我正在研究“ Program Arcade Games”一书 使用Python和Pygame”,并在第12章:类简介的末尾完成“实验”。
我为此编写的代码通过调用其构造函数而不是颜色来随机化在“ my_list”中创建的每个形状的坐标大小和移动方向,创建的所有形状都具有相同的颜色,这是为什么?>
import pygame
import random
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
class Rectangle():
x = 0
y = 0
width = 10
height = 10
change_x = 2
change_y = 2
color = [0, 0, 0]
def __init__(self):
self.x = random.randrange(0, 700)
self.y = random.randrange(0, 500)
self.change_x = random.randrange(-3., 3)
self.change_y = random.randrange(-3., 3)
self.width = random.randrange(20, 70)
self.height = random.randrange(20, 70)
for i in range(3):
self.color[i] = random.randrange(0, 256)
def draw(self, screen):
pygame.draw.rect(screen, self.color, [self.x, self.y, self.width, self.height], 0)
def move(self):
if self.x < 0:
self.change_x *= -1
if self.x > 700-self.width:
self.change_x *= -1
if self.y < 0:
self.change_y *= -1
if self.y > 500-self.height:
self.change_y *= -1
self.x += self.change_x
self.y += self.change_y
class Ellipse(Rectangle):
def draw(self, screen):
pygame.draw.ellipse(screen, self.color, [self.x, self.y, self.width, self.height], 0)
pygame.init()
# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
my_list = []
for i in range(10):
my_list.append(Rectangle())
for i in range(10):
my_list.append(Ellipse())
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(WHITE)
# --- Drawing code should go here
for shape in my_list:
shape.draw(screen)
shape.move()
# --- Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
# Close the window and quit.
pygame.quit()```
答案 0 :(得分:5)
从未创建实例属性self.color
。现有变量color
是类属性。了解Class and Instance Variables的区别。类属性仅存在一次,并且在每个实例中(当然)在读取时具有相同的值。该类的每个实例都存在一个实例变量,并且在每个实例中可以具有不同的值。
通过以下方式创建颜色通道列表:
class Rectangle():
def __init__(self):
# [...]
self.color = [0, 0, 0]
for i in range(3):
self.color[i] = random.randrange(0, 256)
分别
class Rectangle():
def __init__(self):
# [...]
self.color = [random.randrange(0, 256) for _ in range(3)]