如何调整大小以及移动或平移对象?
此更改使我不得不上下移动窗帘
我需要调整大小或位置一个动画对象或放置在一个位置(无差异)
viewer3D:LMV v3.3.6
尝试1:
oViewer.addEventListener(Autodesk.Viewing.SELECTION_CHANGED_EVENT, onSelectedCallback);
function onSelectedCallback(event) {
var fragId = oViewer.getSelection()[0];
if (typeof fragId == 'undefined') {return; }
var fragIdsArray = (Array.isArray(fragId) ? fragId : [fragId]);
fragIdsArray.forEach(function (subFragId) {
var mesh = oViewer.impl.getRenderProxy(oViewer, subFragId);
var mtx_for_method1 = mesh.matrixWorld.elements;
mtx_for_method1[12] += 10;
mtx_for_method1[13] += 20;
mtx_for_method1[14] += 30;
});
oViewer.impl.invalidate(true);
}
尝试2:
oViewer.addEventListener(Autodesk.Viewing.SELECTION_CHANGED_EVENT, onSelectedCallback);
function onSelectedCallback(event) {
var fragId = oViewer.getSelection()[0];
if (typeof fragId == 'undefined') {return; }
var fragIdsArray = (Array.isArray(fragId) ? fragId : [fragId]);
fragIdsArray.forEach(function (subFragId) {
var mesh = oViewer.impl.getRenderProxy(oViewer, subFragId);
var transMat = new THREE.Matrix4();
var m1 = new THREE.Matrix4();
var m2 = new THREE.Matrix4();
var m3 = new THREE.Matrix4();
var alpha = 0;
var beta = Math.PI;
var gamma = Math.PI / 2;
m1.makeRotationX(alpha);
m2.makeRotationY(beta);
m3.makeRotationZ(gamma);
transMat.multiplyMatrices(m1, m2);
transMat.multiply(m3);
var mtx_for_method2 = mesh.matrixWorld;
mtx_for_method2.multiply(transMat);
mtx_for_method2.matrixWorldNeedsUpdate = True;
});
oViewer.impl.invalidate(true);
}
这可能吗?
答案 0 :(得分:1)
您当然可以,但是可以看到您的代码存在一些问题,它们是:
instanceTree.enumNodeFragments
获取片段,viewer.getSelection
仅获取当前所选组件的dbids
编辑:
const model = NOP_VIEWER.model;
model.getData().instanceTree.enumNodeFragments(
dbid, fragId => {
const fragProxy = NOP_VIEWER.impl.getFragmentProxy(model, fragId);
fragProxy.scale = new THREE.Vector3(1.1,1.1,1.1);
fragProxy.updateAnimTransform()
});
NOP_VIEWER.impl.invalidate(true)