我一直在尝试旋转图像,但遇到了一些麻烦。第一个代码块在工作,但是却引起了不良后果:旋转之后,图像按比例缩小,因此x
尺寸将与先前存在的y
尺寸匹配。
因此,我旋转了图像,但它只占用了画布的一部分。
为了解决这个问题,我认为我应该只创建一个更大的位图作为中间步骤,这样,当旋转它时,就不需要缩小图像来适应它。
该代码在第二个块中。不幸的是,当我运行它时,出现一个通用的GDI错误。
有人知道我做错了吗?
作品:
Imports System.Drawing
If XSize < YSize Then 'Needs to be rotated
Dim img As Image = Image.FromFile(strFilename)
Dim b = New Bitmap(img.Height, img.Width)
Dim gr As Graphics = Graphics.FromImage(b)
img.RotateFlip(RotateFlipType.Rotate90FlipNone)
gr.DrawImage(img, New Point(0, 0))
img = Nothing
b.Save(strFilename)
End If
此代码块不起作用:
'Needs to be rotated
If XSize < YSize Then
Dim img As Image = Image.FromFile(strFilename)
Dim bmpTemp As Image
If img.Height > img.Width Then
bmpTemp = New Bitmap(img.Height, img.Height)
Else
bmpTemp = New Bitmap(img.Width, img.Width)
End If
Dim gr2 As Graphics = Graphics.FromImage(bmpTemp)
gr2.DrawImage(img, New Point(0, 0))
Dim b = New Bitmap(img.Height, img.Width)
Dim gr As Graphics = Graphics.FromImage(b)
bmpTemp.RotateFlip(RotateFlipType.Rotate90FlipNone)
gr.DrawImage(bmpTemp, New Point(0, 0))
img = Nothing
b.Save(strFilename)
End If
答案 0 :(得分:1)
我不太清楚您想如何旋转图像。问题是旋转轴,旋转图像的新尺寸还是其他?
无论如何,据我所知,以下代码片段围绕画布的边缘或其中心点旋转图像。
Private Function RotateImage(ByVal src As Bitmap,
ByVal width As Integer,
ByVal height As Integer,
ByVal angle As Single,
Optional ByVal CenterRotation As Boolean = False) As Bitmap
Dim cornors As Point() = {New Point(0, 0),
New Point(width, 0),
New Point(width, height),
New Point(0, height)}
Using m As New Matrix
If Not CenterRotation Then
m.RotateAt(angle, New PointF(width / 2, height / 2))
m.TransformPoints(cornors)
End If
Dim left = Integer.MaxValue
Dim right = Integer.MinValue
Dim top = Integer.MaxValue
Dim bottom = Integer.MinValue
For i = 0 To UBound(cornors)
If cornors(i).X < left Then left = cornors(i).X
If cornors(i).X > right Then right = cornors(i).X
If cornors(i).Y < top Then top = cornors(i).Y
If cornors(i).Y > bottom Then bottom = cornors(i).Y
Next
Dim b As New Bitmap(right - left, bottom - top)
Dim x = (b.Width - width) / 2
Dim y = (b.Height - height) / 2
Using g As Graphics = Graphics.FromImage(b)
m.Reset()
m.RotateAt(angle, New PointF(b.Width / 2, b.Height / 2))
g.Transform = m
g.InterpolationMode = InterpolationMode.HighQualityBicubic
g.SmoothingMode = SmoothingMode.HighQuality
g.CompositingQuality = CompositingQuality.HighQuality
g.Clear(Color.Transparent)
g.DrawImage(src, New Rectangle(x, y, width, height))
End Using
Return b
End Using
End Function
如果还需要调整旋转图像的大小以适合画布,那么在第一个之后还需要以下代码:
Private Function CreateThumbnail(ByVal bmp As Bitmap,
ByVal canvasWidth As Integer,
ByVal canvasHeight As Integer,
Optional Stretch As Boolean = False) As Bitmap
Dim bmpOut As Bitmap = Nothing
If Stretch Then
bmpOut = bmp.GetThumbnailImage(canvasWidth, canvasHeight, Nothing, IntPtr.Zero)
Else
Dim newWidth As Integer = 0
Dim newHeight As Integer = 0
bmpOut = New Bitmap(canvasWidth, canvasHeight)
Dim ratioX As Double = CDbl(canvasWidth) / CDbl(bmp.Width)
Dim ratioY As Double = CDbl(canvasHeight) / CDbl(bmp.Height)
Dim ratio = If(ratioX < ratioY, ratioX, ratioY)
newWidth = Convert.ToInt32(bmp.Width * ratio)
newHeight = Convert.ToInt32(bmp.Height * ratio)
If newWidth > bmp.Width Then
newWidth = bmp.Width
End If
If newHeight > bmp.Height Then
newHeight = bmp.Height
End If
Dim posX = Convert.ToInt32((canvasWidth - newWidth) / 2)
Dim posY = Convert.ToInt32((canvasHeight - newHeight) / 2)
Using g As Graphics = Graphics.FromImage(bmpOut)
g.InterpolationMode = InterpolationMode.HighQualityBicubic
g.SmoothingMode = SmoothingMode.HighQuality
g.CompositingQuality = CompositingQuality.HighQuality
g.Clear(Color.Transparent)
g.DrawImage(bmp, posX, posY, newWidth, newHeight)
End Using
End If
Return bmpOut
End Function
这是一个快速演示:
祝你好运。