我正在尝试编写游戏代码,所以我想制作它,以便在您单击按钮时增加它的数量。我的游戏就像一个采矿游戏,您单击以获取矿石,在右上角是一个告诉您正在开采什么并可以看到正在开采什么的框,但当我单击“采矿”按钮时,它附带了错误其中表示ReferenceError: hello is not defined.
函数hello
是为您提供矿石的函数。
我尝试修复一些其他功能,这些功能可以为您提供帮助者以换取帮助,但它没有改变任何东西,我也检查了堆栈溢出,但是没有任何可以帮助我的东西。 (请记住我今年10岁) HTML:
<div class="mwrapper">
<button id="minebutton" onclick="hello()">Mine!</button>
</div>
JavaScript:
//defining the vars.
var stonei = 0;
var deepness = 0;
var stone = 0;
var silveri = 0;
var silver = 0;
var goldi = 0;
var gold = 0;
var platinumi = 0;
var platinum = 0;
var diamondi = 0;
var diamond = 0;
var alexandritei = 0;
var alexandrite = 0;
var amethysti = 0;
var amethyst = 0;
var unobtaniumi = 0;
var unobtanium = 0;
var emeraldi = 0;
var emerald = 0;
var tubi = 0;
var tub = 0;
var blockN;
var block = 0;
var money = 0;
var stoneSold = 0;
var silverSold = 0;
var goldSold = 0;
var clickers = 0;
var moneyEver = 0;
var BpS = 0;
//defining element to shorten code later
var blockEl = document.getElementById("block");
var btxtEL = document.getElementById("btxt");
var moneyEl = document.getElementById("money");
//changing what the 'Block you are mining' says
var findBlock = function(b) {
if (b === 0) {
blockEl.style.backgroundColor = "grey";
btxt.innerHTML = "Stone";
blockN = "stone";
}
else if (b === 1) {
blockEl.style.backgroundColor = "silver";
btxt.innerHTML = "Silver";
blockN = "silver";
}
else if (b === 2) {
blockEl.style.backgroundColor = "gold";
btxt.innerHTML = "Gold";
blockN = "gold";
}
else if (b === 3) {
blockEl.style.backgroundColor = "rgb(90, 89, 89)";
btxt.innerHTML = "Platinum"
blockN = "platinum";
}
else if (b === 4) {
blockEl.style.backgroundColor = "rgb(185, 242, 255)";
btxt.innerHTML = "Diamond"
blockN = "diamond";
}
else if (b <= 10) {
btxt.innerHTML = "Not coded yet";
}
//hehe
else {
btxt.innerHTML = "WHAAAA?????????";
}
}
//adds materials to the left sidebar
var createBlock = function(b) {
if (b === 0) {
stonei += 1;
stone += 1;
document.getElementById("stonei").innerHTML = stonei;
document.getElementById("stone").innerHTML = stone;
}
else if (b === 1) {
silveri += 1;
silver += 1;
document.getElementById("silveri").innerHTML = silveri;
document.getElementById("silver").innerHTML = silver;
}
else if (b === 2) {
goldi += 1;
gold += 1;
document.getElementById("goldi").innerHTML = goldi;
document.getElementById("gold").innerHTML = gold;
}
else if (b === 3) {
platinumi += 1;
platinum += 1;
document.getElementById("platinumi").innerHTML = platinumi;
document.getElementById("platinum").innerHTML = platinum;
}
else if (b === 4) {
diamondi += 1;
diamond += 1;
document.getElementById("diamondi").innerHTML = diamondi;
document.getElementById("diamond").innerHTML = diamond;
}
//not coded rest
}
//From https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
//for finding the block when you mine
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min; //The maximum is exclusive and the minimum is inclusive
}
//when you click the mine button it does this
var hello = function() {
if (deepness === stone + silver + gold + platinum + diamond && stone >= stonei && silver >= silveri && gold >= goldi && platinum >= platinumi && diamond >= diamondi && stoneSold == stone - stonei && moneyEver == money + clickers &&typeof hsjsahjkd === 'undefined' || hsjsahjkd === null) {
if (deepness <= 50) {
block = 0;
findBlock(block);
deepness += 1;
createBlock(block)
}
else if (deepness >= 50, deepness < 150) {
block = getRandomInt(0, 2);
findBlock(block);
deepness += 1;
createBlock(block)
}
else if (deepness >= 150, deepness < 250) {
block = getRandomInt(0, 3);
findBlock(block);
deepness += 1;
createBlock(block)
}
else if (deepness >= 250, deepness < 350) {
block = getRandomInt(0, 4);
findBlock(block);
deepness += 1;
createBlock(block)
}
else if (deepness >= 350) {
block = getRandomInt(0, 5);
findBlock(block);
deepness += 1;
createBlock(block)
}
}
else {
btxt.innerHTML = "Cheater.";
stonei = 0;
deepness = 0;
stone = 0;
silveri = 0;
silver = 0;
goldi = 0;
gold = 0;
platinumi = 0;
platinum = 0;
diamondi = 0;
diamond = 0;
alexandritei = 0;
alexandrite = 0;
amethysti = 0;
amethyst = 0;
unobtaniumi = 0;
unobtanium = 0;
emeraldi = 0;
emerald = 0;
tubi = 0;
tub = 0;
stoneSold = 0;
silverSold = 0;
goldSold = 0;
clickers = 0;
moneyEver = 0;
BpS = 0;
console.log("You cheated. The game restarted.")
if (typeof hsjsahjkd == 'undefined') {
var hsjsahjkd = 1;
}
else {
hsjsahjkd += 1;
}
document.getElementById("cheat").innerHTML = hsjsahjkd;
}
}
对不起,但是所需的功能很长。如果您想查看整个代码,请转到megagames.me/games/mining.html
我希望hello()
的产量增加一些矿石,但它给了ReferenceError: hello is not defined.
答案 0 :(得分:0)
确保您的JavaScript链接在head标签中或按钮上方。否则,您将调用一个尚不存在的函数。一种容易记住的方法是将其视为一本书,从上至下阅读,就像JavaScript从上至下执行一样。
此外,请尝试使用Let和Const代替Var,并尝试使用Switch Cases而不是其他方法。 :-)