我试图创建一个小部件来为线设置动画,当窗口大小改变时,动画总是播放该大小。
我知道PainterPath始终相同,但是我没有任何简单的想法可做吗?
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
class PathAnimation(QPropertyAnimation):
def __init__(self, path=QPainterPath(), object=None, property=None):
super().__init__(object, property)
self.path = path
def updateCurrentTime(self, currentTime):
easedProgress = self.easingCurve().valueForProgress(currentTime/self.duration())
pt = self.path.pointAtPercent(easedProgress)
self.updateCurrentValue(pt)
self.valueChanged.emit(pt)
class DemoB(QWidget):
def __init__(self):
super().__init__()
self.resize(400, 400)
self.button = QPushButton('test', self)
def mouseDoubleClickEvent(self, e):
self.ani = PathAnimation(self.path, self.button, b'pos')
self.ani.setDuration(2000)
self.ani.start()
def paintEvent(self, e):
painter = QPainter(self)
painter.begin(self)
painter.setWindow(0, 0, 400, 400)
self.path = QPainterPath()
self.path.cubicTo(QPointF(0, 400), QPointF(200, 0), QPointF(400, 400))
painter.drawPath( self.path )
painter.end()
app = QApplication([])
demo = DemoB()
demo.show()
app.exec()
答案 0 :(得分:2)
对不起,您的问题有点困惑。如果我理解正确,则每次更改窗口大小时都想更新路径。
问题在于,每当绘制窗口时,您都会创建一个 new self.path
对象,该对象也将在第一次绘制窗口时立即发生,因此为该窗口创建的QPainterPath对象属性实际上并未更新。
仅在调整窗口大小时才应更新路径,该路径应位于resizeEvent()
之内。
然后请记住,您只能从Qt 5.13(去年6月发布)中更新现有路径,否则必须创建一个新路径并确保更新动画的path
属性
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
# find if Qt version is >= 5.13
QtVersion = [int(v) for v in QT_VERSION_STR.split('.')]
CanClearPath = QtVersion[0] == 5 and QtVersion[1] >= 13
class PathAnimation(QPropertyAnimation):
def __init__(self, path=QPainterPath(), object=None, property=None):
super().__init__(object, property)
self.path = path
def updateCurrentTime(self, currentTime):
easedProgress = self.easingCurve().valueForProgress(currentTime/self.duration())
pt = self.path.pointAtPercent(easedProgress)
self.updateCurrentValue(pt)
self.valueChanged.emit(pt)
class DemoB(QWidget):
def __init__(self):
super().__init__()
self.resize(400, 400)
self.button = QPushButton('test', self)
self.path = QPainterPath()
self.ani = PathAnimation(self.path, self.button, b'pos')
self.ani.setDuration(2000)
def mouseDoubleClickEvent(self, e):
if self.ani.state():
return
self.ani.setStartValue(QPointF(0, 0))
self.ani.start()
def resizeEvent(self, event):
if CanClearPath:
self.path.clear()
else:
self.path = QPainterPath()
rect = self.rect()
# use the current size to update the path positions
self.path.cubicTo(rect.bottomLeft(),
QPointF(rect.center().x(), 0), rect.bottomRight())
# update the final value!
self.ani.setEndValue(rect.bottomRight())
if not CanClearPath:
self.ani.path = self.path
def paintEvent(self, e):
painter = QPainter(self)
# no need to begin() a painter if you already gave it its argument
painter.drawPath(self.path)
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
demo = DemoB()
demo.show()
sys.exit(app.exec())
另一种可能性是完全避免使用QPropertyAnimation子类,使用将从0.0
到1.0
的私有属性,为此创建一个QPropertyAnimation,然后将其valueChanged
信号连接到一个使用pointAtPercent计算位置然后移动按钮的函数。
class DemoB(QWidget):
def __init__(self):
super().__init__()
self.resize(400, 400)
self.button = QPushButton('test', self)
self.path = QPainterPath()
# create an internal property
self.setProperty('pathPercent', 0.0)
self.ani = QPropertyAnimation(self, b'pathPercent')
self.ani.setEndValue(1.0)
self.ani.setDuration(2000)
self.ani.valueChanged.connect(self.updatePosition)
def mouseDoubleClickEvent(self, e):
if self.ani.state():
return
# reset the property to 0 so that it is restarted from the beginning
self.setProperty('pathPercent', 0.0)
self.ani.start()
def updatePosition(self, pos):
self.button.move(self.path.pointAtPercent(pos).toPoint())
def resizeEvent(self, event):
# recreate/update the current path, based on the new window size.
if CanClearPath:
self.path.clear()
else:
self.path = QPainterPath()
rect = self.rect()
self.path.cubicTo(rect.bottomLeft(),
QPointF(rect.center().x(), 0), rect.bottomRight())
def paintEvent(self, e):
painter = QPainter(self)
painter.drawPath(self.path)