在具有Xcode 11 GM种子2的iOS 13模拟器上,Main.storyboard
的名称更改(Info.plist也更改)后,应用程序崩溃。将选项Main Interface
设置为空会导致相同的问题。 iOS 13系统始终尝试找到Main.storyboard
,但由于崩溃消息而失败:
*** reason: 'Could not find a storyboard named 'Main' in bundle
在iOS 12和更低版本上一切正常。看起来像是iOS 13中的错误。
有人遇到相同的问题吗?还有解决方案吗?
答案 0 :(得分:6)
使用iOS 13的Swift 5
在应用程序下的 info.plist 文件中还需要进行其他更改 场景清单组。
也在应用场景清单中更改名称。
其他:
如果要在iOS13上没有情节提要的情况下创建根窗口,则需要从 Info.plist 中删除Main storyboard file base name
和Storyboard Name
项目,然后然后在SceneDelegate
中以编程方式创建窗口:
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if #available(iOS 13.0, *) {
//Do nothing here
} else {
window = UIWindow(frame: UIScreen.main.bounds)
window?.makeKeyAndVisible()
}
return true
}
}
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
@available(iOS 13.0, *)
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowScene)
// continue to create view controllers for window
}
//......
}
答案 1 :(得分:0)
在更改了Main storyboard file base name
的名称之后,从Info.plist
更改了Main.storyboard
。当然,您也可以将其从General
-Deployment info
-{ {1}}。