在一个基于Cocoa的应用程序中,我有一个用于绘图的画布,从NSView继承,以及一个矩形,也从NSView继承。拖动画布内部的矩形是没有问题的:
-(void)mouseDragged:(NSEvent *)theEvent {
NSPoint myOrigin = self.frame.origin;
[self setFrameOrigin:NSMakePoint(myOrigin.x + [theEvent deltaX],
myOrigin.y - [theEvent deltaY])];
}
像魅力一样工作。我现在遇到的问题:如何防止矩形移动到画布外?
所以,首先我想解决这个问题,仅针对左边框,然后调整其他边缘。我的第一个想法是:“检查矩形的x原点是否为负”。但是:一旦它是负的,矩形就不能再被移动(自然)。我通过在else-branch中将矩形移动到零x偏移来解决这个问题。这有效,但它很......丑陋。
所以我对这一点感到困惑,任何暗示?绝对是解决方案非常接近和简单。这很容易,我无法弄明白(一如既往的简单解决方案;)。
此致
的Mac
答案 0 :(得分:5)
我建议不要使用deltaX
和deltaY
;尝试在 superview 中使用活动的位置。您需要参考子视图。
// In the superview
- (void)mouseDragged:(NSEvent *)event {
NSPoint mousePoint = [self convertPoint:[event locationInWindow]
fromView:nil];
// Could also add the width of the moving rectangle to this check
// to keep any part of it from going outside the superview
mousePoint.x = MAX(0, MIN(mousePoint.x, self.bounds.size.width));
mousePoint.y = MAX(0, MIN(mousePoint.y, self.bounds.size.height));
// position is a custom ivar that indicates the center of the object;
// you could also use frame.origin, but it looks nicer if objects are
// dragged from their centers
myMovingRectangle.position = mousePoint;
[self setNeedsDisplay:YES];
}
你在mouseUp:
进行基本相同的边界检查。
更新:您还应该查看“查看编程指南”,该指南将引导您创建可拖动的视图:Creating a Custom View。
示例代码应该有用,但与原始问题并不严格相关:
在DotView.m中:
- (void)drawRect:(NSRect)dirtyRect {
// Ignoring dirtyRect for simplicity
[[NSColor colorWithDeviceRed:0.85 green:0.8 blue:0.8 alpha:1] set];
NSRectFill([self bounds]);
// Dot is the custom shape class that can draw itself; see below
// dots is an NSMutableArray containing the shapes
for (Dot *dot in dots) {
[dot draw];
}
}
- (void)mouseDown:(NSEvent *)event {
NSPoint mousePoint = [self convertPoint:[event locationInWindow]
fromView:nil];
currMovingDot = [self clickedDotForPoint:mousePoint];
// Move the dot to the point to indicate that the user has
// successfully "grabbed" it
if( currMovingDot ) currMovingDot.position = mousePoint;
[self setNeedsDisplay:YES];
}
// -mouseDragged: already defined earlier in post
- (void)mouseUp:(NSEvent *)event {
if( !currMovingDot ) return;
NSPoint mousePoint = [self convertPoint:[event locationInWindow]
fromView:nil];
spot.x = MAX(0, MIN(mousePoint.x, self.bounds.size.width));
spot.y = MAX(0, MIN(mousePoint.y, self.bounds.size.height));
currMovingDot.position = mousePoint;
currMovingDot = nil;
[self setNeedsDisplay:YES];
}
- (Dot *)clickedDotForPoint:(NSPoint)point {
// DOT_NUCLEUS_RADIUS is the size of the
// dot's internal "handle"
for( Dot *dot in dots ){
if( (abs(dot.position.x - point.x) <= DOT_NUCLEUS_RADIUS) &&
(abs(dot.position.y - point.y) <= DOT_NUCLEUS_RADIUS)) {
return dot;
}
}
return nil;
}
Dot.h
#define DOT_NUCLEUS_RADIUS (5)
@interface Dot : NSObject {
NSPoint position;
}
@property (assign) NSPoint position;
- (void)draw;
@end
Dot.m
#import "Dot.h"
@implementation Dot
@synthesize position;
- (void)draw {
//!!!: Demo only: assume that focus is locked on a view.
NSColor *clr = [NSColor colorWithDeviceRed:0.3
green:0.2
blue:0.8
alpha:1];
// Draw a nice border
NSBezierPath *outerCirc;
outerCirc = [NSBezierPath bezierPathWithOvalInRect:
NSMakeRect(position.x - 23, position.y - 23, 46, 46)];
[clr set];
[outerCirc stroke];
[[clr colorWithAlphaComponent:0.7] set];
[outerCirc fill];
[clr set];
// Draw the "handle"
NSRect nucleusRect = NSMakeRect(position.x - DOT_NUCLEUS_RADIUS,
position.y - DOT_NUCLEUS_RADIUS,
DOT_NUCLEUS_RADIUS * 2,
DOT_NUCLEUS_RADIUS * 2);
[[NSBezierPath bezierPathWithOvalInRect:nucleusRect] fill];
}
@end
如您所见,Dot
类非常轻量级,并使用bezier路径绘制。 superview可以处理用户交互。