SetNeedsDisplay无效

时间:2019-08-16 01:14:49

标签: swift uiview uicontainerview setneedsdisplay

我正在UIContainerView中创建一个下面描述的类的子视图。这些值已正确打印到终端窗口,但在我定义的子视图中并未实际显示。我认为setNeedsDisplay()应该解决这个问题,但是什么也没有出现。

我正在将该子视图创建为let canvas = Canvas(),并且也尝试过

canvas.setNeedsDisplay()无效。

class Canvas: UIView {

  override func draw(_ rect: CGRect) {

      super.draw(rect)
      guard let context = UIGraphicsGetCurrentContext() else { return }

      context.setStrokeColor(login_theme_color.cgColor)
      context.setLineWidth(10.0)
      context.setLineCap(.butt)

      lines.forEach { (line) in
      for(i, p) in line.enumerated(){
          //context.move(to: p)
          //context.addLine(to: p)
          if i == 0 {
              context.move(to: p)
              print("First point of new line is \(p)")
          }else{
              context.addLine(to: p)
              print("point is \(p)")
          }
      }
  }
       context.strokePath()
}

  var lines = [[CGPoint]]()

  override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
      lines.append([CGPoint]())
      //setNeedsDisplay()
  }
  override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
      guard let point = touches.first?.location(in: nil) else { return }
      guard var lastLine = lines.popLast() else { return }
      lastLine.append(point)
      lines.append(lastLine)
      setNeedsDisplay()
  }

}

为什么这些值会正确打印到终端,但是lines数组实际上不在视图中显示这些值?非常感谢您的帮助。

我使用以下约束定义画布:

    let canvas = Canvas()

    @objc fileprivate func setupCanvas(){
        //canvas.setNeedsDisplay()
        containerView.addSubview(canvas)
        canvas.translatesAutoresizingMaskIntoConstraints = false
        canvas.topAnchor.constraint(equalTo: rectangle2.topAnchor, constant: 74).isActive = true
        canvas.leftAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leftAnchor, constant: (view.frame.width/2) + 8).isActive = true
        canvas.rightAnchor.constraint(equalTo: rectangle2.rightAnchor, constant: -4).isActive = true
        canvas.bottomAnchor.constraint(equalTo: howitWorksText.bottomAnchor, constant: 0).isActive = true
        canvas.layer.cornerRadius = 30
        canvas.layer.shadowRadius = 0.5
        canvas.layer.shadowColor = UIColor.white.cgColor
        //canvas.backgroundColor = UIColor.clear
        //canvas.layer.borderWidth = 2.0
        //canvas.layer.borderColor = UIColor.black.cgColor
        canvas.layer.masksToBounds = true
        canvas.backgroundColor = .white
        //canvas.setNeedsDisplay()
    }

并在我的setupCanvas()中致电ViewDidLoad()

1 个答案:

答案 0 :(得分:1)

您的坐标不正确,因为您使用的参考系错误。在location(in view:)中为视图指定nil会选择窗口的坐标空间。因此,即使您的触摸是在画布内部,您的图形也不是。您想通过将Canvas而不是self传递到nil来获得location(in:)视图内的触摸坐标。

touchesMoved()中进行更改:

guard let point = touches.first?.location(in: nil) else { return }

收件人:

guard let point = touches.first?.location(in: self) else { return }

有关更多信息,请查看location(in:)的文档。