当EditMode更改时,我想执行一个操作。
具体地说,在编辑模式下,用户可以选择一些要删除的项目。他通常随后会按下垃圾桶按钮。但是他也可以按“完成”。当他以后再次按Edit时,仍会选择以前选择的项目。我希望清除所有物品。
struct ContentView: View {
@State var isEditMode: EditMode = .inactive
@State var selection = Set<UUID>()
var items = [Item(), Item(), Item(), Item(), Item()]
var body: some View {
NavigationView {
List(selection: $selection) {
ForEach(items) { item in
Text(item.title)
}
}
.navigationBarTitle(Text("Demo"))
.navigationBarItems(
leading: EditButton(),
trailing: addDelButton
)
.environment(\.editMode, self.$isEditMode)
}
}
private var addDelButton: some View {
if isEditMode == .inactive {
return Button(action: reset) {
Image(systemName: "plus")
}
} else {
return Button(action: reset) {
Image(systemName: "trash")
}
}
}
private func reset() {
selection = Set<UUID>()
}
}
项目定义:
struct Item: Identifiable {
let id = UUID()
let title: String
static var i = 0
init() {
self.title = "\(Item.i)"
Item.i += 1
}
}
答案 0 :(得分:2)
@Casper为我指明了正确的方向。这是我想出的。该解决方案用一块石头抓到两只鸟:
希望这对其他人有帮助。
struct ContentView: View {
@State var editMode: EditMode = .inactive
@State var selection = Set<UUID>()
@State var items = [Item(), Item(), Item()]
var body: some View {
NavigationView {
List(selection: $selection) {
ForEach(items) { item in
Text(item.title)
}
}
.navigationBarTitle(Text("Demo"))
.navigationBarItems(
leading: editButton,
trailing: addDelButton
)
.environment(\.editMode, self.$editMode)
}
}
private var editButton: some View {
Button(action: {
self.editMode.toggle()
self.selection = Set<UUID>()
}) {
Text(self.editMode.title)
}
}
private var addDelButton: some View {
if editMode == .inactive {
return Button(action: addItem) {
Image(systemName: "plus")
}
} else {
return Button(action: deleteItems) {
Image(systemName: "trash")
}
}
}
private func addItem() {
items.append(Item())
}
private func deleteItems() {
for id in selection {
if let index = items.lastIndex(where: { $0.id == id }) {
items.remove(at: index)
}
}
selection = Set<UUID>()
}
}
extension EditMode {
var title: String {
self == .active ? "Done" : "Edit"
}
mutating func toggle() {
self = self == .active ? .inactive : .active
}
}