds balls to the collection
try {
//-------------------------------------------------------------------- Ball
ball = ImageIO.read(new File("C:\\Users\\Home\\Desktop\\Pelota.png")); //Change this
//-------------------------------------------------------------------- Ball
} catch(IOException ex) {
System.out.println("Any balls were found");
}
balls.add(ball);
}
}
答案 0 :(得分:2)
所以要分解您的代码:
按下按钮后,您将执行以下代码:
run()
这将创建一个新的布局。这种X
方法将增加Y
和int X,Y; //Coordenadas
变量。它们在这里声明:
Layout
这些是实例变量,这意味着它们属于您新创建的repaint()
。
然后,您在新的Layout
上调用Layout
,这将无济于事,因为此新版式尚未添加到某些窗口中。
那么,如何解决这个问题?
首先,您必须保留原始class Animation extends JFrame { // no need to implement ActionListener
Rectangle2D dimensions = new Rectangle2D.Double(0,0,850,595); //Not implemented limits
JButton animate, stop;
Thread move;
Layout layout;
:
// before: add(new Layout());
layout = new Layout();
add(layout);
然后在创建布局时记住它:
ActionListener
然后使用layout.createEllipse(ball);
move = new Thread(layout);
move.start();
中的布局:
repaint()
这可能在并发方面存在一些问题(Swing并非线程安全的),因此,为达到良好的效果,您应该在AWTEventThread中调用// in run(), was repaint():
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
repaint();
}
});
:
@Override
public void actionPerformed(ActionEvent e) {} //Tag
现在,还有一些清理任务:
删除此代码:
ActionListener
不再需要它,因为您没有实现static
。
从某些字段中删除volatile
修饰符,然后添加volatile int X,Y; //Coordenadas
volatile boolean running = true; //"To interrupt the thread" momentaneously.
ArrayList<Image> balls = new ArrayList<>(); //Balls collection
:
volatile
从多个线程访问的变量需要 repaint()
。
还要从resetUI()
方法中删除paint
和paint
。您不需要它们。
对于DocSchema.pre('find', function() {
this.where({$isDeleted: { $ne: true }});
})
中的图片:您应该将其缓存。将它们存储在一个字段中,因此您不必每次都加载图片。
完成所有这些操作后,您的代码将更加整洁,但仍有一些缺陷需要解决。但是至少您有一些工作要做。
答案 1 :(得分:2)
约翰内斯已经讲过许多与您的原始示例有误的地方,所以我不再赘述。
此示例使用Swing Timer
代替Thread
作为主要的“动画”循环。它还着重于展示封装和责任。
例如,AnimtionPane
负责管理球,管理动画循环和绘画。但是,它并不负责确定球的“更新方式”或“油漆方式”,它只是提供了使这些事情发生的时间和功能。
我可以看到几个明显的问题:
paintComponent
方法中加载资源。这是个坏主意,因为它可能会减慢绘画速度,导致UI滞后repaint
方法中调用updateUI
和paintComponent
。您应该避免在绘制过程中引起对UI的任何新更新。这可能导致您的程序运行范围广,并消耗所有CPU周期,不仅使您的应用程序无响应,而且使整个系统无响应。一些非常快的观点
Timer
,因为它允许EDT发生延迟(而不是阻止UI),但是它的更新是在EDT中触发的,从而使我们可以从内部安全地更新UI。Layout
的多个实例,这意味着屏幕上的实例不是已更新的实例import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private AnimationPane animationPane;
public TestPane() {
setLayout(new BorderLayout());
animationPane = new AnimationPane();
JButton actionButton = new JButton("Start");
actionButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent evt) {
if (animationPane.isAnimating()) {
animationPane.stop();
actionButton.setText("Start");
} else {
animationPane.start();
actionButton.setText("Stop");
}
}
});
add(animationPane);
add(actionButton, BorderLayout.SOUTH);
}
}
// This is just makes it seem more random ;)
private static Random RANDOM = new Random();
public class Ball {
private int x;
private int y;
private int xDelta;
private int yDelta;
private Color color;
private Shape shape;
public Ball(Color color) {
shape = new Ellipse2D.Double(0, 0, 10, 10);
this.color = color;
// Get some random motion
do {
xDelta = RANDOM.nextInt(6) + 2;
yDelta = RANDOM.nextInt(6) + 2;
} while (xDelta == yDelta);
}
public void update(Rectangle bounds) {
x += xDelta;
y += yDelta;
if (x + 10 > bounds.x + bounds.width) {
x = bounds.x + bounds.width - 10;
xDelta *= -1;
} else if (x < bounds.x) {
x = bounds.x;
xDelta *= -1;
}
if (y + 10 > bounds.y + bounds.height) {
y = bounds.y + bounds.height - 10;
yDelta *= -1;
} else if (y < bounds.y) {
y = bounds.y;
yDelta *= -1;
}
}
public void paint(Graphics2D g2d) {
// This makes it easier to restore the graphics context
// back to it's original state
Graphics2D copy = (Graphics2D) g2d.create();
copy.setColor(color);
copy.translate(x, y);
copy.fill(shape);
// Don't need the copy any more, get rid of it
copy.dispose();
}
}
public class AnimationPane extends JPanel {
// This does not need to be static
private List<Ball> balls = new ArrayList<>(); //Balls collection
private Timer timer;
private List<Color> colors;
public AnimationPane() {
colors = new ArrayList<>(8);
colors.add(Color.RED);
colors.add(Color.GREEN);
colors.add(Color.BLUE);
colors.add(Color.CYAN);
colors.add(Color.MAGENTA);
colors.add(Color.ORANGE);
colors.add(Color.PINK);
colors.add(Color.YELLOW);
timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent evt) {
if (RANDOM.nextBoolean()) {
makeBall();
}
Rectangle bounds = new Rectangle(new Point(0, 0), getSize());
for (Ball ball : balls) {
ball.update(bounds);
}
repaint();
}
});
makeBall();
}
protected void makeBall() {
Collections.shuffle(colors);
balls.add(new Ball(colors.get(0)));
}
public boolean isAnimating() {
return timer.isRunning();
}
public void start() {
timer.start();
}
public void stop() {
timer.stop();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create();
g2.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
// Bad ideas. Repaint will cause a new paint event to be posted, causing your
// UI to run away - consuming all your CPU cycles in a singulator forms
// and destorys the known universe
//repaint();
// This doesn't do what you think it does and there shouldn't be
// reason for you to call it
//updateUI();
// This is a bad idea as it could cause the paint cycles to slow down
// destorying the responsiveness of your app
// Besids, you should be passing this as the ImageObserver
// try {
// URL url = new URL("https://www.freejpg.com.ar/image-900/9c/9ca2/F100004898-textura_pasto_verde_linea_de_cal.jpg");
// Image picture = ImageIO.read(url);
// g.drawImage(picture, 0, 0, null);
// } catch (IOException e) {
// System.out.println("URL image was not found");
// } finally {
// try {
// //----------------------------------------------------------------------------
// Image picture = ImageIO.read(new File("C:\\Users\\Home\\Desktop\\Cancha.jpg")); //Pitch
// //----------------------------------------------------------------------------
// g.drawImage(picture, 0, 0, null);
// } catch (IOException ex) {
// System.out.println("Pitch image was not found");
// }
// }
// This is "bad" per say, but each ball should have it's own
// concept of location
// for (Image ball : balls) { //I add balls to the Layout
// g2.drawImage(ball, X, Y, 100, 100, null);
// }
for (Ball ball : balls) {
ball.paint(g2);
}
// I made a copy of the graphics context, as this is shared
// with all the other components been painted, changing the
// render hints could cause issues
g2.dispose();
}
}
}