我正在使Pong变得更好用JavaScript,但是按下左键时播放器拨片不会移动,而且如果我按下右键也不会停止向右移动。
我已经检查了大小写,分号,并重新排列了代码,但没有任何改变。
var rightPressed = false;
var leftPressed = false;
var paused = false;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keycode == 37) {
leftPressed = true;
}
else if(e.keycode == 32) {
paused = !paused;
}//pauses or unpause game
}
//handles when a key isn't being pushed
function keyUpHandler(e) {
if(e.keycode == 39) {
rightPressed = false;
}//tells our code that right isnt being pressed
else if(e.keyCode == 37) {
leftPressed = false;
}//tells code left isnt being pressed
}
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;
var paddleY = canvas.height-paddleHeight-10;
function drawPaddle() {
ctx.fillRect(paddleX,paddleY,paddleWidth,paddleHeight);
ctx.fillStyle = "white";
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
if (!paused){//what to do when paused
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if (y + dy < ballRadius) {
dy = -dy;
}
if (rightPressed && paddleX < canvas.width-paddleWidth) {
paddleX += 7;
}
else if(leftPressed && paddleX > 0) {
paddleX -= 7;}
x += dx;
y += dy;
//velocity
}
}
当我按向右箭头键时,拨片应向右移动;当按向左箭头键时,拨片应向左移动;当按空格键时,桨板应暂停。相反,它不会向左走或暂停,也不会停止向右走。