我正在尝试转换一个小型的win32桌面应用程序,以使用c ++ / winrt组件和XAML孤岛。我关注了有关该主题的大量文章,并且确实能够使用一些基本的XAML控件来编译和运行该应用程序。使用FileOpenPicker时出现我的问题,并且随后出现错误消息,指示“在定义前不能使用返回'auto'的函数”。我已经看到其他人通过包含相关的头文件来解决此问题,但是我已经做到了,但仍然遇到错误。
我已经包含了头文件; -我尝试将其包含在pch文件和源文件中。
#include "pch.h"
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.Storage.Pickers.h>
#include "360MediaPlayer.h"
using namespace winrt;
using namespace Windows::UI;
using namespace Windows::UI::Composition;
using namespace Windows::UI::Xaml::Hosting;
using namespace Windows::Foundation::Numerics;
using namespace Windows::Storage;
using namespace Windows::Storage::Pickers;
using namespace Windows::Media::Playback;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
#define MAX_LOADSTRING 100
// Global Variables:
HWND _hWnd;
HWND _childhWnd;
HINSTANCE _hInstance;
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
_hInstance = hInstance;
// The main window class name.
const wchar_t szWindowClass[] = L"Win32DesktopApp";
WNDCLASSEX windowClass = { };
windowClass.cbSize = sizeof(WNDCLASSEX);
windowClass.lpfnWndProc = WndProc;
windowClass.hInstance = hInstance;
windowClass.lpszClassName = szWindowClass;
windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
//windowClass.hIconSm = LoadIcon(windowClass.hInstance, IDI_APPLICATION);
if (RegisterClassEx(&windowClass) == NULL)
{
MessageBox(NULL, L"Windows registration failed!", L"Error", NULL);
return 0;
}
_hWnd = CreateWindow(
szWindowClass,
L"Windows c++ Win32 Desktop App",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL
);
if (_hWnd == NULL)
{
MessageBox(NULL, L"Call to CreateWindow failed!", L"Error", NULL);
return 0;
}
/* // Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_MY360MEDIAPLAYER, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
*/
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MY360MEDIAPLAYER));
// The call to winrt::init_apartment initializes COM; by default, in a multithreaded apartment.
winrt::init_apartment(apartment_type::single_threaded);
// Initialize the Xaml Framework's corewindow for current thread
WindowsXamlManager winxamlmanager = WindowsXamlManager::InitializeForCurrentThread();
// This DesktopWindowXamlSource is the object that enables a non-UWP desktop application
// to host UWP controls in any UI element that is associated with a window handle (HWND).
DesktopWindowXamlSource desktopSource;
// Get handle to corewindow
auto interop = desktopSource.as<IDesktopWindowXamlSourceNative>();
// Parent the DesktopWindowXamlSource object to current window
check_hresult(interop->AttachToWindow(_hWnd));
// This Hwnd will be the window handler for the Xaml Island: A child window that contains Xaml.
HWND hWndXamlIsland = nullptr;
// Get the new child window's hwnd
interop->get_WindowHandle(&hWndXamlIsland);
// Update the xaml island window size becuase initially is 0,0
SetWindowPos(hWndXamlIsland, 0, 200, 100, 800, 200, SWP_SHOWWINDOW);
//Creating the Xaml content
Windows::UI::Xaml::Controls::StackPanel xamlContainer;
xamlContainer.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
Windows::UI::Xaml::Controls::TextBlock tb;
tb.Text(L"Hello World from Xaml Islands!");
tb.VerticalAlignment(Windows::UI::Xaml::VerticalAlignment::Center);
tb.HorizontalAlignment(Windows::UI::Xaml::HorizontalAlignment::Center);
tb.FontSize(48);
MediaPlayer mpSphere = MediaPlayer();
FileOpenPicker foPicker = FileOpenPicker();
StorageFile file(foPicker.PickSingleFileAsync().get());
mpSphere.SetFileSource(file);
mpSphere.Play();
// xamlContainer.Children().Append(tb);
xamlContainer.UpdateLayout();
desktopSource.Content(xamlContainer);
//End XAML Island section
ShowWindow(_hWnd, nCmdShow);
UpdateWindow(_hWnd);
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
因此,我得到的完整错误消息如下:
错误C3779'winrt :: impl :: consume_Windows_Foundation_IAsyncOperation
,TResult> :: get':返回'auto'的函数'不能在定义前使用'
尽管存在头文件,如上所示。如果删除与媒体文件有关的代码,仅保留XAML内容,则它将运行。有人知道我想念什么吗?如果需要,我可以提供完整的项目。
答案 0 :(得分:1)
auto
这个关键字很简单,要求编译器在编译时使用您要使用的类型来推断类型,例如从函数返回的值或像int这样的硬编码POD类型。
您的代码存在问题,因为您缺少Winrt Foundation的包含,这是您的代码所必需的,因为它访问Async函数,老实说,大多数WinRT代码都需要包含Foundation的
#include <winrt/Windows.Foundation.h>
using namespace winrt;
using namespace Windows::Foundation;
由于您忘记了包括基础include,因此编译器无法推断出引发错误的类型.....
请注意,auto关键字非常适合以尾随返回类型形式使用的函数,但是我强烈建议您不要出于多种原因而将它们用于变量,一些值得注意的原因是带有矢量迭代器的奇怪错误,其中即使正确包含在模板函数中,auto关键字也无法推断类型并会导致错误,
template <typename T>
auto findSomething(:std::string name)
-> T*
{
// the code here causes an error since we are trying to deduce the var inside a
// template function using auto
auto _Found = ::std::find_if(somevector.begin(), somevector.end(), [&](::std::pair<::std::string, ::std::unique_ptr<class Someclass>>& pair){ return (pair.first = name) ? true : false; });
if(_Found != somevector.end())
{
return static_cast<T*>(_Found->second.get());
}
return nullptr;
}
更正
template <typename T>
auto findSomething(:std::string name)
-> T*
{
::std::vector<::std::pair<::std::string, ::std::unique_ptr<class Someclass>>>::iterator _Found = ::std::find_if(somevector.begin(), somevector.end(), [&](::std::pair<::std::string, ::std::unique_ptr<class Someclass>>& pair){ return (pair.first = name) ? true : false; });
if(_Found != somevector.end())
{
return static_cast<T*>(_Found->second.get());
}
return nullptr;
}
如果您不想每次都输入::std::vector<::std::pair<::std::string, ::std::unique_ptr<class someclass>>>::iterator
,只需用using
关键字using myvectortype = ::std::vector<::std::pair<::std::string, ::std::unique_ptr<class someclass>>>
键入别名即可,您只需要输入myvectortype::iterator
。...
希望这可以帮助您修复代码。