将接口作为参数传递给Class构造函数

时间:2019-09-12 08:16:45

标签: c# .net itext7

我正在与iText7一起读取PDF文件数据,并根据它们在PDF文件中的位置创建一个xml文件。 我的问题是,

iText7程序集中有一个类LocationTextExtractionStrategy,如下所示

public class LocationTextExtractionStrategy : ITextExtractionStrategy, IEventListener
{
    public LocationTextExtractionStrategy(ITextChunkLocationStrategy strat);
    public virtual void EventOccurred(IEventData data, EventType type);

    public interface ITextChunkLocationStrategy
    {
        ITextChunkLocation CreateLocation(TextRenderInfo renderInfo, LineSegment baseline);
    }
}

现在我将这个类继承到我的项目类中,如下所示

public class TextLocationExtractionStrategy : LocationTextExtractionStrategy
{
    ITextChunkLocationStrategy locationstrategy ;
    public TextLocationExtractionStrategy(ITextChunkLocationStrategy strategy)
    {
        locationstrategy = strategy;
    }

    public override void EventOccurred(IEventData data, EventType type)
    {
        if (!type.Equals(EventType.RENDER_TEXT))
            return;

        TextRenderInfo renderInfo = (TextRenderInfo)data;

        string curFont = renderInfo.GetFont().GetFontProgram().ToString();

        float curFontSize = renderInfo.GetFontSize();

        IList<TextRenderInfo> text = renderInfo.GetCharacterRenderInfos();
        foreach (TextRenderInfo t in text)
        {
            LineSegment lineSegment = t.GetBaseline();
            string letter = t.GetText();
            Vector letterStart = t.GetBaseline().GetStartPoint();
            Vector letterEnd = t.GetAscentLine().GetEndPoint();
            Rectangle letterRect = new Rectangle(letterStart.Get(0), letterStart.Get(1),
                letterEnd.Get(0) - letterStart.Get(0), letterEnd.Get(1) - letterStart.Get(1));

            if (letter != " " && !letter.Contains(' '))
            {
                ITextChunkLocation loc = locationstrategy.CreateLocation(t, lineSegment);
                UTextChunk chunk = new UTextChunk(t, t.GetText(), loc);
                t.GetText();
                t.GetBaseline().GetBoundingRectangle();

                m_locationResult.Add(chunk);
            }
        }
    }
}

EventOccurred方法中,我调用了基类的CreateLocation方法(在if条件内)。

现在我的问题是,如何将接口作为参数传递给派生类的Constructor,以便可以轻松调用基类的CreateLocation方法?

我正在尝试如下所示,但是我不明白如何创建合适的对象或其他可以通过调用CreateLocation方法传递给构造函数的对象。 / p>

LocationTextExtractionStrategy.ITextChunkLocationStrategy locst = null;
TextLocationExtractionStrategy strategy = new TextLocationExtractionStrategy(locst);
PdfTextExtractor.GetTextFromPage(page, strategy))

由于我们无法创建接口的实例,因此我不知道如何将值传递给类型为interface的参数。在上面的几行中,我只是将其分配为null并调用构造函数,但是为它分配了null值,它将说“对象引用未设置为对象的实例”。

您能帮我解决这个问题吗?

如果提出问题时有任何问题,请告诉我或纠正我。

1 个答案:

答案 0 :(得分:1)

如果您查看基类LocationTextExtractionStrategy的源代码(它是开放源代码,那么请看一下源代码!),您会看到它不仅具有带有ITextChunkLocationStrategy参数的构造函数,而且也具有不带参数的构造函数。

该构造函数实际上实例化了该接口的实现,并将其转发给您引用的同一构造函数:

public LocationTextExtractionStrategy()
    : this(new _ITextChunkLocationStrategy_85()) {
}

private sealed class _ITextChunkLocationStrategy_85 : LocationTextExtractionStrategy.ITextChunkLocationStrategy {
    public _ITextChunkLocationStrategy_85() {
    }

    public ITextChunkLocation CreateLocation(TextRenderInfo renderInfo, LineSegment baseline) {
        return new TextChunkLocationDefaultImp(baseline.GetStartPoint(), baseline.GetEndPoint(), renderInfo.GetSingleSpaceWidth());
    }
}

由于要使用ITextChunkLocationStrategy实现,并且基类没有为此提供getter,因此不能简单地使用没有参数的其他构造函数。而且您无法实例化该_ITextChunkLocationStrategy_85类,因为它是 private 。而且您不能简单地将_ITextChunkLocationStrategy_85复制到代码中,因为TextChunkLocationDefaultImpinternal

但是,您可以做的是将TextChunkLocationDefaultImp复制到您的代码中,然后将_ITextChunkLocationStrategy_85复制到您的代码中,通过使用您的代码来替换基类中的TextChunkLocationDefaultImp该类的副本,然后实例化_ITextChunkLocationStrategy_85类的副本,以最终获得一个ITextChunkLocationStrategy实现实例。

或者,您可以尝试进行反思和内省。不过,这可能会导致维护问题。

如果库提供了概括某些内容然后隐藏其默认实现的方法,这确实是一件令人讨厌的事情。


作为参考,TextChunkLocationDefaultImp当前的实现方式如下

internal class TextChunkLocationDefaultImp : ITextChunkLocation {
    private const float DIACRITICAL_MARKS_ALLOWED_VERTICAL_DEVIATION = 2;

    /// <summary>the starting location of the chunk</summary>
    private readonly Vector startLocation;

    /// <summary>the ending location of the chunk</summary>
    private readonly Vector endLocation;

    /// <summary>unit vector in the orientation of the chunk</summary>
    private readonly Vector orientationVector;

    /// <summary>the orientation as a scalar for quick sorting</summary>
    private readonly int orientationMagnitude;

    /// <summary>perpendicular distance to the orientation unit vector (i.e.</summary>
    /// <remarks>
    /// perpendicular distance to the orientation unit vector (i.e. the Y position in an unrotated coordinate system)
    /// we round to the nearest integer to handle the fuzziness of comparing floats
    /// </remarks>
    private readonly int distPerpendicular;

    /// <summary>distance of the start of the chunk parallel to the orientation unit vector (i.e.</summary>
    /// <remarks>distance of the start of the chunk parallel to the orientation unit vector (i.e. the X position in an unrotated coordinate system)
    ///     </remarks>
    private readonly float distParallelStart;

    /// <summary>distance of the end of the chunk parallel to the orientation unit vector (i.e.</summary>
    /// <remarks>distance of the end of the chunk parallel to the orientation unit vector (i.e. the X position in an unrotated coordinate system)
    ///     </remarks>
    private readonly float distParallelEnd;

    /// <summary>the width of a single space character in the font of the chunk</summary>
    private readonly float charSpaceWidth;

    public TextChunkLocationDefaultImp(Vector startLocation, Vector endLocation, float charSpaceWidth) {
        this.startLocation = startLocation;
        this.endLocation = endLocation;
        this.charSpaceWidth = charSpaceWidth;
        Vector oVector = endLocation.Subtract(startLocation);
        if (oVector.Length() == 0) {
            oVector = new Vector(1, 0, 0);
        }
        orientationVector = oVector.Normalize();
        orientationMagnitude = (int)(Math.Atan2(orientationVector.Get(Vector.I2), orientationVector.Get(Vector.I1)
            ) * 1000);
        // see http://mathworld.wolfram.com/Point-LineDistance2-Dimensional.html
        // the two vectors we are crossing are in the same plane, so the result will be purely
        // in the z-axis (out of plane) direction, so we just take the I3 component of the result
        Vector origin = new Vector(0, 0, 1);
        distPerpendicular = (int)(startLocation.Subtract(origin)).Cross(orientationVector).Get(Vector.I3);
        distParallelStart = orientationVector.Dot(startLocation);
        distParallelEnd = orientationVector.Dot(endLocation);
    }

    public virtual int OrientationMagnitude() {
        return orientationMagnitude;
    }

    public virtual int DistPerpendicular() {
        return distPerpendicular;
    }

    public virtual float DistParallelStart() {
        return distParallelStart;
    }

    public virtual float DistParallelEnd() {
        return distParallelEnd;
    }

    /// <returns>the start location of the text</returns>
    public virtual Vector GetStartLocation() {
        return startLocation;
    }

    /// <returns>the end location of the text</returns>
    public virtual Vector GetEndLocation() {
        return endLocation;
    }

    /// <returns>the width of a single space character as rendered by this chunk</returns>
    public virtual float GetCharSpaceWidth() {
        return charSpaceWidth;
    }

    /// <param name="as">the location to compare to</param>
    /// <returns>true is this location is on the the same line as the other</returns>
    public virtual bool SameLine(ITextChunkLocation @as) {
        if (OrientationMagnitude() != @as.OrientationMagnitude()) {
            return false;
        }
        float distPerpendicularDiff = DistPerpendicular() - @as.DistPerpendicular();
        if (distPerpendicularDiff == 0) {
            return true;
        }
        LineSegment mySegment = new LineSegment(startLocation, endLocation);
        LineSegment otherSegment = new LineSegment(@as.GetStartLocation(), @as.GetEndLocation());
        return Math.Abs(distPerpendicularDiff) <= DIACRITICAL_MARKS_ALLOWED_VERTICAL_DEVIATION && (mySegment.GetLength
            () == 0 || otherSegment.GetLength() == 0);
    }

    /// <summary>
    /// Computes the distance between the end of 'other' and the beginning of this chunk
    /// in the direction of this chunk's orientation vector.
    /// </summary>
    /// <remarks>
    /// Computes the distance between the end of 'other' and the beginning of this chunk
    /// in the direction of this chunk's orientation vector.  Note that it's a bad idea
    /// to call this for chunks that aren't on the same line and orientation, but we don't
    /// explicitly check for that condition for performance reasons.
    /// </remarks>
    /// <param name="other"/>
    /// <returns>the number of spaces between the end of 'other' and the beginning of this chunk</returns>
    public virtual float DistanceFromEndOf(ITextChunkLocation other) {
        return DistParallelStart() - other.DistParallelEnd();
    }

    public virtual bool IsAtWordBoundary(ITextChunkLocation previous) {
        // In case a text chunk is of zero length, this probably means this is a mark character,
        // and we do not actually want to insert a space in such case
        if (startLocation.Equals(endLocation) || previous.GetEndLocation().Equals(previous.GetStartLocation())) {
            return false;
        }
        float dist = DistanceFromEndOf(previous);
        if (dist < 0) {
            dist = previous.DistanceFromEndOf(this);
            //The situation when the chunks intersect. We don't need to add space in this case
            if (dist < 0) {
                return false;
            }
        }
        return dist > GetCharSpaceWidth() / 2.0f;
    }

    internal static bool ContainsMark(ITextChunkLocation baseLocation, ITextChunkLocation markLocation) {
        return baseLocation.GetStartLocation().Get(Vector.I1) <= markLocation.GetStartLocation().Get(Vector.I1) &&
             baseLocation.GetEndLocation().Get(Vector.I1) >= markLocation.GetEndLocation().Get(Vector.I1) && Math.
            Abs(baseLocation.DistPerpendicular() - markLocation.DistPerpendicular()) <= DIACRITICAL_MARKS_ALLOWED_VERTICAL_DEVIATION;
    }
}