我有一个这样的递归SplayTreeMap(自动生成)(伪代码):
SplayTreeMap map = <SplayTreeMap>{
Entry('path', 'cooltype'): <SplayTreeMap>{
Entry('subpath', 'othercooltype'): <SplayTreeMap>{
Entry('subsubpath', 'coolcooltype'): <SplayTreeMap>{},
},
Entry('othersubpath', 'othercooltype'): <SplayTreeMap>{},
},
}
Class Entry看起来像这样:
class Entry implements Comparable<Entry> {
String path;
String type = 'defaulttype';
int songs = 0;
Entry(this.path, this.type);
@override
int compareTo(Entry other) =>
this.path.toLowerCase().compareTo(other.path.toLowerCase());
@override
String toString() => 'Entry( ${this.path} )';
String get name => path.split('/').lastWhere((e) => e != '');
}
我想要做的是将1加到Entry('subpath', 'othercooltype').songs
。我尝试了map.update
,但没有成功([ERROR:flutter/lib/ui/ui_dart_state.cc(148)] Unhandled Exception: type '(dynamic) => dynamic' is not a subtype of type '(SplayTreeMap<dynamic, dynamic>) => SplayTreeMap<dynamic, dynamic>' of 'update'
)。我还尝试保存其值,删除密钥并添加更新的密钥,但这是有问题的(有时可行,有时无效)。
我当前的代码:
Entry entry = Entry(relativeString, type);
if (type == 'othercooltype') entry.songs++;
if (!submap.containsKey(entry)) {
submap[entry] = SplayTreeMap();
setState(() => valueChanged(value++));
} else {
// update key with songs++
}
答案 0 :(得分:1)
您可以访问该键,而无需更改地图即可更改它的歌曲属性。像这样:
Entry keyEntry = submap.keys.firstWhere((key) => key == entry);
keyEntry.songs = 1;
您将需要覆盖Entry equal操作符
@override
bool operator ==(other) {
return this.path == other.path;
}
@override
int get hashCode => super.hashCode;