我正在尝试使用ImageSharp.Web()库压缩图像的质量/大小(通常为5-30左右),我无法真正理解该怎么做或我在这里缺少什么。
简单代码示例:
private byte[] ConvertImageToByteArray(IFormFile inputImage)
{
byte[] result = null;
// filestream
using (var fileStream = inputImage.OpenReadStream()) // IFormFile inputImage
// memory stream
using (var memoryStream = new MemoryStream())
{
fileStream.CopyTo(memoryStream);
memoryStream.Position = 0; // The position needs to be reset.
var before = memoryStream.Length;
using (var item = Image.Load(memoryStream)) // do I need to use here JpegDecoder?
{
var beforeMutations = item.Size();
// dummy resize options
int width = 50;
int height = 100;
IResampler sampler = KnownResamplers.Lanczos3;
bool compand = true;
ResizeMode mode = ResizeMode.Stretch;
// init resize object
var resizeOptions = new ResizeOptions
{
Size = new Size(width, height),
Sampler = sampler,
Compand = compand,
Mode = mode
};
// mutate image
item.Mutate(x => x
.Resize(resizeOptions)
.Rotate(35));
var afterMutations = item.Size();
// try to save mutated image back to memory stream / overwrite
// this is not overwriting memory stream
item.SaveAsJpeg(memoryStream);
// prepare result to byte[]
result = memoryStream.ToArray();
}
var after = fileStream.Length; // kind of not needed.
}
答案 0 :(得分:4)
我知道这篇文章有些过时了,我相信您已经解决了您的问题,但是希望它将对以后的工作有所帮助。
我可以重用相同的内存流/ IFormFile对象来保存变异图像吗?还是我需要根据当前图像对象创建一个新图像?
这里有两个流,您可以对IFormFile中的图像使用一个流,并且可以在此处操作所有内容,然后使用MemoryStream保存到
要使用内存流,我还需要使用特定的JpegDecoder()吗?
您可以使用.SaveAsJpeg(memoryStream)将图像保存到内存流中
不确定此行是否正确。SaveAsJpeg(memoryStream);。
您在正确的轨道上
也许有人可以在逻辑上帮助我,否则任何提示或技巧将非常有帮助。谢谢!
这是我根据您所拥有的内容进行重写的内容:希望对您有所帮助。我敢肯定,有些事情可以简化,我试图使其保持接近OPs格式
private byte[] ConvertImageToByteArray(IFormFile inputImage)
{
byte[] result = null;
// memory stream
using (var memoryStream = new MemoryStream())
// filestream
using (var image = Image.Load(inputImage.OpenReadStream())) // IFormFile inputImage
{
//var before = memoryStream.Length; Removed this, assuming you are using for debugging?
var beforeMutations = image.Size();
// dummy resize options
int width = 50;
int height = 100;
IResampler sampler = KnownResamplers.Lanczos3;
bool compand = true;
ResizeMode mode = ResizeMode.Stretch;
// init resize object
var resizeOptions = new ResizeOptions
{
Size = new Size(width, height),
Sampler = sampler,
Compand = compand,
Mode = mode
};
// mutate image
image.Mutate(x => x
.Resize(resizeOptions)
.Rotate(35));
var afterMutations = image.Size();
//Encode here for quality
var encoder = new JpegEncoder()
{
Quality = 30 //Use variable to set between 5-30 based on your requirements
};
//This saves to the memoryStream with encoder
image.Save(memoryStream, encoder);
memoryStream.Position = 0; // The position needs to be reset.
// prepare result to byte[]
result = memoryStream.ToArray();
var after = memoryStream.Length; // kind of not needed.
}
}