我有一种方法,
const handleUpvote = (post, index) => {
let newPosts = JSON.parse(JSON.stringify(mappedPosts));
console.log('mappedPosts', mappedPosts); // null
console.log('newPosts', newPosts); // null
if (post.userAction === "like") {
newPosts.userAction = null;
} else {
newPosts.userAction = "like";
}
setMappedPosts(newPosts);
upvote(user.id, post._id);
};
该元素附加到映射的元素上,
const mapped = userPosts.map((post, index) => (
<ListItem
rightIcon = {
onPress = {
() => handleUpvote(post, index)
}
......
我有
const [mappedPosts, setMappedPosts] = useState(null);
安装组件时,它将userPosts
从redux状态中取出,将它们映射到ListItem
并适当地显示它。问题在于,每当输入handleUpvote()
时,它将mappedPosts
视为空,因此在setMappedPosts(newPosts);
我在这里做错了什么? mappedPosts
在单击handleUpvote()
时确实不为null,因为如果第一个调用mappedPosts
方法的元素是handleUpvote()
,那怎么可能呢?地方?
我尝试过类似的
setMappedPosts({
...mappedPosts,
mappedPosts[index]: post
});
但是那甚至不能编译。不确定从这里去哪里
整个组件:
const Profile = ({
navigation,
posts: { userPosts, loading },
auth: { user, isAuthenticated },
fetchMedia,
checkAuth,
upvote,
downvote
}) => {
const { navigate, replace, popToTop } = navigation;
const [mappedPosts, setMappedPosts] = useState(null);
useEffect(() => {
if (userPosts) {
userPosts.forEach((post, index) => {
post.userAction = null;
post.likes.forEach(like => {
if (like._id.toString() === user.id) {
post.userAction = "liked";
}
});
post.dislikes.forEach(dislike => {
if (dislike._id.toString() === user.id) {
post.userAction = "disliked";
}
});
});
const mapped = userPosts.map((post, index) => (
<ListItem
Component={TouchableScale}
friction={100}
tension={100}
activeScale={0.95}
key={index}
title={post.title}
bottomDivider={true}
rightIcon={
<View>
<View style={{ flexDirection: "row", justifyContent: "center" }}>
<Icon
name="md-arrow-up"
type="ionicon"
color={post.userAction === "liked" ? "#a45151" : "#517fa4"}
onPress={() => handleUpvote(post, index)}
/>
<View style={{ marginLeft: 10, marginRight: 10 }}>
<Text>{post.likes.length - post.dislikes.length}</Text>
</View>
<Icon
name="md-arrow-down"
type="ionicon"
color={post.userAction === "disliked" ? "#8751a4" : "#517fa4"}
onPress={() => handleDownvote(post, index)}
/>
</View>
<View style={{ flexDirection: "row" }}>
<Text>{post.comments.length} comments</Text>
</View>
</View>
}
leftIcon={
<View style={{ height: 50, width: 50 }}>
<ImagePlaceholder
src={post.image.location}
placeholder={post.image.location}
duration={1000}
showActivityIndicator={true}
activityIndicatorProps={{
size: "large",
color: index % 2 === 0 ? "blue" : "red"
}}
/>
</View>
}
></ListItem>
));
setMappedPosts(mapped);
} else {
checkAuth();
fetchMedia();
}
}, [userPosts, mappedPosts]);
const handleDownvote = (post, index) => {
let newPosts = JSON.parse(JSON.stringify(mappedPosts));
if (post.userAction === "dislike") {
newPosts.userAction = null;
} else {
newPosts.userAction = "dislike";
}
setMappedPosts(newPosts);
downvote(user.id, post._id);
};
const handleUpvote = post => {
let newPosts = JSON.parse(JSON.stringify(mappedPosts));
console.log("mappedPosts", mappedPosts); // null
console.log("newPosts", newPosts); // null
if (post.userAction === "like") {
newPosts.userAction = null;
} else {
newPosts.userAction = "like";
}
setMappedPosts(newPosts);
upvote(user.id, post._id);
};
return mappedPosts === null ? (
<Spinner />
) : (
<ScrollView
refreshControl={
<RefreshControl
refreshing={false}
onRefresh={() => {
this.refreshing = true;
fetchMedia();
this.refreshing = false;
}}
/>
}
>
{mappedPosts}
</ScrollView>
);
};
const styles = StyleSheet.create({
container: {
flex: 1,
backgroundColor: "#fff",
alignItems: "center",
justifyContent: "center"
}
});
Profile.propTypes = {
auth: PropTypes.object.isRequired,
posts: PropTypes.object.isRequired,
fetchMedia: PropTypes.func.isRequired,
checkAuth: PropTypes.func.isRequired,
upvote: PropTypes.func.isRequired,
downvote: PropTypes.func.isRequired
};
const mapStateToProps = state => ({
auth: state.auth,
posts: state.posts
});
export default connect(
mapStateToProps,
{ fetchMedia, checkAuth, upvote, downvote }
)(Profile);
答案 0 :(得分:1)
当前解决方案不起作用的原因是,您正在userPosts
钩子内部渲染useEffect
,看起来像它只运行一次,最终“缓存”了初始状态,这就是您最终在处理程序中看到的内容。
您将需要使用多个钩子才能使其正常工作:
const Profile = (props) => {
// ...
const [mappedPosts, setMappedPosts] = useState(null)
const [renderedPosts, setRenderedPosts] = useState(null)
useEffect(() => {
if (props.userPosts) {
const userPosts = props.userPosts.map(post => {
post.userAction = null;
// ...
})
setMappedPosts(userPosts)
} else {
checkAuth()
fetchMedia()
}
}, [props.userPosts])
const handleDownvote = (post, index) => {
// ...
setMappedPosts(newPosts)
}
const handleUpvote = (post) => {
// ...
setMappedPosts(newPosts)
}
useEffect(() => {
if (!mappedPosts) {
return
}
const renderedPosts = mappedPosts.map((post, index) => {
return (...)
})
setRenderedPosts(renderedPosts)
}, [mappedPosts])
return !renderedPosts ? null : (...)
}
这是一个简化的示例,可以完成您要执行的操作:
另外,请注意,请勿这样做:
const Profile = (props) => {
const [mappedPosts, setMappedPosts] = useState(null)
useEffect(() => {
if (userPosts) {
setMappedPosts() // !!!!
} else {
// ...
}
}, [userPosts, mappedPosts])
}
不要在依赖项数组中更新具有它的钩子内部的状态。您将陷入无限循环,这将导致您的组件继续重新渲染,直到崩溃。
答案 1 :(得分:0)
让我用一个简化的例子来说明问题:
const Example = props => {
const { components_raw } = props;
const [components, setComponents] = useState([]);
const logComponents = () => console.log(components);
useEffect(() => {
// At this point logComponents is equivalent to
// logComponents = () => console.log([])
const components_new = components_raw.map(_ => (
<div onClick={logComponents} />
));
setComponents(components_new);
}, [components_raw]);
return components;
};
您可以看到调用setComponents
的周期,组件为空[]
。分配状态后,状态将保持为logComponents
的值,在以后的周期中是否更改都无关紧要。
要解决此问题,您可以从接收到的数据中修改必要的元素,无需任何组件。然后在渲染的返回值上添加onClick。
const Example = props => {
const { data_raw } = props;
const [data, setData] = useState([]);
const logData = () => console.log(data);
useEffect(() => {
const data_new = data_raw.map(data_el => ({
...data_el // Any transformation you need to do to the raw data.
}));
setData(data_new);
}, [data_raw]);
return data.map(data_el => <div {...data_el} onClick={logData} />);
};