我正在使用Windows Phone应用,遇到以下问题。我有一个用于背景音乐的循环.Wav文件,可以打开或关闭。按下按钮可以播放其他声音效果(例如Sound1)。当背景音乐关闭时,声音效果很好。但是,当背景音乐打开时,按钮按下和声音效果之间会有轻微(但非常明显)的延迟。有什么我可以以编程方式做以避免这种情况吗?根据MSDN网站http://msdn.microsoft.com/en-us/library/ff431744%28v=vs.92%29.aspx上的建议,我设置了一个dispatcherTimer,每50毫秒调用一次FrameworkDispatcher.Update。但是,这似乎没有太多帮助...我已经粘贴了下面的一些代码。我还能做些什么来摆脱这种滞后吗?
public partial class Modules : PhoneApplicationPage
{
static SoundEffectInstance loopedSound = null;
static SoundEffectInstance sound1=null;
double pitchValue = 4.0;
static double pitchAdjust = 0.0;
public Modules()
{
InitializeComponent();
// Timer to simulate the XNA game loop (SoundEffect classes are from the XNA Framework)
DispatcherTimer XnaDispatchTimer = new DispatcherTimer();
XnaDispatchTimer.Interval = TimeSpan.FromMilliseconds(50);
XnaDispatchTimer.Tick += delegate { try { FrameworkDispatcher.Update(); } catch { } };
XnaDispatchTimer.Start();
}
private void playButton_Click(object sender, RoutedEventArgs e)
{
if (loopedSound!=null)
loopedSound.Dispose();
SoundEffect sound = SoundEffect.FromStream(Application.GetResourceStream(new Uri(@"BackgroundSound.wav", UriKind.Relative)).Stream);
LoopClip(sound);
}
private void stopButton_Click(object sender, RoutedEventArgs e)
{
loopedSound.Stop();
}
static protected void LoopClip(SoundEffect soundEffect)
{
loopedSound = soundEffect.CreateInstance();
loopedSound.IsLooped = true;
loopedSound.Pitch = (float) pitchAdjust;
loopedSound.Play();
}
static protected void sound1Clip(SoundEffect soundEffect)
{
sound1 = soundEffect.CreateInstance();
sound1.IsLooped = false;
sound1.Play();
}
private void Sound1Button_Click(object sender, RoutedEventArgs e)
{
if (sound1 == null)
{
SoundEffect sound = SoundEffect.FromStream(Application.GetResourceStream(new Uri(@"sound1.wav", UriKind.Relative)).Stream);
sound1Clip(sound);
}
if (sound1 != null)
{
sound1.Play();
}
}
}
}
答案 0 :(得分:2)
预加载SoundEffect,这样就不会从FromStream()中获得延迟。然而,这不是电话友好。