这是一个转贴,因为我没有在统一论坛上获得任何关注,因此向更广泛的受众提出了相同的问题,现在已经停留了几天了
最近我在Play商店的Alpha版应用遇到了麻烦。我最近一直在做一些工作,只是使用Unity内部的Run and Build选项来测试我的应用程序是否正常工作,但是,我对此问题有些困惑。
当我尝试从Playstore(关闭的Alpha)下载我的应用程序时,该应用程序似乎没有任何问题,但打开后立即关闭。
我已经将手机连接到PC,并在cmd中运行adb logcat以及从工具运行监视器,并且在尝试打开它时遇到以下崩溃:
我已经编辑了指纹和公司名称
09-21 07:42:05.103: E/CRASH(7870): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000007c2f67f818
09-21 07:42:05.103: E/CRASH(7870): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
09-21 07:42:05.103: E/CRASH(7870): Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
09-21 07:42:05.103: E/CRASH(7870): Build fingerprint: 'OnePlus/OnePlus3/OnePlus3T:9/***********/**********:user/release-keys'
09-21 07:42:05.103: E/CRASH(7870): Revision: '0'
09-21 07:42:05.104: E/CRASH(7870): pid: 7870, tid: 9955, name: UnityMain >>> com.Company.Game <<<
09-21 07:42:05.104: E/CRASH(7870): x0 00000079ff9c67d8 x1 0000000000000007 x2 0000007a9e1ec560 x3 0000000000cdb330
09-21 07:42:05.104: E/CRASH(7870): x4 00000000001c8b08 x5 0000000000ce3330 x6 00000000001ccb08 x7 e661aa1c417c1492
09-21 07:42:05.104: E/CRASH(7870): x8 00000000464c457f x9 00000079fd05cc20 x10 0000000000539a10 x11 00000000000000e4
09-21 07:42:05.104: E/CRASH(7870): x12 e661aa1c417c1492 x13 00000000000000d5 x14 00000000000000d5 x15 0000007a9e1a8cc0
09-21 07:42:05.104: E/CRASH(7870): x16 0000007a9e1e31e0 x17 0000007a9e0e34b8 x18 0000000000000004 x19 00000079ff7fcdb0
09-21 07:42:05.104: E/CRASH(7870): x20 00000079fb84e6d8 x21 00000079fd283000 x22 00000079fd023530 x23 00000079fd283000
09-21 07:42:05.104: E/CRASH(7870): x24 00000079fd283000 x25 00000079fd283000 x26 00000000000002d4 x27 00000079fb84e6d4
09-21 07:42:05.104: E/CRASH(7870): x28 0000000000000ae5 x29 00000079ff7fce30 x30 00000079fbef29f4
09-21 07:42:05.104: E/CRASH(7870): sp 00000079ff7fcda0 pc 00000079fbef29e0 pstate 0000000000000000
09-21 07:42:05.104: E/CRASH(7870): backtrace:
09-21 07:42:34.377: E/CRASH(9993): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000007c2f76e818
09-21 07:42:34.377: E/CRASH(9993): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
09-21 07:42:34.377: E/CRASH(9993): Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
09-21 07:42:34.377: E/CRASH(9993): Build fingerprint: 'OnePlus/OnePlus3/OnePlus3T:9/**********/*********:user/release-keys'
09-21 07:42:34.377: E/CRASH(9993): Revision: '0'
09-21 07:42:34.377: E/CRASH(9993): pid: 9993, tid: 10035, name: UnityMain >>> com.Company.Game <<<
09-21 07:42:34.377: E/CRASH(9993): x0 00000079ff9ec7d8 x1 0000000000000007 x2 0000007a9e1ec560 x3 0000000000cda6a0
09-21 07:42:34.377: E/CRASH(9993): x4 00000000001c7748 x5 0000000000ce26a0 x6 00000000001cb748 x7 e661aa1c417c1492
09-21 07:42:34.377: E/CRASH(9993): x8 00000000464c457f x9 00000079fd14bc20 x10 0000000000539a10 x11 00000000000000e4
09-21 07:42:34.377: E/CRASH(9993): x12 e661aa1c417c1492 x13 00000000000000d8 x14 00000000000000d8 x15 0000007a9e1a8cc0
09-21 07:42:34.377: E/CRASH(9993): x16 0000007a9e1e31e0 x17 0000007a9e0e34b8 x18 0000000000000004 x19 00000079ff7fcdb0
09-21 07:42:34.377: E/CRASH(9993): x20 00000079fb93d6d8 x21 00000079fd372000 x22 00000079fd112530 x23 00000079fd372000
09-21 07:42:34.377: E/CRASH(9993): x24 00000079fd372000 x25 00000079fd372000 x26 00000000000002d4 x27 00000079fb93d6d4
09-21 07:42:34.377: E/CRASH(9993): x28 0000000000000ae5 x29 00000079ff7fce30 x30 00000079fbfe19f4
09-21 07:42:34.377: E/CRASH(9993): sp 00000079ff7fcda0 pc 00000079fbfe19e0 pstate 0000000000000000
09-21 07:42:34.377: E/CRASH(9993): backtrace:
09-21 07:42:34.403: E/CRASH(9993): #00 pc 000000000000068c [vdso] ()
09-21 07:42:34.403: E/CRASH(9993): #01 pc 00000000006a19dc /data/app/com.Company.Game-lZRPnhDcySTa8I_G8bddEg==/split_config.arm64_v8a.apk ()
09-21 07:42:34.403: E/CRASH(9993): #02 pc 00000000006a157c /data/app/com.Company.Game-lZRPnhDcySTa8I_G8bddEg==/split_config.arm64_v8a.apk ()
09-21 07:42:34.403: E/CRASH(9993): #03 pc 00000000006a9680 /data/app/com.Company.Game-lZRPnhDcySTa8I_G8bddEg==/split_config.arm64_v8a.apk ()
09-21 07:42:34.404: E/CRASH(9993): #04 pc 0000000000676d8c /data/app/com.Company.Game-lZRPnhDcySTa8I_G8bddEg==/split_config.arm64_v8a.apk ()
09-21 07:42:34.404: E/CRASH(9993): #05 pc 00000000003386bc /data/app/com.Company.Game-lZRPnhDcySTa8I_G8bddEg==/split_config.arm64_v8a.apk ()
09-21 07:42:34.404: E/CRASH(9993): #06 pc 00000000002da0a0 /data/app/com.Company.Game-lZRPnhDcySTa8I_G8bddEg==/split_config.arm64_v8a.apk ()
09-21 07:42:34.404: E/CRASH(9993): #07 pc 00000000002da9b4 /data/app/com.Company.Game-lZRPnhDcySTa8I_G8bddEg==/split_config.arm64_v8a.apk ()
09-21 07:42:34.404: E/CRASH(9993): #08 pc 00000000002d3b1c /data/app/com.Company.Game-lZRPnhDcySTa8I_G8bddEg==/split_config.arm64_v8a.apk ()
09-21 07:42:34.404: E/CRASH(9993): #09 pc 0000000000000d7c /data/app/com.Company.Game-lZRPnhDcySTa8I_G8bddEg==/oat/arm64/base.odex ()
上面带有Unity标签的信息日志:
09-21 08:11:40.322: I/Unity(15669): SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 4, Memory = 5738mb
09-21 08:11:40.322: I/Unity(15669): SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc), 2 little (mask: 0x3)
09-21 08:11:40.322: I/Unity(15669): ApplicationInfo com.Company.Game version 0.11 build b6058604-4beb-45ab-81d6-13bed6aa8d13
09-21 08:11:40.322: I/Unity(15669): Built from '2019.2/staging' branch, Version '2019.2.0f1 (20c1667945cf)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
我一直在对此进行一些阅读,并且建议的修复程序之一在该线程中: https://issuetracker.unity3d.com/issues/android-crash-fatal-signal-11-sigsegv-on-some-devices
这建议您在C ++编译器配置中关闭剥离功能并启用调试模式。
重新构建并放置在应用商店上之后,我得到一个新错误:
09-21 08:11:40.469: E/CRASH(15669): signal 6 (SIGABRT), code -6 (?), fault addr --------
09-21 08:11:40.469: E/CRASH(15669): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
09-21 08:11:40.469: E/CRASH(15669): Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
09-21 08:11:40.469: E/CRASH(15669): Build fingerprint: 'OnePlus/OnePlus3/OnePlus3T:9/*********/**********:user/release-keys'
09-21 08:11:40.469: E/CRASH(15669): Revision: '0'
09-21 08:11:40.469: E/CRASH(15669): pid: 15669, tid: 15688, name: UnityMain >>> com.Company.Game <<<
09-21 08:11:40.469: E/CRASH(15669): x0 0000000000000000 x1 0000000000003d48 x2 0000000000000006 x3 0000000000000008
09-21 08:11:40.469: E/CRASH(15669): x4 0000000000000080 x5 0000000000000080 x6 0000000000000080 x7 0000000000000040
09-21 08:11:40.469: E/CRASH(15669): x8 0000000000000083 x9 e661aa1c417c1492 x10 fffffff87ffffbdf x11 e661aa1c417c1492
09-21 08:11:40.469: E/CRASH(15669): x12 e661aa1c417c1492 x13 fffffff87ffffbdf x14 000000005d854e9c x15 0000000000000008
09-21 08:11:40.469: E/CRASH(15669): x16 0000007a9e1e32b0 x17 0000007a9e0f5088 x18 e661aa1c417c1492 x19 0000000000003d35
09-21 08:11:40.469: E/CRASH(15669): x20 0000000000003d48 x21 0000000000000083 x22 00000079ff3fd978 x23 00000079ff3ff588
09-21 08:11:40.469: E/CRASH(15669): x24 00000079ff3ff588 x25 00000079ff3fd970 x26 0000007a0078d001 x27 0000007a007240b8
09-21 08:11:40.469: E/CRASH(15669): x28 00000079ff3fd420 x29 00000079ff3fcbc0 x30 0000007a9e0e64d0
09-21 08:11:40.469: E/CRASH(15669): sp 00000079ff3fcb80 pc 0000007a9e0e64f0 pstate 0000000060000000
09-21 08:11:40.469: E/CRASH(15669): backtrace:
09-21 08:11:40.495: E/CRASH(15669): #00 pc 000000000000068c [vdso] ()
09-21 08:11:40.495: E/CRASH(15669): #01 pc 00000000000224ec /system/lib64/libc.so (abort+108)
09-21 08:11:40.495: E/CRASH(15669): #02 pc 0000000000022874 /system/lib64/libc.so (__assert2+52)
09-21 08:11:40.495: E/CRASH(15669): #03 pc 0000000000b073d8 /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/split_config.arm64_v8a.apk ()
09-21 08:11:40.495: E/CRASH(15669): #04 pc 0000000000b150ac /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/split_config.arm64_v8a.apk ()
09-21 08:11:40.495: E/CRASH(15669): #05 pc 0000000000b14a08 /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/split_config.arm64_v8a.apk ()
09-21 08:11:40.495: E/CRASH(15669): #06 pc 0000000000b26474 /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/split_config.arm64_v8a.apk ()
09-21 08:11:40.495: E/CRASH(15669): #07 pc 0000000000aad424 /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/split_config.arm64_v8a.apk ()
09-21 08:11:40.495: E/CRASH(15669): #08 pc 0000000000654c94 /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/split_config.arm64_v8a.apk ()
09-21 08:11:40.495: E/CRASH(15669): #09 pc 00000000006b5b6c /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/split_config.arm64_v8a.apk ()
09-21 08:11:40.495: E/CRASH(15669): #10 pc 00000000006b64bc /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/split_config.arm64_v8a.apk ()
09-21 08:11:40.495: E/CRASH(15669): #11 pc 00000000006c40d4 /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/split_config.arm64_v8a.apk ()
09-21 08:11:40.495: E/CRASH(15669): #12 pc 0000000000000d7c /data/app/com.Company.Game-MboFrn89773Nfmb54RA7zA==/oat/arm64/base.odex ()
统一标签:
09-21 08:19:09.582: I/Unity(16067): SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 4, Memory = 5738mb
09-21 08:19:09.582: I/Unity(16067): SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc), 2 little (mask: 0x3)
09-21 08:19:09.583: I/Unity(16067): ApplicationInfo com.Company.Game version 0.12 build 8c1bcf0b-b913-4f07-be91-f94b598dbf47
09-21 08:19:09.583: I/Unity(16067): Built from '2019.2/staging' branch, Version '2019.2.0f1 (20c1667945cf)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Disabled'
一些信息:
使用OnePlus 3T
据我所知,没有任何特别更改导致此错误。我想解决原始错误,因此我不必更改编译器和剥离选项,因为它会将文件大小增加到44 + MB,而不是应用程序商店上的20MB。
我一直在看这个……几天,任何帮助将不胜感激:)
答案 0 :(得分:0)
好吧...
不幸的是,这花了我几个月的时间,但是在阅读了SigSev错误后,看起来它们基本上是对null的调用,然后导致游戏崩溃。还有更多的东西,但是从那以后我意识到,完成90%的项目并不会真正得到任何帮助,因为它可能是任何事情。
因为我没有在代码中收到错误,所以我认为它必须是集成的东西,我的大部分精力都集中在与Gamesparks的合作上,但是我添加了unity IAP和unityads却没有真正地了解它们。
好像我在2.0.8版的广告管理器中使用过,不久前它已被3.3.1版的“广告”所取代。
一旦我添加了,在ShowResult周围有几个过时的调用,我不得不使用UnityEngine.Monetization添加;而不是UnityEngine.Advertisements。那只是遵循最新的官方文档。
我的IAP仍然存在错误,但这似乎不再使游戏崩溃。我已经在Google Play上发布了AAB,并下载了它,它可以正常工作:)
不幸的是,我不认为该解决方案会帮助我以外的任何人,但也许有一天可能对某人有用。