我尝试使用另一个类中的saveLevel(this.saveLevel(true);),却没有找到方法。
public void saveLevel(bool binary = true)
{
List<LevelEditor.ObjectsSource> list = new List<LevelEditor.ObjectsSource>();
if (this.validationResult.hasTDSotMObjects)
{
list.Add(LevelEditor.ObjectsSource.DLC1);
}
this.levelData.objectSources = list.ToArray();
LevelEditor.levelDirPath = LevelEditor.createLevelDirIfNotExists(LevelEditor.levelDirPath);
string text = System.IO.Path.Combine(LevelEditor.levelDirPath, "Content");
Directory.CreateDirectory(text);
string path = "Level" + ((!binary) ? ".json" : ".sap");
string path2 = System.IO.Path.Combine(text, path);
LevelEditor.saveLevelData(this.levelData, path2, binary);
这是来自LevelEditor类的 我正在尝试在游戏类上使用它,但无法正常工作
谢谢
谢谢
答案 0 :(得分:0)
您要么必须先创建LevelEditor
的实例,要么使其成为静态方法。查看static keyword。
var levelEditor = new LevelEditor();
// Methods should be CamelCased
levelEditor.SaveLevel(true);
或
public class LevelEditor
{
// Marked this method 'static'
public static void SaveLevel(bool binary = true)
{
// implementation
}
}
// call like this:
LevelEditor.SaveLevel(true);