我发现以下代码有效:
// modified from: https://github.com/andlabs/ui/wiki/Getting-Started
package main
import ("github.com/andlabs/ui")
func makewinfn() {
var name = ui.NewEntry()
var button = ui.NewButton("Greet")
var greeting = ui.NewLabel("")
box := ui.NewVerticalBox()
box.Append(ui.NewLabel("Enter your name:"), false)
box.Append(name, false)
box.Append(button, false)
box.Append(greeting, false)
mywindow := ui.NewWindow("MyTitle", 200, 100, false)
mywindow.SetChild(box)
button.OnClicked( func (*ui.Button) {greeting.SetText("Hello, " + name.Text() + "!") } )
mywindow.OnClosing( func (*ui.Window) bool { ui.Quit(); return true } )
mywindow.Show()
}
func main() {
ui.Main(makewinfn)
}
但是,如果我尝试使用全局变量:
package main
import ("github.com/andlabs/ui")
// keeping following as global variables:
var name = ui.NewEntry()
var button = ui.NewButton("Greet")
var greeting = ui.NewLabel("")
func makewinfn() {
box := ui.NewVerticalBox()
box.Append(ui.NewLabel("Enter your name:"), false)
box.Append(name, false)
box.Append(button, false)
box.Append(greeting, false)
mywindow := ui.NewWindow("MyTitle", 200, 100, false)
mywindow.SetChild(box)
button.OnClicked( func (*ui.Button) {greeting.SetText("Hello, " + name.Text() + "!") } )
mywindow.OnClosing( func (*ui.Window) bool { ui.Quit(); return true } )
mywindow.Show()
}
func main() {
ui.Main(makewinfn)
}
此带有全局变量的代码可以编译,但是在运行时会产生以下错误:
fatal error: unexpected signal during runtime execution
[signal SIGSEGV: segmentation violation code=0x1 addr=0x0 pc=0x7fecb2712e19]
如何将GUI组件保留为全局变量?我将它们设置为全局,以便可以从其他功能访问它们。
答案 0 :(得分:3)
在顶层(包块)使用变量时,将在开始执行 public IHttpActionResult CreateAgent([FromBody]AgentModel agentModel)
{
LogHelper.Info($"Creating agent {agentModel.Name}");
//Search if Agent name is in the system
bool flgAgent = AgentsDataService.AgentExists(agentModel.Name);
if (flgAgent == false)
{
var agentEntity = new Agent();
Mapper.DynamicMap(agentModel, agentEntity);
var agentInformationEntities = Mapper.Map<IEnumerable<AgentInformation>>(agentModel.AgentInformations);
agentEntity.AgentInformations = new EntitySet<AgentInformation>();
agentEntity.AgentInformations.AddRange(agentInformationEntities);
var operationResult = AgentsDataService.InsertAgent(agentEntity);
var result = Ok(new
{
Value = Mapper.Map<AgentModel>(operationResult)
});
return result;
}else
{
string resultWarning = $"Agent Name '{agentModel.Name}' is already used";
return Json(new
{
result = false,
error = resultWarning
});
//return BadRequest(resultWarning);
}
}
之前对它们进行初始化。
您从main()
包中调用了代码,但是尚未调用其github.com/andlabs/ui
,因此它可能依赖的ui.Main()
包和资源尚未初始化。
仅声明变量,但尚未为其分配值,将其留给ui
函数:
makewinfn()