我有一个带有多个模块的Android Studio(3.4.1)cocos2d-x项目。我的settings.gradle文件定义了3个模块:
include ':libcocos2dx'
project(':libcocos2dx').projectDir = new File(settingsDir, '../cocos2d/cocos/platform/android/libcocos2dx')
include ':ToaTetrisApp'
project(':ToaTetrisApp').projectDir = new File(settingsDir, 'app')
include ':gameCircleSDK'
注意:gameCircleSDK不需要设置projectDir,因为该目录与proj.android中的模块名称匹配
我遇到的问题是,当我构建应用程序的发行版时,或者尝试构建->生成签名包/ APK时,出现以下错误:
>Task :ToaTetrisApp:transformClassesAndResourcesWithR8ForRelease FAILED
AGPBI: {"kind":"error","text":"Program type already present: com.amazon.ags.BuildConfig","sources":[{}],"tool":"D8"}
注意:com.amazon.ags.BuildConfig是gameCircleSDK模块的自动生成的类。用于gameCircleSDK的AndroidManifest.xml定义了package =“ com.amazon.ags”,这是定义包的唯一位置。
我还搜索了生成的文件,并在发行文件夹中仅找到了预期的BuildConfig.java文件:com.toa.tetris(ToaTetrisApp),com.amazon.ags(gameCircleSDK),org.cocos2dx.lib(cocos2d-x )
我有以下build.gradle文件:
proj.android:build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.4.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
buildDir = "C:/tmp/${rootProject.name}/${project.name}"
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
proj.android:app:build.gradle [ToaTetrisApp]
import org.gradle.internal.os.OperatingSystem
apply plugin: 'com.android.application'
android {
compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
defaultConfig {
applicationId "com.toa.tetris"
minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
versionCode 21
versionName "4.5.1"
multiDexEnabled true
externalNativeBuild {
if (PROP_BUILD_TYPE == 'ndk-build') {
ndkBuild {
targets 'MyGame'
arguments 'NDK_TOOLCHAIN_VERSION=clang'
//arguments 'V=1'
arguments '-j' + Runtime.runtime.availableProcessors()
def module_paths = [project.file("../../cocos2d").absolutePath,
project.file("../../cocos2d/cocos").absolutePath,
project.file("../../cocos2d/external").absolutePath]
if (OperatingSystem.current().isWindows()) {
module_paths = module_paths.collect {it.replaceAll('\\\\', '/')}
arguments 'NDK_MODULE_PATH=' + module_paths.join(";")
}
else {
arguments 'NDK_MODULE_PATH=' + module_paths.join(':')
}
}
}
else if (PROP_BUILD_TYPE == 'cmake') {
cmake {
targets 'MyGame'
arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE"
cppFlags "-frtti -fexceptions -fsigned-char"
}
}
}
ndk {
abiFilters = []
abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
}
}
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
manifest.srcFile "AndroidManifest.xml"
assets.srcDir "../../Resources"
}
externalNativeBuild {
if (PROP_BUILD_TYPE == 'ndk-build') {
ndkBuild {
path "jni/Android.mk"
}
}
else if (PROP_BUILD_TYPE == 'cmake') {
cmake {
path "../../CMakeLists.txt"
}
}
}
signingConfigs {
release {
<CONTENT REMOVED>
}
debug {
<CONTENT REMOVED>
}
}
buildTypes {
release {
debuggable false
jniDebuggable false
renderscriptDebuggable false
minifyEnabled true
shrinkResources true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=0'
}
}
}
debug {
debuggable true
jniDebuggable true
renderscriptDebuggable true
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=1'
}
}
}
}
}
android.applicationVariants.all { variant ->
// delete previous files first
delete "${buildDir}/intermediates/assets/${variant.dirName}"
variant.mergeAssetsProvider.get().doLast {
copy {
from "${buildDir}/../../../Resources"
into "${buildDir}/intermediates/assets/${variant.dirName}"
exclude "**/*.gz"
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation fileTree(dir: '../gameCircleSDK/libs', include:['*.jar'])
implementation project(':libcocos2dx')
implementation project(':gameCircleSDK')
}
proj.android:gameCircleSDK:build.gradle
apply plugin: 'com.android.library'
android {
signingConfigs {
debug {
<CONTENT REMOVED>
}
}
compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
//buildToolsVersion "28.0.3"
defaultConfig {
minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
}
sourceSets.main {
manifest.srcFile "src/main/AndroidManifest.xml"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
}
}
}
dependencies {
//implementation fileTree(dir: 'libs', include: ['*.aar', '*.jar'], exclude: [])
}
proj.android:..:cocos2d:cocos:platform:android:libcocos2dx:build.gradle
apply plugin: 'com.android.library'
android {
signingConfigs {
debug {
<CONTENT REMOVED>
}
}
compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
defaultConfig {
minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
versionCode 1
versionName "1.0"
}
sourceSets.main {
aidl.srcDir "../java/src"
java.srcDir "../java/src"
manifest.srcFile "AndroidManifest.xml"
}
buildTypes {
release {
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation fileTree(dir: '../java/libs', include: ['*.jar'])
}
我一直在搜索,发现了许多建议,并尝试了许多,但无济于事。这是我尝试过的一些事情:
我希望有人能够提供一些解释,以解释此错误的确切含义以及我自己如何找到并解决此问题。该项目不使用很多外部依赖项,因此我希望可以很容易地准确地跟踪正在发生的事情以及出现此错误的原因。如果您想提供一些建议,请让我知道要将代码添加到哪个gradle文件,因为通常没有提到。